Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
416 lines
15 KiB
C++
416 lines
15 KiB
C++
#include "UI/Items/UIPreviewEquipWnd.h"
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#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session/Session.h"
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#include "Contents/Actors/CharacterRender.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/CombatTypes.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "Render/Renderer.h"
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#include "UI/Buttons/UIBasicButton.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Contents/World/World.h"
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#include "UI/Login/FuncDrawWNDChar.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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#include "Resource/MSGSTRINGID.h"
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// OFFSET: 0x007F2F90
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// FUNCTION: fn_09879
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UIPreviewEquipWnd::UIPreviewEquipWnd()
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: UIFrameWnd(1), saved(nullptr), m_render(nullptr), m_leftButton(nullptr), m_rightButton(nullptr), m_actionButton(0) {
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}
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// OFFSET: 0x007F3090
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// FUNCTION: fn_09880
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UIPreviewEquipWnd::~UIPreviewEquipWnd() {
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delete this->m_render;
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}
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// OFFSET: 0x007F3590
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// FUNCTION: fn_09881
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void UIPreviewEquipWnd::DrawCharacter() {
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matrix view;
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view.MakeXRotation(this->m_render->cameraPitch / 180.0f * 3.141592f);
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view.AppendYRotation(this->m_render->cameraYaw / 180.0f * 3.141592f);
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vector3d offset;
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offset.x = 0.0f;
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offset.y = 0.0f;
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offset.z = -this->m_render->cameraDistance;
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float eye[3];
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eye[0] = offset.x * view.values[0] + offset.y * view.values[3] + offset.z * view.values[6] + view.values[9];
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eye[1] = offset.x * view.values[1] + offset.y * view.values[4] + offset.z * view.values[7] + view.values[10];
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eye[2] = offset.x * view.values[2] + offset.y * view.values[5] + offset.z * view.values[8] + view.values[11];
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float up[3];
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up[0] = this->m_render->cameraUpX;
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up[1] = this->m_render->cameraUpY;
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up[2] = *reinterpret_cast<float*>(&this->m_render->cameraUpZ);
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view.LookAt(eye, reinterpret_cast<float*>(&this->m_render->positionX), up);
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float screenX = 0.0f;
