Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
119 lines
3.9 KiB
C++
119 lines
3.9 KiB
C++
#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
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#define RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
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#include "Contents/World/WorldSpatialTree.h"
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#include "Resource/Resource.h"
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#include <cstddef>
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#include <list>
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#include <string>
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class CFile;
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struct WorldModelRecord {
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/* 0000 */ char name[40];
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/* 0028 */ char model[80];
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/* 0078 */ char node[80];
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/* 00C8 */ float position[3]{};
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/* 00D4 */ float rotation[3]{};
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/* 00E0 */ float scale[3]{};
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/* 00EC */ int animation;
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/* 00F0 */ int animationType;
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/* 00F4 */ float animationSpeed;
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/* 00F8 */ unsigned char legacyPosition[12];
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/* 0104 */ unsigned char flag;
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/* 0105 */ unsigned char padding_0105[3];
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/* 0108 */ int index;
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};
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struct WorldSoundRecord {
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/* 0000 */ char name[80];
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/* 0050 */ char file[80];
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/* 00A0 */ float position[3]{};
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/* 00AC */ float volume;
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/* 00B0 */ int width;
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/* 00B4 */ int height;
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/* 00B8 */ float range;
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/* 00BC */ float cycle;
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};
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struct WorldEffectRecord {
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/* 0000 */ char name[80];
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/* 0050 */ float position[3]{};
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/* 005C */ int id;
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/* 0060 */ float delay;
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/* 0064 */ float parameters[4];
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};
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struct WorldLighting {
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/* 0000 */ float diffuse[3];
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/* 000C */ float secondaryDiffuse[3];
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/* 0018 */ float ambient[3];
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};
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extern WorldLighting g_worldLighting;
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class C3dWorldRes : public CRes {
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public:
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C3dWorldRes();
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C3dWorldRes(const char* extension, const char* prefix);
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~C3dWorldRes() override;
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C3dWorldRes* Create() override;
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bool Load(const char* name) override;
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void Unload() override;
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/* 0110 */ std::list<WorldModelRecord*> models;
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/* 0118 */ std::list<WorldEffectRecord*> effects;
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/* 0120 */ std::list<WorldSoundRecord*> sounds;
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/* 0128 */ WorldSpatialTree* spatial;
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/* 012C */ std::string groundName;
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/* 0144 */ std::string terrainName;
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/* 015C */ std::string sourceName;
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/* 0174 */ float waterLevel;
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/* 0178 */ int waterType;
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/* 017C */ float waveHeight;
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/* 0180 */ float waveSpeed;
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/* 0184 */ float wavePitch;
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/* 0188 */ int waterAnimation;
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/* 018C */ int longitude;
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/* 0190 */ int latitude;
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/* 0194 */ float lightDirection[3];
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/* 01A0 */ float diffuse[3];
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/* 01AC */ float ambient[3];
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/* 01B8 */ unsigned char major;
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/* 01B9 */ unsigned char minor;
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/* 01BA */ unsigned char padding_01BA[2];
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/* 01BC */ int bounds[4];
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/* 01CC */ unsigned char flag;
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/* 01CD */ unsigned char padding_01CD[3];
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};
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static_assert(sizeof(WorldModelRecord) == 268);
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static_assert(sizeof(WorldSoundRecord) == 192);
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static_assert(sizeof(WorldEffectRecord) == 116);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(WorldModelRecord, position) == 0x00C8);
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static_assert(offsetof(WorldModelRecord, animationSpeed) == 0x00F4);
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static_assert(offsetof(WorldModelRecord, flag) == 0x0104);
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static_assert(offsetof(WorldModelRecord, index) == 0x0108);
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static_assert(offsetof(WorldSoundRecord, position) == 0x00A0);
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static_assert(offsetof(WorldSoundRecord, cycle) == 0x00BC);
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static_assert(offsetof(WorldEffectRecord, position) == 0x0050);
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static_assert(offsetof(WorldEffectRecord, id) == 0x005C);
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static_assert(offsetof(WorldEffectRecord, delay) == 0x0060);
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static_assert(offsetof(WorldEffectRecord, parameters) == 0x0064);
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static_assert(offsetof(C3dWorldRes, models) == 0x0110);
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static_assert(offsetof(C3dWorldRes, effects) == 0x0118);
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static_assert(offsetof(C3dWorldRes, sounds) == 0x0120);
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static_assert(offsetof(C3dWorldRes, spatial) == 0x0128);
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static_assert(offsetof(C3dWorldRes, groundName) == 0x012C);
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static_assert(offsetof(C3dWorldRes, terrainName) == 0x0144);
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static_assert(offsetof(C3dWorldRes, sourceName) == 0x015C);
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static_assert(offsetof(C3dWorldRes, lightDirection) == 0x0194);
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static_assert(offsetof(C3dWorldRes, diffuse) == 0x01A0);
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static_assert(offsetof(C3dWorldRes, ambient) == 0x01AC);
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static_assert(offsetof(C3dWorldRes, flag) == 0x01CC);
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static_assert(sizeof(C3dWorldRes) == 0x01D0);
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static_assert(sizeof(WorldLighting) == 0x24);
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#endif
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#endif
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