rodecomp/Source/Client/ReplayPacketRecorder.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CLIENT_REPLAYPACKETRECORDER_H
#define RAGNAROK_SOURCE_CLIENT_REPLAYPACKETRECORDER_H
#include <cstdint>
#include <cstdio>
struct PacketLengths;
struct ReplayPacketRecorder {
const PacketLengths& lengths;
const std::uint32_t& baseFrame;
const std::uint32_t& started;
const std::uint32_t& frame;
const std::uint32_t& key0;
const std::uint32_t& key1;
const unsigned char& recordRestricted;
std::FILE*& file;
std::uint32_t& fileOffset;
std::uint32_t& records;
std::uint32_t& cipherIndex;
std::uint32_t& cipherBase;
std::uint32_t& cipherKey;
bool Record(std::uint16_t bytes, const void* packet, int event, std::uint32_t delay);
};
struct WindowResponseRecorder {
const int& mode;
ReplayPacketRecorder& packets;
void Record(int windowId, int response, std::intptr_t b, std::intptr_t c, std::intptr_t d);
};
#endif