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float screenY = 0.0f;
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float depth = 0.0f;
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g_renderer->ProjectViewportCentered(
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reinterpret_cast<float*>(&this->m_render->positionX), view.values, &screenX, &screenY, &depth,
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static_cast<float>(this->geometry.width) + *reinterpret_cast<float*>(&this->m_render->viewportOffsetX),
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static_cast<float>(this->geometry.height) + this->m_render->viewportOffsetY
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);
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FuncDrawWNDChar(
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this, static_cast<int>(screenX), static_cast<int>(screenY), static_cast<unsigned char>(this->m_render->appearance[0]),
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static_cast<short>(this->m_render->job), this->m_render->headJob, static_cast<short>(this->m_render->bodyCostume),
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static_cast<short>(this->m_render->appearance[1]), static_cast<short>(this->m_render->lowerHeadgear), static_cast<short>(this->m_render->upperHeadgear),
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static_cast<short>(this->m_render->middleHeadgear), this->m_render->robe, this->m_render->riding, this->m_render->madogearType, this->m_render->appearance[2],
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this->m_render->appearance[3], this->m_render->actionIndex, this->m_render->frameIndex, 0
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).Draw(1);
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}
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// OFFSET: 0x007F38A0
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// FUNCTION: fn_09882
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void UIPreviewEquipWnd::OnCreate(int width, int height) {
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this->AddBaseButton();
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this->AddCloseButton("", 0);
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UIStaticText* shadow = new UIStaticText();
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shadow->SetSize(
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this->TextWidth(LookupMessage(MSI_IMPOSSIBLE_CHANGE_GUILD_MASTER_IN_SIEGE_TIME), 0, 0, 12, 0, 0),
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this->TextHeight(LookupMessage(MSI_IMPOSSIBLE_CHANGE_GUILD_MASTER_IN_SIEGE_TIME), 0, 0, 12, 0, 0)
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);
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shadow->SetText(LookupMessage(MSI_IMPOSSIBLE_CHANGE_GUILD_MASTER_IN_SIEGE_TIME), 0);
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shadow->SetColor(255, 255, 255);
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shadow->Move(19, 4);
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this->AddChild(shadow);
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UIStaticText* title = new UIStaticText();
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title->SetSize(
|
|
this->TextWidth(LookupMessage(MSI_IMPOSSIBLE_CHANGE_GUILD_MASTER_IN_SIEGE_TIME), 0, 0, 12, 0, 0),
|
|
this->TextHeight(LookupMessage(MSI_IMPOSSIBLE_CHANGE_GUILD_MASTER_IN_SIEGE_TIME), 0, 0, 12, 0, 0)
|
|
);
|
|
title->SetText(LookupMessage(MSI_IMPOSSIBLE_CHANGE_GUILD_MASTER_IN_SIEGE_TIME), 0);
|
|
title->Move(18, 3);
|
|
this->AddChild(title);
|
|
|
|
if (!g_modeMgr.GetGameMode() || !static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
