Batch #8607 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_12665 UIMemorialDunWnd::Paint: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, sherollyner, aDw Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
29 lines
878 B
C++
29 lines
878 B
C++
#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UIMEMORIALDUNWND_H
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#define RAGNAROK_SOURCE_UI_DIALOGS_UIMEMORIALDUNWND_H
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#include "UI/Window/UIFrameWnd.h"
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class UIBitmapButton;
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class UIBasicButton;
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struct UIButtonContext;
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extern int g_memorialDunWndX;
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extern int g_memorialDunWndY;
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class UIMemorialDunWnd : public UIFrameWnd {
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public:
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UIMemorialDunWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
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void Move(int x, int y) override;
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void ResetDungeonInfo();
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void ArrangeButtons();
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private:
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/* 00B4 */ UIBitmapButton* m_actionButton;
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/* 00B8 */ UIBasicButton* m_partyButton;
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UIButtonContext* m_controls;
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};
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#endif
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