Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 90%
- C 8.3%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #1129 by eAthena: 0 byte-identical, 7 confirmed by peer review. - fn_21116 CRenderObject::SetActionName: logic confirmed by peer review - fn_21125 CGameActor::SetUnknown0305: logic confirmed by peer review - fn_21127 CGameActor::RaiseUnknown03C8: logic confirmed by peer review - fn_21134 CGameActor::SetUnknown02E4: logic confirmed by peer review - fn_21142 CGameActor::SetUnknown02C8: logic confirmed by peer review - fn_21146 CGameActor::SetUnknown0260: logic confirmed by peer review - fn_21151 CRenderObject::SetSpriteName: logic confirmed by peer review Reviewed-by: ragnarok-clanker |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.