rodecomp/Source/UI/Text/UINameBalloonText.h
ragnarok-clanker 42110dca76 Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ...
Batch #8171 by eAthena: 0 byte-identical, 6 confirmed by peer review.

- fn_16320 CreateRecommendedQuestInfo: logic confirmed by peer review
- fn_17436 UIVideoSkipButton::UIVideoSkipButton: logic confirmed by peer review
- fn_21219 UIVerticalNameBalloonText::UIVerticalNameBalloonText: logic confirmed by peer review
- fn_22352 CBlowEffect::CBlowEffect: logic confirmed by peer review
- fn_22246 CItem::CItem: logic confirmed by peer review
- fn_22258 CLoginMode::CLoginMode: logic confirmed by peer review

Peer-reviewed-by: Yommy, secret, gordaoprogramas
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 14:41:01 +00:00

28 lines
791 B
C++

#ifndef RAGNAROK_SOURCE_UI_TEXT_UINAMEBALLOONTEXT_H
#define RAGNAROK_SOURCE_UI_TEXT_UINAMEBALLOONTEXT_H
#include "UI/Text/UIBalloonText.h"
#include <string>
class UINameBalloonText : public UIBalloonText {
public:
__declspec(noinline) UINameBalloonText(UIWindowContext& windows, BalloonTextContext& text);
~UINameBalloonText() override;
void Slot19() override;
void Paint() override;
virtual void SetIcon(const char* name, unsigned char framed);
/* 00A0 */ std::string iconName;
/* 00B8 */ int unknown_00B8;
/* 00BC */ unsigned char monsterType;
/* 00BD */ unsigned char framed;
};
class UIVerticalNameBalloonText : public UINameBalloonText {
public:
UIVerticalNameBalloonText(UIWindowContext& windows, BalloonTextContext& text);
void Paint() override;
};
#endif