|
|
return;
|
|
}
|
|
|
|
this->m_render = new CCharacterRender(width, height);
|
|
this->SyncFromPlayer();
|
|
|
|
this->m_leftButton = new UIBitmapButton();
|
|
this->m_leftButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_l_out.bmp", 0, 0);
|
|
this->m_leftButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_l_over.bmp", 1, 0);
|
|
this->m_leftButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_l_press.bmp", 2, 0);
|
|
this->m_leftButton->SetSize(this->m_leftButton->BitmapWidth(), this->m_leftButton->BitmapHeight());
|
|
this->m_leftButton->Move(13, 151);
|
|
this->m_leftButton->SetId(0x180);
|
|
this->AddChild(this->m_leftButton);
|
|
|
|
this->m_rightButton = new UIBitmapButton();
|
|
this->m_rightButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_r_out.bmp", 0, 0);
|
|
this->m_rightButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_r_over.bmp", 1, 0);
|
|
this->m_rightButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_r_press.bmp", 2, 0);
|
|
this->m_rightButton->SetSize(this->m_rightButton->BitmapWidth(), this->m_rightButton->BitmapHeight());
|
|
this->m_rightButton->Move(this->geometry.width - this->m_rightButton->BitmapWidth() - 13, 151);
|
|
this->m_rightButton->SetId(0x181);
|
|
this->AddChild(this->m_rightButton);
|
|
|
|
this->m_actionButton = new UIBasicButton();
|
|
this->m_actionButton->Configure(80, LookupMessage(MSI_BLOCK_CALL_PERMIT));
|
|
this->m_actionButton->Move(static_cast<int>((this->geometry.width - this->m_actionButton->geometry.width) * 0.5), this->geometry.height - 30);
|
|
this->m_actionButton->SetId(0x16B);
|
|
this->m_actionButton->invalidateParent = 1;
|
|
this->AddChild(this->m_actionButton);
|
|
}
|
|
|
|
// OFFSET: 0x007F3CD0
|
|
// FUNCTION: fn_09883
|
|
void UIPreviewEquipWnd::Paint() {
|
|
this->SetSolid(g_renderer->primitives, this->geometry.width, this->geometry.height, 0);
|
|
this->DrawNamed(g_renderer->primitives, 0, 0, "유저인터페이스\\equip_preview\\bg_mounting2.bmp", 0xffffffff, 0, 0);
|
|
void (UIPreviewEquipWnd::*draw)() = &UIPreviewEquipWnd::DrawCharacter;
|
|
(this->*draw)();
|
|
}
|
|
|
|
// OFFSET: 0x007F3DC0
|
|
// FUNCTION: fn_09885
|
|
void UIPreviewEquipWnd::SyncFromPlayer() {
|
|
this->m_render->drawShadow = 0;
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
CPlayer* player = mode->scene->player;
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
this->m_render->job = player->GetEffectiveJob(-1);
|
|
this->m_render->headJob = player->appearanceJob;
|
|
this->m_render->appearance[0] = player->sex;
|
|
this->m_render->appearance[1] = player->head;
|
|
this->m_render->appearance[2] = static_cast<int>(player->render.bodyPalette);
|
|
this->m_render->appearance[3] = player->headPalette;
|
|
this->m_render->lowerHeadgear = player->accessory;
|
|
this->m_render->upperHeadgear = player->accessory2;
|
|
this->m_render->middleHeadgear = player->accessory3;
|
|
this->m_render->SetRobe(player->robe);
|
|
this->m_render->madogearType = player->GetMadogearType();
|
|
this->m_render->riding = player->isRiding;
|
|
this->m_render->bodyCostume = player->GetBodyCostume();
|
|
*reinterpret_cast<float*>(&this->m_render->viewportOffsetX) = -5.0f;
|
|
this->m_render->viewportOffsetY = 136.0f;
|
|
this->RefreshHeadgearLocations();
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x007F3EF0
|
|
// FUNCTION: fn_09886
|
|
int UIPreviewEquipWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
|
|
if (message == UM_COMMAND) {
|
|
switch (a) {
|
|
case ID_CLOSE:
|
|
g_windowMgr.CloseWindow(WID_PREVIEWEQUIPWND);
|
|
break;
|
|
case ID_RESET:
|
|
this->SyncFromPlayer();
|
|
break;
|
|
case 0x180:
|
|
this->m_render->actionIndex = this->m_render->actionIndex + 1;
|
|
