rodecomp/Source/UI/Skill/UISkillDescribeWnd.h
ragnarok-clanker 2f0b52f2ee Decompile 2 functions in Source/UI/Acceptance/UIChooseSellBuyWnd.cpp, Source/UI/Items/UIItemIdentifyWnd.h, ...
Batch #8953 by KWDev: 0 byte-identical, 2 confirmed by peer review.

- fn_12177 UIItemCompositionWnd::Slot15: logic confirmed by peer review
- fn_12407 UIItemCompositionWnd::Slot11: logic confirmed by peer review

Peer-reviewed-by: youko, pedrao, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 23:03:53 +00:00

30 lines
787 B
C++

#ifndef RAGNAROK_SOURCE_UI_SKILL_UISKILLDESCRIBEWND_H
#define RAGNAROK_SOURCE_UI_SKILL_UISKILLDESCRIBEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
class UIBitmapButton;
class UITextViewer;
class UISkillDescribeWnd : public UIFrameWnd {
public:
UISkillDescribeWnd(UIWindowContext& windows, UIFrameContext& frames);
/* 00B4 */ UIBitmapButton* m_closeButton;
/* 00B8 */ UITextViewer* m_viewer;
/* 00BC */ std::string unknown_00BC;
/* 00D4 */ std::string unknown_00D4;
/* 00EC */ std::string unknown_00EC;
/* 0104 */ int m_skillId;
/* 0108 */ UITextViewer* m_text;
/* 010C */ UIBitmapButton* m_delayButton;
void Slot15(int width, int height) override;
void Paint() override;
bool Slot42(void* output) override;
void Slot43() override;
};
#endif