Batch #8533 by youko: 0 byte-identical, 3 confirmed by peer review. - fn_03536 UINavigationRuideWnd::UINavigationRuideWnd: logic confirmed by peer review - fn_03537 UINavigationV4Wnd::UINavigationV4Wnd: logic confirmed by peer review - fn_03538 UINavigationroadiconWnd::UINavigationroadiconWnd: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/UI/Navigation/UINavigationV4Wnd.cpp
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_NAVIGATION_UINAVIGATIONV4WND_H
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#define RAGNAROK_SOURCE_UI_NAVIGATION_UINAVIGATIONV4WND_H
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#include "UI/Window/UIFrameWnd.h"
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#include <string>
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#include <vector>
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class CNavi_Object;
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class CTexture;
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class UIListBox_NaviSearch;
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struct UIListBoxContext;
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class UIStaticText;
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struct UIButtonContext;
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struct NavigationWindowInfo {
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/* 0000 */ int x;
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/* 0004 */ int y;
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/* 0008 */ int width;
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/* 000C */ int height;
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/* 0010 */ unsigned char expanded;
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void Clamp();
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};
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class UINavigationV4Wnd : public UIFrameWnd {
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public:
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UINavigationV4Wnd(UIWindowContext& windows, UIFrameContext& frames);
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void Slot11() override;
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void Slot15(int width, int height) override;
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void Slot19() override;
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void Slot31(int x, int y) override;
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bool ClearRouteTexts();
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void LayoutWithoutDetails();
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void LayoutWithDetails();
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void RefreshLayout();
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void SelectRouteNode(int node);
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bool IsListShown() const;
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void DrawMapTexture(int x, int y, int size);
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std::string ObjectName(int type, void* object);
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std::string ObjectLabel(int type, void* object);
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std::string MobName(CNavi_Object* mob);
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void SelectRoute(int route);
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void FillRouteGroups();
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void SetRoadIcon(int slot);
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void InsertNavigationLink(std::string name, int x, int y);
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/* 00B4 */ UIWindow* unknown_00B4;
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/* 00B8 */ UIWindow* unknown_00B8;
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/* 00BC */ UIWindow* unknown_00BC;
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/* 00C0 */ UIWindow* unknown_00C0;
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/* 00C4 */ UIWindow* unknown_00C4;
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/* 00C8 */ UIWindow* unknown_00C8;
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/* 00CC */ UIWindow* unknown_00CC;
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/* 00D0 */ UIWindow* unknown_00D0;
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/* 00D4 */ UIWindow* unknown_00D4;
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/* 00D8 */ UIWindow* unknown_00D8;
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/* 00DC */ UIWindow* unknown_00DC;
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/* 00E0 */ UIWindow* unknown_00E0;
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/* 00E4 */ UIWindow* unknown_00E4;
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/* 00E8 */ UIStaticText* unknown_00E8;
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/* 00EC */ UIListBox_NaviSearch* unknown_00EC;
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/* 00F0 */ UIListBox_NaviSearch* unknown_00F0;
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/* 00F4 */ UIWindow* unknown_00F4;
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/* 00F8 */ UIWindow* unknown_00F8;
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/* 00FC */ UIWindow* unknown_00FC;
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/* 0100 */ UIWindow* unknown_0100;
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/* 0104 */ std::vector<std::string> unknown_0104;
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/* 0110 */ NavigationWindowInfo* info;
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/* 0114 */ int unknown_0114;
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/* 0118 */ int unknown_0118;
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/* 011C */ int unknown_011C;
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};
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class UIStaticBitmap;
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class UINavigationroadiconWnd : public UIFrameWnd {
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public:
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UINavigationroadiconWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
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void Slot15(int width, int height) override;
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void Paint() override;
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void Slot31(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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/* 00B4 */ UIStaticBitmap* icon;
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protected:
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UIButtonContext* m_controls;
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};
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class UINavigationRuideWnd : public UIFrameWnd {
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public:
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UINavigationRuideWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls, UIListBoxContext& lists);
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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void RefreshRoute();
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protected:
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UIButtonContext* m_controls;
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public:
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/* 00B4 */ UIListBox_NaviSearch* routeList;
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protected:
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UIListBoxContext* m_listContext;
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};
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extern int g_navigationTab;
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extern int g_navigationRoadIcon;
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extern CTexture* g_navigationMapTexture;
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#endif
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