rodecomp/Source/Contents/World/WorldOcclusion.h
ragnarok-clanker 750f35b3dd Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h.
Deletes: Source/Render/Projection/RenderProjection.h
2026-11-03 15:49:14 +00:00

14 lines
555 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDOCCLUSION_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDOCCLUSION_H
struct WorldSpatialTree;
class GroundGeometry;
void MarkWorldOcclusionRay(const float* ray, float actorLimit, float groundLimit, WorldSpatialTree& root, GroundGeometry& ground, bool markGround);
void MarkScreenWorldOcclusion(
int screenX, int screenY, float rendererScale, const float* origin, const float* cameraMatrix, float playerHeight,
float cameraHeight, WorldSpatialTree& root, GroundGeometry& ground, bool markGround
);
#endif