rodecomp/Source/UI/Window/UIEscOptionWnd.h
ragnarok-clanker 603ab29a22 Decompile fn_12744 (UIEscOptionWnd::SendMsg)
Batch #8906 by Montyla: 0 byte-identical, 1 confirmed by peer review.

- fn_12744 UIEscOptionWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: gordaoprogramas, superintelligence, System4z, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 23:02:07 +00:00

28 lines
835 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIESCOPTIONWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIESCOPTIONWND_H
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Skills/ClientSkills.h"
#include "UI/Window/UIFrameWnd.h"
class UIButton;
struct UIButtonContext;
class UIEscOptionWnd : public UIFrameWnd {
public:
UIEscOptionWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
void Paint() override;
void Slot15(int width, int height) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
void LayoutButtons();
/* 00B4 */ UIButton* m_buttons[7];
/* 00D0 */ int m_mode;
/* 00D4 */ int m_titleHeight;
protected:
UIButtonContext* m_controls;
};
#endif