Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical - fn_19302 ReplaySection::ReplaySection: byte-identical (already on main) - fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main) - fn_17835 CMode::Slot7: byte-identical - fn_17838 CMode::Slot5: byte-identical Merged automatically: every function is byte-identical to the original. |
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| .. | ||
| ActiveGameMode.cpp | ||
| ActiveGameMode.h | ||
| CMode.h | ||
| ModeCursor.cpp | ||
| ModeCursor.h | ||
| ModeDragState.cpp | ||
| ModeDragState.h | ||
| ModeEvents.h | ||
| ModeTooltip.cpp | ||
| ModeTooltip.h | ||