rodecomp/Source/UI/Items/UISpellListWnd.h
ragnarok-clanker ad0f59120d Decompile 10 functions in Source/UI/Acceptance/UIChooseSellBuyWnd.cpp, Source/UI/Acceptance/UIExchangeAcceptWnd.cpp, ...
Batch #4355 by eAthena: 0 byte-identical, 10 confirmed by peer review.

- fn_12402 UIChooseWnd::Slot11: logic confirmed by peer review
- fn_12403 UICombinedCardItemCollectionWnd::Slot11: logic confirmed by peer review
- fn_12404 UIEquipWnd::Slot11: logic confirmed by peer review
- fn_12405 UIExchangeAcceptWnd::Slot11: logic confirmed by peer review
- fn_12406 UIItemCollectionWnd::Slot11: logic confirmed by peer review
- fn_12408 UIItemIdentifyWnd::Slot11: logic confirmed by peer review
- fn_12409 UIItemParamChangeDisplayWnd::Slot11: logic confirmed by peer review
- fn_12410 UIPartySettingWnd::Slot11: logic confirmed by peer review
- fn_12411 UISayDialogWnd::Slot11: logic confirmed by peer review
- fn_12414 UInCashWnd::Slot11: logic confirmed by peer review

Peer-reviewed-by: willerthal, Lumen, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 02:49:28 +00:00

21 lines
393 B
C++

#ifndef RAGNAROK_SOURCE_UI_ITEMS_UISPELLLISTWND_H
#define RAGNAROK_SOURCE_UI_ITEMS_UISPELLLISTWND_H
#include "UI/Items/UIItemIdentifyWnd.h"
#include <cstdint>
#include <vector>
struct UIButtonContext;
class UISpellListWnd : public UIItemIdentifyWnd {
public:
/* 00F0 */ std::vector<std::uint32_t> m_skills;
void Paint() override;
protected:
UIButtonContext* m_controls;
};
#endif