Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h. Deletes: Source/Render/Projection/RenderProjection.h
14 lines
555 B
C++
14 lines
555 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDOCCLUSION_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDOCCLUSION_H
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struct WorldSpatialTree;
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class GroundGeometry;
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void MarkWorldOcclusionRay(const float* ray, float actorLimit, float groundLimit, WorldSpatialTree& root, GroundGeometry& ground, bool markGround);
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void MarkScreenWorldOcclusion(
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int screenX, int screenY, float rendererScale, const float* origin, const float* cameraMatrix, float playerHeight,
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float cameraHeight, WorldSpatialTree& root, GroundGeometry& ground, bool markGround
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);
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#endif
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