if (this->m_render->actionIndex > 7) {
|
|
this->m_render->actionIndex = 0;
|
|
}
|
|
this->Invalidate();
|
|
break;
|
|
case 0x181:
|
|
this->m_render->actionIndex = this->m_render->actionIndex - 1;
|
|
if (this->m_render->actionIndex < 0) {
|
|
this->m_render->actionIndex = 7;
|
|
}
|
|
this->Invalidate();
|
|
break;
|
|
}
|
|
} else if (message == UM_REFRESHITEM) {
|
|
if (a != 0) {
|
|
const ITEM_INFO* item = reinterpret_cast<const ITEM_INFO*>(a);
|
|
switch (item->identity[2]) {
|
|
case EQP_HEAD_TOP:
|
|
case EQP_COSTUME_HEAD_TOP:
|
|
this->m_render->upperHeadgear = item->sprite;
|
|
this->m_render->upperHeadgearLocation = 0x100;
|
|
if ((this->m_render->lowerHeadgearLocation & 0x100) != 0) {
|
|
this->m_render->lowerHeadgearLocation = 0;
|
|
this->m_render->lowerHeadgear = 0;
|
|
}
|
|
if ((this->m_render->middleHeadgearLocation & 0x100) != 0) {
|
|
this->m_render->middleHeadgearLocation = 0;
|
|
this->m_render->middleHeadgear = 0;
|
|
}
|
|
break;
|
|
case EQP_HEAD_MID:
|
|
case EQP_COSTUME_HEAD_MID:
|
|
this->m_render->middleHeadgear = item->sprite;
|
|
this->m_render->middleHeadgearLocation = 0x200;
|
|
if ((this->m_render->lowerHeadgearLocation & 0x200) != 0) {
|
|
this->m_render->lowerHeadgearLocation = 0;
|
|
this->m_render->lowerHeadgear = 0;
|
|
}
|
|
if ((this->m_render->upperHeadgearLocation & 0x200) != 0) {
|
|
this->m_render->upperHeadgearLocation = 0;
|
|
this->m_render->upperHeadgear = 0;
|
|
}
|
|
break;
|
|
case 0x300:
|
|
case 0xC00:
|
|
this->m_render->upperHeadgear = item->sprite;
|
|
this->m_render->middleHeadgear = 0;
|
|
this->m_render->upperHeadgearLocation = 0x300;
|
|
this->m_render->middleHeadgearLocation = 0x300;
|
|
if (this->m_render->lowerHeadgearLocation != EQP_HEAD_LOW) {
|
|
this->m_render->lowerHeadgearLocation = 0;
|
|
this->m_render->lowerHeadgear = 0;
|
|
}
|
|
break;
|
|
case 0x301:
|
|
case 0x1C00:
|
|
this->m_render->lowerHeadgear = item->sprite;
|
|
this->m_render->upperHeadgear = 0;
|
|
this->m_render->middleHeadgear = 0;
|
|
this->m_render->lowerHeadgearLocation = 0x301;
|
|
this->m_render->upperHeadgearLocation = 0x301;
|
|
this->m_render->middleHeadgearLocation = 0x301;
|
|
break;
|
|
case 0x201:
|
|
case 0x1800:
|
|
this->m_render->middleHeadgear = item->sprite;
|
|
this->m_render->lowerHeadgear = 0;
|
|
this->m_render->middleHeadgearLocation = 0x201;
|
|
this->m_render->lowerHeadgearLocation = 0x201;
|
|
if (this->m_render->upperHeadgearLocation != EQP_HEAD_TOP) {
|
|
this->m_render->upperHeadgearLocation = 0;
|
|
this->m_render->upperHeadgear = 0;
|
|
}
|
|
break;
|
|
case 0x101:
|
|
case 0x1400:
|
|
this->m_render->upperHeadgear = item->sprite;
|
|
this->m_render->lowerHeadgear = 0;
|
|
this->m_render->upperHeadgearLocation = 0x101;
|
|
this->m_render->lowerHeadgearLocation = 0x101;
|
|
if (this->m_render->middleHeadgearLocation != EQP_HEAD_MID) {
|
|
this->m_render->middleHeadgearLocation = 0;
|
|
this->m_render->middleHeadgear = 0;
|
|
}
|
|
break;
|
|
case EQP_HEAD_LOW:
|
|
case EQP_COSTUME_HEAD_LOW:
|
|
this->m_render->lowerHeadgear = item->sprite;
|
|
this->m_render->lowerHeadgearLocation = 1;
|
|
if ((this->m_render->upperHeadgearLocation & 1) != 0) {
|
|
this->m_render->upperHeadgearLocation = 0;
|
|
this->m_render->upperHeadgear = 0;
|
|
}
|
|
if ((this->m_render->middleHeadgearLocation & 1) != 0) {
|
|
this->m_render->middleHeadgearLocation = 0;
|
|
this->m_render->middleHeadgear = 0;
|
|
}
|
|
break;
|
|
case EQP_GARMENT:
|
|
case EQP_COSTUME_GARMENT:
|
|
this->m_render->SetRobe(item->sprite);
|
|
break;
|
|
}
|
|
}
|
|
} else if (message == UM_SETINFO) {
|
|
this->saved = reinterpret_cast<PreviewEquipWndInfo*>(a);
|
|
if (!this->saved->IsValid()) {
|
|
this->saved->Reset();
|
|
}
|
|
this->Move(this->saved->x, this->saved->y);
