Batch #8906 by Montyla: 0 byte-identical, 1 confirmed by peer review. - fn_12744 UIEscOptionWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, superintelligence, System4z, pedrao Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
28 lines
835 B
C++
28 lines
835 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIESCOPTIONWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIESCOPTIONWND_H
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "UI/Window/UIFrameWnd.h"
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class UIButton;
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struct UIButtonContext;
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class UIEscOptionWnd : public UIFrameWnd {
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public:
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UIEscOptionWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
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void Paint() override;
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void Slot15(int width, int height) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void LayoutButtons();
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/* 00B4 */ UIButton* m_buttons[7];
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/* 00D0 */ int m_mode;
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/* 00D4 */ int m_titleHeight;
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protected:
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UIButtonContext* m_controls;
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};
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#endif
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