rodecomp/Source/Client/Mode
ragnarok-clanker d73c3c1296 Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review.

- fn_17831 CWorld::ActiveGameMode: byte-identical
- fn_19302 ReplaySection::ReplaySection: byte-identical (already on main)
- fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main)
- fn_17835 CMode::Slot7: byte-identical
- fn_17838 CMode::Slot5: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-27 09:38:13 +00:00
..
ActiveGameMode.cpp Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 09:38:13 +00:00
ActiveGameMode.h Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 09:38:13 +00:00
CMode.h Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 09:38:13 +00:00
ModeCursor.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeCursor.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeDragState.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeDragState.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeTooltip.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeTooltip.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00