Recovered/ holds the code linked only into the standalone exe (scripts/exe/build_exe.py), outside the Clank source dirs: - jsoncons/ and nProtect/ moved from scripts/exe/; GameGuard stand-in follows main's renamed entry points. - GPak/PakAuxiliary.cpp: Extract (virtualised in every build; 02-19 jumps out at 0x0065861E) rebuilt from the open GRF Editor decoder, after the visible 02-19 prologue; inline key and kRO keys 1-4. Apply traps (unreachable in 02-19). - GGHash/GGHash.cpp: CGGHash::Load/Check/VerifyHash trap (RagHash.dat check unreachable in 02-19). The whole client links: 984 units, 0 unresolved.
38 lines
985 B
C++
38 lines
985 B
C++
// Copyright 2013-2023 Daniel Parker
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// Distributed under the Boost license, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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// See https://github.com/danielaparker/jsoncons for latest version
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#ifndef JSONCONS_ALLOCATOR_HOLDER_HPP
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#define JSONCONS_ALLOCATOR_HOLDER_HPP
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namespace jsoncons {
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template <class Allocator>
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class allocator_holder
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{
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public:
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using allocator_type = Allocator;
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private:
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allocator_type alloc_;
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public:
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allocator_holder() = default;
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allocator_holder(const allocator_holder&) = default;
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allocator_holder(allocator_holder&&) = default;
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allocator_holder& operator=(const allocator_holder&) = default;
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allocator_holder& operator=(allocator_holder&&) = default;
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allocator_holder(const allocator_type& alloc)
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: alloc_(alloc)
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{}
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~allocator_holder() = default;
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allocator_type get_allocator() const
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{
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return alloc_;
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}
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};
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}
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#endif
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