rodecomp/Source
ragnarok-clanker f46881834f Decompile fn_21098 (CGameActor::UpdateFadeOut)
Batch #6221 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21098 CGameActor::UpdateFadeOut: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 23:54:42 +00:00
..
Archive Decompile fn_05081 (PakState_656DF0::PakState_656DF0) 2026-10-30 17:53:21 +00:00
Client Decompile 3 functions in Source/Client/Mode/LoginMode.cpp, Source/Client/Mode/CLoginMode.h, ... 2026-10-30 23:34:01 +00:00
Contents Decompile fn_21098 (CGameActor::UpdateFadeOut) 2026-10-30 23:54:42 +00:00
File Decompile fn_07986 (CFile::CFile) 2026-10-30 19:55:51 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Decompile 2 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-30 07:07:04 +00:00
Render Decompile fn_12590 (UIRoMapWnd::DrawArrow) 2026-10-30 23:19:11 +00:00
Resource Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
Script Decompile fn_24173 (CSession::LoadSkillDelayList) 2026-10-30 22:02:32 +00:00
Security Decompile fn_11993 (CSecondPwdRandom::~CSecondPwdRandom) 2026-10-30 22:17:41 +00:00
UI Decompile fn_17201 (UIWindowMgr::HasTitleAtActorCell) 2026-10-30 23:46:30 +00:00
Utility Decompile fn_11919 (MaxInt64) 2026-10-30 21:46:45 +00:00
ActorPickNode.cpp Decompile 6 functions in Source/ActorPickNode.cpp, Source/ActorPickNode.h, ... 2026-10-30 17:16:50 +00:00
ActorPickNode.h Decompile 6 functions in Source/ActorPickNode.cpp, Source/ActorPickNode.h, ... 2026-10-30 17:16:50 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00