rodecomp/Source/Contents/Emblems/EmblemCache.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

128 lines
3.5 KiB
C++

#include "Contents/Emblems/EmblemCache.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <direct.h>
#include <io.h>
#include <memory>
#include <sstream>
#include <sys/stat.h>
#include <windows.h>
#include <zlib.h>
namespace {
// INLINED
std::string Basename(std::string path) {
const auto separator = path.rfind('\\');
if (separator != std::string::npos) {
return path.substr(separator + 1);
}
return path;
}
}
// OFFSET: 0x0065ED00
// FUNCTION: fn_05178
std::string EmblemCache::Filename(std::uint32_t guild, std::uint32_t revision) const {
std::ostringstream name;
name << this->accountName << '_' << guild << '_' << (revision + 0x7FFFFFFFu) << ".ebm";
return name.str();
}
// OFFSET: 0x0065E6F0
// FUNCTION: fn_05176
bool EmblemCache::IsInvalid(std::string path) const {
return this->invalid.contains(Basename(path));
}
// OFFSET: 0x0065DFB0
// FUNCTION: fn_05171
void EmblemCache::MarkInvalid(std::string path) {
this->invalid.insert(Basename(path));
}
// OFFSET: 0x0065E890
// FUNCTION: fn_05177
void EmblemCache::Store(const void* bytes, std::uint32_t size, std::uint32_t guild, std::uint32_t revision) {
const std::string directory = std::string(this->rootDirectory) + "\\_tmpEmblem\\";
const std::string filename = this->Filename(guild, revision);
uLongf compressedSize = compressBound(size);
std::unique_ptr<unsigned char[]> compressed(new unsigned char[compressedSize]);
if (compress(compressed.get(), &compressedSize, static_cast<const Bytef*>(bytes), size) != Z_OK) {
this->MarkInvalid(filename);
return;
}
if (_access(directory.c_str(), 0) != 0 && _mkdir(directory.c_str()) == -1) {
return;
}
std::ostringstream pattern;
pattern << this->accountName << '_' << guild << "_*.ebm";
WIN32_FIND_DATAA found{};
const HANDLE search = FindFirstFileA((directory + pattern.str()).c_str(), &found);
std::list<std::string> names;
if (search != INVALID_HANDLE_VALUE) {
do {
if (std::strcmp(found.cFileName, ".") != 0 && std::strcmp(found.cFileName, "..") != 0) {
names.emplace_back(found.cFileName);
}
} while (FindNextFileA(search, &found));
}
FindClose(search);
for (const std::string& name : names) {
const std::string path = directory + name;
_chmod(path.c_str(), _S_IWRITE);
_unlink(path.c_str());
}
const std::string path = directory + filename;
FILE* file = std::fopen(path.c_str(), "wb");
if (file) {
std::fwrite(compressed.get(), compressedSize, 1, file);
std::fclose(file);
}
}
// OFFSET: 0x00D588E0
// FUNCTION: fn_21954
void EmblemCache::Receive(std::uint16_t state, std::uint32_t guild, std::uint32_t revision, const unsigned char* bytes, int size) {
if (state == 0) {
this->guildId = guild;
this->version = revision;
this->data.clear();
} else if (state == 1) {
if (guild == this->guildId && revision == this->version) {
this->data.insert(this->data.end(), bytes, bytes + size);
}
} else if (state == 2 && guild == this->guildId && revision == this->version) {
this->Store(this->data.data(), static_cast<std::uint32_t>(this->data.size()), guild, revision);
this->Refresh(guild);
}
}
// OFFSET: 0x0065EE50
// FUNCTION: fn_05180
void EmblemCache::Refresh(std::uint32_t guild) {
if (this->modeWindows) {
for (UIWindow* window : *this->modeWindows) {
window->SendMsg(nullptr, 60, guild, 0, 0, 0);
}
}
UIWindow* window = this->windows.LookupWindow(60);
if (window) {
window->Invalidate();
}
}