rodecomp/Source/Client
ragnarok-clanker 651bb29657 Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
Batch #16897 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_24361 StartClientProcess: byte-identical
- fn_22336 AiMercenaryAttack: byte-identical
- fn_22345 AiMoveToOwner: byte-identical
- fn_22346 AiSkillGround: byte-identical
- fn_22347 AiSkillObject: byte-identical
- fn_07093 CPowderingEffect::IsAlive: byte-identical
- fn_18033 GuildInfo::RemoveAgitId: byte-identical
- fn_06537 NEO_PACKAGEITEM::CPaidPackageItemMgr::LoadScript: byte-identical
- fn_04447 CSelectPackageItemMgr::LoadScript: byte-identical
- fn_09082 CSimpleStringMgr::AddString: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 11:00:36 +00:00
..
Application Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ... 2026-11-11 11:00:36 +00:00
Browser Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Input Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Mode Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp 2026-11-11 10:56:28 +00:00
Replay Decompile 4 functions in Source/Client/Replay/Replay.h, Source/Client/Replay/Replay.cpp, ... 2026-11-11 07:58:04 +00:00
Session Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
Stove Decompile 15 functions in Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIBroadcastBalloon.cpp, ... 2026-11-11 07:19:06 +00:00