rodecomp/Source/UI/Lists/UIScrollBarVariants.h
ragnarok-clanker 373723f1cd Decompile 3 functions in Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, ...
Batch #8166 by Montyla: 0 byte-identical, 3 confirmed by peer review.

- fn_11059 UIListBoxTitle::UIListBoxTitle: logic confirmed by peer review
- fn_11070 UIScrollBar2::UIScrollBar2: logic confirmed by peer review
- fn_11071 UIScrollBar3::UIScrollBar3: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, ragnarok-clanker, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 14:39:09 +00:00

69 lines
1.6 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_LISTS_UISCROLLBARVARIANTS_H
#define RAGNAROK_SOURCE_UI_LISTS_UISCROLLBARVARIANTS_H
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UIString.h"
#include <string>
#include "Contents/SkinMgr.h"
#include "Resource/SkinPalette.h"
#include "UI/Lists/UIListBoxID.h"
class CBitmapRes;
class UIScrollBar2 : public UIScrollBar {
public:
UIScrollBar2();
explicit UIScrollBar2(UIWindowContext& windows) : UIScrollBar(windows) {
this->arrowLength = 10;
}
void Paint() override;
};
class UIScrollBar3 : public UIScrollBar {
public:
UIScrollBar3();
explicit UIScrollBar3(UIWindowContext& windows) : UIScrollBar(windows) {
this->arrowLength = 9;
}
void Paint() override;
};
class UIScrollBar4 : public UIScrollBar {
public:
explicit UIScrollBar4(UIWindowContext& windows);
void Paint() override;
/* 00B4 */ int m_thumbLength;
};
class UIScrollBar_Custom : public UIScrollBar {
public:
explicit UIScrollBar_Custom(UIWindowContext& windows);
/* 00B4 */ CBitmapRes* m_trackTop;
/* 00B8 */ CBitmapRes* m_trackMiddle;
/* 00BC */ CBitmapRes* m_trackBottom;
/* 00C0 */ CBitmapRes* m_arrowUp;
/* 00C4 */ CBitmapRes* m_arrowDown;
/* 00C8 */ CBitmapRes* m_thumbTop;
/* 00CC */ CBitmapRes* m_thumbMiddle;
/* 00D0 */ CBitmapRes* m_thumbBottom;
void Paint() override;
void SetArrowBitmaps(std::string up, std::string down);
void SetThumbBitmaps(std::string top, std::string middle, std::string bottom);
};
class UIZeroQuestScrollBar : public UIScrollBar {
public:
explicit UIZeroQuestScrollBar(UIWindowContext& windows);
void Paint() override;
};
#endif