rodecomp/Source/UI/Dialogs/UISayDialogWnd.h
ragnarok-clanker 388b35eace Decompile fn_12121 (UISayDialogWnd::ButtonX)
Batch #8692 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_12121 UISayDialogWnd::ButtonX: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 20:12:39 +00:00

29 lines
801 B
C++

#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UISAYDIALOGWND_H
#define RAGNAROK_SOURCE_UI_DIALOGS_UISAYDIALOGWND_H
#include "UI/Window/UIFrameWnd.h"
struct WindowPlacement;
#include <list>
class UISayDialogWnd : public UIFrameWnd {
public:
UISayDialogWnd(UIWindowContext& windows, UIFrameContext& frames);
/* 00B4 */ UIWindow* m_viewer;
/* 00B8 */ std::list<UIWindow*> m_buttons;
/* 00C0 */ std::list<UIWindow*> unknown_00C0;
/* 00C8 */ unsigned char unknown_00C8[0x04];
/* 00CC */ int unknown_00CC;
/* 00D0 */ WindowPlacement* m_placement;
/* 00D4 */ int unknown_00D4;
void Slot15(int width, int height) override;
void Resize(int width, int height) override;
void Slot11() override;
void Slot19() override;
void Paint() override;
int ButtonX(UIBitmapButton* button);
};
#endif