|
|
}
|
|
|
|
return UIFrameWnd::SendMsg(sender, message, a, b, c, d);
|
|
}
|
|
|
|
// OFFSET: 0x007F43E0
|
|
// FUNCTION: fn_09887
|
|
void UIPreviewEquipWnd::RefreshHeadgearLocations() {
|
|
if (this->m_render->lowerHeadgear) {
|
|
ITEM_INFO equipped = g_session.GetEquippedItemAt(0);
|
|
if (this->m_render->lowerHeadgear == equipped.sprite) {
|
|
this->m_render->lowerHeadgearLocation = 1;
|
|
if (equipped.identity[2] == 0x301) {
|
|
this->m_render->lowerHeadgearLocation = 0x301;
|
|
this->m_render->upperHeadgearLocation = 0x301;
|
|
this->m_render->middleHeadgearLocation = 0x301;
|
|
}
|
|
}
|
|
|
|
ITEM_INFO costume = g_session.GetCostumeItemAt(0);
|
|
if (this->m_render->lowerHeadgear == costume.sprite) {
|
|
this->m_render->lowerHeadgearLocation = 1;
|
|
if (costume.identity[2] == 0x1C00) {
|
|
this->m_render->lowerHeadgearLocation = 0x301;
|
|
this->m_render->upperHeadgearLocation = 0x301;
|
|
this->m_render->middleHeadgearLocation = 0x301;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->m_render->upperHeadgear) {
|
|
ITEM_INFO equipped = g_session.GetEquippedItemAt(8);
|
|
if (this->m_render->upperHeadgear == equipped.sprite) {
|
|
if (equipped.identity[2] == 0x100) {
|
|
this->m_render->upperHeadgearLocation = 0x100;
|
|
}
|
|
|
|
if (equipped.identity[2] == 0x101) {
|
|
this->m_render->upperHeadgearLocation = 0x101;
|
|
this->m_render->lowerHeadgearLocation = 0x101;
|
|
}
|
|
|
|
if (equipped.identity[2] == 0x300) {
|
|
this->m_render->upperHeadgearLocation = 0x300;
|
|
this->m_render->middleHeadgearLocation = 0x300;
|
|
}
|
|
|
|
if (equipped.identity[2] == 0x301) {
|
|
this->m_render->lowerHeadgearLocation = 0x301;
|
|
this->m_render->upperHeadgearLocation = 0x301;
|
|
this->m_render->middleHeadgearLocation = 0x301;
|
|
}
|
|
}
|
|
|
|
ITEM_INFO costume = g_session.GetCostumeItemAt(8);
|
|
if (this->m_render->upperHeadgear == costume.sprite) {
|
|
if (costume.identity[2] == 0x400) {
|
|
this->m_render->upperHeadgearLocation = 0x100;
|
|
}
|
|
|
|
if (costume.identity[2] == 0x1400) {
|
|
this->m_render->upperHeadgearLocation = 0x101;
|
|
this->m_render->lowerHeadgearLocation = 0x101;
|
|
}
|
|
|
|
if (costume.identity[2] == 0xC00) {
|
|
this->m_render->upperHeadgearLocation = 0x300;
|
|
this->m_render->middleHeadgearLocation = 0x300;
|
|
}
|
|
|
|
if (costume.identity[2] == 0x1C00) {
|
|
this->m_render->lowerHeadgearLocation = 0x301;
|
|
this->m_render->upperHeadgearLocation = 0x301;
|
|
this->m_render->middleHeadgearLocation = 0x301;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->m_render->middleHeadgear) {
|
|
ITEM_INFO equipped = g_session.GetEquippedItemAt(9);
|
|
if (this->m_render->middleHeadgear == equipped.sprite) {
|
|
if (equipped.identity[2] == 0x200) {
|
|
this->m_render->middleHeadgearLocation = 0x200;
|
|
}
|
|
|
|
if (equipped.identity[2] == 0x201) {
|
|
this->m_render->middleHeadgearLocation = 0x201;
|
|
this->m_render->lowerHeadgearLocation = 0x201;
|
|
}
|
|
}
|
|
|
|
ITEM_INFO costume = g_session.GetCostumeItemAt(9);
|
|
if (this->m_render->middleHeadgear == costume.sprite) {
|
|
if (costume.identity[2] == 0x800) {
|
|
this->m_render->middleHeadgearLocation = 0x200;
|
|
}
|
|
|
|
if (costume.identity[2] == 0x1800) {
|
|
this->m_render->middleHeadgearLocation = 0x201;
|
|
this->m_render->lowerHeadgearLocation = 0x201;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007F4830
|
|
// FUNCTION: fn_09888
|
|
void UIPreviewEquipWnd::StoreInfo() {
|
|
if (this->saved) {
|
|
this->saved->x = this->geometry.x;
|
|
this->saved->y = this->geometry.y;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007F3DB0
|
|
// FUNCTION: fn_09884
|
|
void UIPreviewEquipWnd::OnProcess() {
|
|
this->Invalidate();
|
|
}
|