Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.5%
- C 1.9%
- Python 0.4%
- POV-Ray SDL 0.2%
Batch #16162 by eAthena: 0 byte-identical, 8 confirmed by peer review. - fn_20293 CRagEffect::Waterfall: logic confirmed by peer review - fn_20307 CRagEffect::LineStreak: logic confirmed by peer review - fn_20308 CRagEffect::TexturedSwirl: logic confirmed by peer review - fn_20322 CRagEffect::RocketPunch: logic confirmed by peer review - fn_20328 CRagEffect::TexturedTripleOrbit: logic confirmed by peer review - fn_20333 CRagEffect::ElectricFan: logic confirmed by peer review - fn_20338 CRagEffect::TexturedSpread: logic confirmed by peer review - fn_20339 CRagEffect::TexturedFloatingDust: logic confirmed by peer review Peer-reviewed-by: Yommy, alisonrag, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| docs | ||
| Recovered | ||
| scripts | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CODING_RULES.md | ||
| README.md | ||
A matching decompilation of the Ragnarok Online client.
How to Build
python scripts/exe/gen_ide.py # generate build/Ragexe.sln
python scripts/exe/build_exe.py # or build the .sln -> build/exe/Ragexe.exe