Batch #8692 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_12121 UISayDialogWnd::ButtonX: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
29 lines
801 B
C++
29 lines
801 B
C++
#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UISAYDIALOGWND_H
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#define RAGNAROK_SOURCE_UI_DIALOGS_UISAYDIALOGWND_H
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#include "UI/Window/UIFrameWnd.h"
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struct WindowPlacement;
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#include <list>
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class UISayDialogWnd : public UIFrameWnd {
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public:
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UISayDialogWnd(UIWindowContext& windows, UIFrameContext& frames);
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/* 00B4 */ UIWindow* m_viewer;
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/* 00B8 */ std::list<UIWindow*> m_buttons;
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/* 00C0 */ std::list<UIWindow*> unknown_00C0;
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/* 00C8 */ unsigned char unknown_00C8[0x04];
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/* 00CC */ int unknown_00CC;
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/* 00D0 */ WindowPlacement* m_placement;
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/* 00D4 */ int unknown_00D4;
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void Slot15(int width, int height) override;
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void Resize(int width, int height) override;
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void Slot11() override;
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void Slot19() override;
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void Paint() override;
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int ButtonX(UIBitmapButton* button);
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};
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#endif
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