rodecomp/Source/UI/StylingShop/UIStylingShopWnd.h
ragnarok-clanker 18770c1ebf Maintenance: [forced, user-approved] Window-class layout correction (supersedes batches 10282 and 10283). Removed placeholder members
Batch #10284 by ragnarok-clanker: forced by an admin (109 lower score(s), 2846 changed function(s)); checked with 403 compiled unit(s), including every includer of Source/Contents/SignBoard/SignBoard.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIDropDownBox.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h.
2026-11-03 18:46:49 +00:00

270 lines
8.6 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_STYLINGSHOP_UISTYLINGSHOPWND_H
#define RAGNAROK_SOURCE_UI_STYLINGSHOP_UISTYLINGSHOPWND_H
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UICheckBox.h"
#include "UI/UIScrollWnd.h"
#include "UI/Window/UIFrameWnd.h"
#include "UI/Window/UIWindow.h"
#include <list>
#include <map>
#include <set>
#include <vector>
class UIDisplayCharacter : public UIWindow {
public:
UIDisplayCharacter();
void LoadSessionStyle();
void CopyStyle(const UIDisplayCharacter* other);
void LoadCostumes();
void SelectNextStyle(const char* table, int* goods);
void SelectPreviousStyle(const char* table, int* goods);
std::string GetStyleTable(const int& type);
void CreateButtons();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ const char* unknown_007C;
/* 0080 */ int unknown_0080;
/* 0084 */ int unknown_0084;
/* 0088 */ int unknown_0088;
/* 008C */ int unknown_008C;
/* 0090 */ int job;
/* 0094 */ int unknown_0094;
/* 0098 */ int unknown_0098;
/* 009C */ int unknown_009C;
/* 00A0 */ int unknown_00A0;
/* 00A4 */ int unknown_00A4;
/* 00A8 */ int unknown_00A8;
/* 00AC */ UIBitmapButton* m_favoriteButton;
/* 00B0 */ int unknown_00B0;
/* 00B4 */ int unknown_00B4;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int unknown_00BC;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ std::map<int, int> m_jobs;
};
class UIShowInfoWnd : public UIWindow {
public:
UIShowInfoWnd();
~UIShowInfoWnd() override;
void ResetCheckBoxes();
void ArrangeCheckBoxes(const int& layout);
void CheckColoringGoods(bool* coloring);
bool CheckPayment(const int& index, const int& zeny, const int& itemId, const int& costumeItemId);
void GetPayment(const int& type, int* zeny, int* itemId, int* costumeItemId);
void UpdateChangedStyles();
bool SendStyleChange();
void DrawPaymentItem(const int& type, const int& zeny, const int& itemId, bool enabled, const int& row);
void DrawPayments();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ UIDisplayCharacter* m_display;
/* 0080 */ UICheckBox* m_checks[8];
/* 00A0 */ unsigned char unknown_00A0;
/* 00A1 */ unsigned char unknown_00A1;
/* 00A2 */ unsigned char unknown_00A2;
/* 00A3 */ unsigned char unknown_00A3;
/* 00A4 */ int m_checkTop;
/* 00A8 */ int unknown_00A8;
/* 00AC */ bool m_buyable;
/* 00AD */ bool m_changed[6];
/* 00B4 */ std::list<int> m_list;
/* 00BC */ unsigned char unknown_00BC;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ int unknown_00C8;
/* 00CC */ int unknown_00CC;
/* 00D0 */ const char* m_offBitmap;
};
class UIStylingshopTabParentWnd : public UIWindow {
public:
// INLINED
explicit UIStylingshopTabParentWnd() : UIWindow(0), m_display(nullptr), m_showInfo(nullptr) {
}
void UpdateFavoriteButton(const bool& favorite);
bool IsBuyable() const;
/* 007C */ UIDisplayCharacter* m_display;
/* 0080 */ UIShowInfoWnd* m_showInfo;
/* 0084 */ bool unknown_0084;
/* 0085 */ bool unknown_0085;
/* 0086 */ bool unknown_0086;
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
};
class UICostumeChangeWnd : public UIStylingshopTabParentWnd {
