Batch #8880 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_12752 UIQuickSlotWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: alisonrag, gordaoprogramas, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
316 lines
11 KiB
C++
316 lines
11 KiB
C++
#include "UI/Shortcuts/UIQuickSlotWnd.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/MapSkyMgr.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Render/DX7/RenderSystemDX7.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeTooltip.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Hotkeys/HotkeyInfo.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "Contents/UserData/CharacterConfigSave.h"
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#include "UI/UIBasicCtrl.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/WindowDialogs.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <list>
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#include <string>
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// OFFSET: 0x00930EB0
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// FUNCTION: fn_12696
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void UIQuickSlotWnd::Slot25(int x, int y) {
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if (x > 59 && x < this->geometry.width) {
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this->UIFrameWnd::Slot25(x, y);
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return;
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}
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if (g_replayAnimationScaling != 0 || static_cast<unsigned int>(y) > 23) {
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return;
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}
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if (x > 58 && x < this->geometry.width) {
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return;
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}
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const int index = (x - 4) / 29;
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if (x > index * 29 + 30 || index == -1) {
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return;
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}
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QuickSlotPainting& painting = *this->m_painting;
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const QuickSlotEntry entry = this->m_entries[index];
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if (entry.skill) {
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CSkillInfo skill = painting.skills.Lookup(entry.id);
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if (skill.available && skill.level) {
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if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
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mode->drag.BeginSkill(this->m_frameContext->windows, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index);
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}
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}
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} else if (entry.id != 0) {
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ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(entry.id), 1);
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if (item.unknown_0000[1] > 0) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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mode->drag.BeginItem(this->m_frameContext->windows, painting.descriptions, 16, item, item.quantity, -1);
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}
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}
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}
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// OFFSET: 0x00931920
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// FUNCTION: fn_12709
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void UIQuickSlotWnd::Slot28(int x, int y) {
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int index;
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if (static_cast<unsigned int>(y) <= 23 && (x <= 58 || x >= this->geometry.width)) {
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index = (x - 4) / 29;
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if (x > index * 29 + 30) {
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index = -1;
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}
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} else {
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index = -1;
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}
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if (index != this->m_selected) {
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this->m_selected = index;
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this->Invalidate();
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}
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if (this->m_selected == -1) {
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return;
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}
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int screenY = -17;
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int screenX = (x - 4) / 29 * 29 + 4;
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this->ToScreen(screenX, screenY);
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std::string text;
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QuickSlotPainting& painting = *this->m_painting;
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const std::uint32_t id = this->m_entries[this->m_selected].id;
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if (id == 0) {
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text.clear();
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} else if (this->m_entries[this->m_selected].skill) {
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LuaScript& script = *g_session.m_hotkeyScript;
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CSkillInfo skill = painting.skills.Lookup(id);
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const int level = this->m_entries[this->m_selected].count;
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const int sp = skill.UseSpAmount(script, level);
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const int ap = skill.UseApAmount(script, level);
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if (SkillUsesPercentSp(static_cast<int>(skill.id))) {
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text = SkillUseTextPercent(skill.DisplayName(script), level, sp, ap);
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} else {
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text = SkillUseTextFlat(skill.DisplayName(script), level, sp, ap);
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}
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} else {
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ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(id), 1);
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bool languagePrefix = false;
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WORD language = g_serverLanguage->language;
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ItemNaming naming{painting.descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
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text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(183), naming.DisplayName(item, 0).c_str(), item.quantity));
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}
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if (!text.empty()) {
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reinterpret_cast<ModeTooltip*>(g_charViewMode)->Show(text.c_str(), screenX, screenY, -1, 0, 1);
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}
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}
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// OFFSET: 0x00932F80
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// FUNCTION: fn_12722
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void UIQuickSlotWnd::Slot32(int x, int y) {
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if (x > 59 && x < this->geometry.width) {
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return;
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}
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if (static_cast<unsigned int>(y) > 23) {
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return;
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}
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if (x > 58 && x < this->geometry.width) {
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return;
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}
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const int index = (x - 4) / 29;
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if (x > index * 29 + 30 || index == -1) {
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return;
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}
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const QuickSlotEntry entry = this->m_entries[index];
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if (entry.skill) {
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WindowManagerWindows& windows = this->m_frameContext->windows;
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UIWindow* detail = windows.EnsureWindow(46);
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if (detail) {
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if (*reinterpret_cast<std::uint32_t*>(reinterpret_cast<char*>(detail) + 0x104) == entry.id) {
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windows.CloseWindow(46);
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} else {
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detail->SendMsg(nullptr, 61, entry.id, 0, 0, 0);
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}
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}
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int originX = 0;
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int originY = 0;
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this->ToScreen(originX, originY);
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const int targetX = originX + x;
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int adjustment = 0;
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if (static_cast<unsigned int>(g_configuredScreenWidth - targetX) < static_cast<unsigned int>(detail->geometry.width)) {
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adjustment = detail->geometry.width - g_configuredScreenWidth + targetX;
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}
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const int rowY = 33 * (y / 33);
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if (static_cast<float>(originY) > static_cast<float>(static_cast<unsigned int>(g_configuredScreenHeight)) * g_depthAverageHalf) {
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detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY);
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} else {
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detail->Move(originX - adjustment + x, originY + 33 + rowY);
