rodecomp/Source/Contents/Sound
ragnarok-clanker 9e4b5edbb9 Decompile fn_22416 (CNpc::Render)
Batch #17740 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_22416 CNpc::Render: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 03:26:31 +00:00
..
HitSounds.cpp Confirm fn_23494 (CSession::InitJobHitWaveNames) 2026-11-12 00:10:37 +00:00
SoundConfiguration.cpp Maintenance: CRYPT_NAME pass 2 (replaces returned 17152 and 17203): CryptName.h builds the text with consteval + index_sequence so a 2026-11-11 15:28:55 +00:00
SoundConfiguration.h Decompile fn_24380 (COMDAT) 2026-11-01 17:11:39 +00:00
SoundMaker.cpp Decompile fn_22416 (CNpc::Render) 2026-11-12 03:26:31 +00:00
SoundMaker.h Maintenance: Combined maintenance batch replacing 10404, 10408, 10409, 10410 and 10412 (cancelled), rebased on main 10e601b0 by three 2026-11-03 22:09:14 +00:00
SoundMgr.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
SoundMgr.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00