public:
UICostumeChangeWnd();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
};
class UIStylingShopButton;
void ToggleStylingAccessory(int itemId, int slot);
class UIStylingShopWnd : public UIFrameWnd {
public:
UIStylingShopWnd();
/* 00B4 */ UIStylingShopButton* m_buyButton;
/* 00B8 */ UIDisplayCharacter* m_preview;
/* 00BC */ std::map<UIWindow*, UIStylingshopTabParentWnd*> m_tabs;
void Slot15(int width, int height) override;
void Slot19() override;
void Paint() override;
void AddTab(const char* normal, const char* hover, const char* pressed, const int& id, UIStylingshopTabParentWnd* tab, const char* tooltip);
void RefreshFavoriteButton();
bool AddToMyStyle();
void SetBuyEnabled(bool enabled);
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
};
class UI2ndCostumeCheckBox;
class UI2ndCostumeWnd : public UIStylingshopTabParentWnd {
friend class UIStylingShopWnd;
public:
UI2ndCostumeWnd();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
protected:
/* 0088 */ UI2ndCostumeCheckBox* m_hideCheckBox;
/* 008C */ UI2ndCostumeCheckBox* m_showCheckBox;
};
class UIAccessoryCusWnd : public UIStylingshopTabParentWnd {
public:
// INLINED
explicit UIAccessoryCusWnd() : UIStylingshopTabParentWnd() {
}
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
};
class UIStaticBitmap;
class UIAccessoryShowCase : public UIScrollWnd {
public:
// INLINED
UIAccessoryShowCase(int width, int height) : UIScrollWnd(width, height, 0), m_itemFrames() {
this->Slot15(width, height);
}
void Slot15(int width, int height) override;
void AddAccessories(int& loaded, int& skipped, const char* table, const int& count, const int& slot);
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 00B0 */ unsigned char unknown_00B0[12];
/* 00BC */ std::vector<UIStaticBitmap*> m_itemFrames;
};
class UIBasicStylingWnd : public UIStylingshopTabParentWnd {
public:
UIBasicStylingWnd();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 0088 */ std::vector<UIButton*> m_paletteButtons;
/* 0094 */ UIButton* m_defaultPaletteButton;
};
class UISlotOfMyStyleWnd;
class UIMyStyleWnd : public UIStylingshopTabParentWnd {
public:
UIMyStyleWnd();
void LoadLikeList();
void SaveLikeList();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 0088 */ int m_selectedSlot;
/* 008C */ UISlotOfMyStyleWnd* m_slots[2];
/* 0094 */ UIBitmapButton* unknown_0094[2];
/* 009C */ UIBitmapButton* unknown_009C[2];
/* 00A4 */ UIBitmapButton* unknown_00A4[2];
};
class UISlotOfMyStyleWnd : public UIStylingshopTabParentWnd {
public:
UISlotOfMyStyleWnd();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
};
class UISlotForSelectWnd : public UIWindow {
public:
// INLINED
explicit UISlotForSelectWnd() : UIWindow(0) {
}
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
};
class UI2ndCostumeCheckBox : public UICheckBox {
public:
// INLINED
UI2ndCostumeCheckBox() : UICheckBox() {
}
void Slot25(int x, int y) override;
};
class UIStylingShopButton : public UIBitmapButton {
public:
// INLINED
UIStylingShopButton() : UIBitmapButton() {
}
// INLINED
void SetArgument(int argument) {
this->m_argument = argument;
}
// INLINED
int Argument() const {
return this->m_argument;
}
void Slot27(int x, int y) override;
void Slot28(int x, int y) override;
void Slot31(int x, int y) override;
};
class UIAccBitmapButton : public UIBitmapButton {
public:
// INLINED
UIAccBitmapButton() : UIBitmapButton() {
}
// INLINED
void SetArgument(int argument) {
this->m_argument = argument;
}
// INLINED
int Argument() const {
return this->m_argument;
}
void Slot33(int x, int y) override;
/* 0120 */ int m_slot;
/* 0124 */ int m_itemId;
};
#endif