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}
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} else if (entry.id != 0) {
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ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(entry.id), 1);
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if (item.unknown_0000[1] > 0) {
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UIWindow* detail = this->m_frameContext->windows.EnsureWindow(12);
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detail->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
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}
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}
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}
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// OFFSET: 0x009118C0
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// FUNCTION: fn_12520
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UIQuickSlotWnd::UIQuickSlotWnd(UIWindowContext& windows, UIFrameContext& frames, QuickSlotPainting& painting)
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: UIFrameWnd(windows, frames, 0), m_selected(-1), m_painting(&painting) {
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for (int i = 0; i < 2; ++i) {
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this->m_entries[i].skill = 0;
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this->m_entries[i].id = 0;
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this->m_entries[i].count = 0;
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}
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}
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// OFFSET: 0x00938850
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// FUNCTION: fn_12752
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int UIQuickSlotWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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switch (message) {
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case 23: {
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const NormalItemSlot* saved = &g_session.unknown_06EB;
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for (int index = 0; index < 2; ++index) {
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const NormalItemSlot source = saved[index];
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QuickSlotEntry& entry = this->m_entries[index];
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entry.id = 0;
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entry.skill = 0;
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entry.count = 0;
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if (source.itemId == 0) {
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continue;
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}
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if (source.unknown_0000 == 0) {
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ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(source.itemId), 1);
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if (item.unknown_0000[1] != 0 && item.identified != 0) {
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entry.id = source.itemId;
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}
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continue;
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}
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ClientSkills& skills = this->m_painting->skills;
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CSkillInfo skill = skills.bundle.Lookup(source.itemId, skills.classMode, skills.HasEffect(1717), skills.HasEffect(1716));
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if (skill.available == 0) {
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std::list<ShortcutCooldownRecord>& records = this->m_painting->cooldowns.records;
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const auto record = std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& value) { return value.id == source.itemId; });
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if (record != records.end()) {
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const auto state = std::find_if(record->alternate.begin(), record->alternate.end(), [&](const CooldownState& value) { return value.slot == index; });
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if (state != record->alternate.end()) {
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record->alternate.erase(state);
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}
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}
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skill = skills.LookupFirst(source.itemId);
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if (skill.available == 0) {
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skill = skills.LookupOther(source.itemId);
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}
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if (skill.available == 0) {
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skill = skills.LookupAdditional(source.itemId);
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}
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}
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if (skill.available != 0 && skill.level != 0) {
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entry.id = skill.id;
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entry.skill = 1;
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if (reinterpret_cast<const CharacterConfigSave*>(&g_session)->UseLevel(static_cast<int>(skill.id)) == 0) {
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entry.count = static_cast<std::int16_t>(skill.level);
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} else {
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entry.count = source.unknown_0005;
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}
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}
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}
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this->Invalidate();
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return 0;
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}
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case 34:
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this->m_saved = reinterpret_cast<QuickSlotWndInfo*>(argument1);
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if (!this->m_saved->IsValid()) {
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this->m_saved->Reset();
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}
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this->SendMsg(nullptr, 23, 0, 0, 0, 0);
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this->Move(this->m_saved->x, this->m_saved->y);
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return 0;
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case 41: {
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const QuickSlotEntry entry = this->m_entries[argument1];
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if (entry.skill == 0) {
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if (entry.id == 0) {
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return 0;
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}
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ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(entry.id), 1);
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if (item.unknown_0000[1] != 0) {
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CMode* mode = g_modeMgr.GetGameMode();
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switch (item.unknown_0000[0]) {
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case 0:
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case 1:
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case 2:
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mode->SendMsg(0x1B, item.unknown_0000[1], 0, 0, 0);
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break;
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case 10:
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case 16:
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case 17:
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case 19:
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if (item.unknown_0000[3] == 0x8000) {
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mode->SendMsg(0x14, 0xF, 0, 0, 0);
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mode->SendMsg(0x57, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
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}
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break;
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case 18:
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if (*reinterpret_cast<int*>(&g_session.unknown_16F4[4]) >= 0) {
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bool languagePrefix = false;
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WORD language = g_serverLanguage->language;
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ItemNaming naming{this->m_painting->descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
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const std::string text = FormatOwnedString(LookupMessage(0x4CA), naming.DisplayName(item, 0).c_str());
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if (reinterpret_cast<WindowDialogs*>(&g_windowMgr)->Confirm(text.c_str(), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) {
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mode->SendMsg(0x1B, item.unknown_0000[1], 0, 0, 0);
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}
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}
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break;
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default:
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if (item.unknown_0000[2] != 0 && item.unknown_0000[3] == 0 && item.identified != 0) {
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mode->SendMsg(0x13, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
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}
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break;
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}
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}
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return 0;
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}
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CSkillInfo skill = this->m_painting->skills.Lookup(entry.id);
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if (skill.level != 0 && skill.available != 0) {
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static_cast<CMode*>(g_charViewMode)->SendMsg(0x71, reinterpret_cast<int>(&skill), entry.count, 0, 0);
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}
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return 0;
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}
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}
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return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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}
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