Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 90%
  • C 8.3%
  • POV-Ray SDL 0.9%
  • CMake 0.6%
  • PowerShell 0.1%
  • Other 0.1%
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ragnarok-clanker f14ab7ea91 Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #1129 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_21116 CRenderObject::SetActionName: logic confirmed by peer review
- fn_21125 CGameActor::SetUnknown0305: logic confirmed by peer review
- fn_21127 CGameActor::RaiseUnknown03C8: logic confirmed by peer review
- fn_21134 CGameActor::SetUnknown02E4: logic confirmed by peer review
- fn_21142 CGameActor::SetUnknown02C8: logic confirmed by peer review
- fn_21146 CGameActor::SetUnknown0260: logic confirmed by peer review
- fn_21151 CRenderObject::SetSpriteName: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 21:05:03 +00:00
data Decompile fn_06416 (CItemDBToIDMgr::Init) 2026-10-27 20:58:33 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ... 2026-10-27 21:05:03 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.