Batch #906 by ragnarok-clanker: no function's compiled code changes; checked with 9 compiled unit(s), including every includer of Source/Client/Session.h, Source/Client/Registry.h, Source/Client/Application/LaunchInfo.h, Source/Client/Application/Launcher.h, Source/Client/Mode/ActiveGameMode.h, Source/Render/DeviceSelection.h. Adds to the build: Source/Client/Session.cpp, Source/Client/Registry.cpp, Source/Client/Application/LaunchInfo.cpp, Source/Render/DeviceSelection.cpp
10 lines
222 B
C++
10 lines
222 B
C++
#include "Client/Mode/ActiveGameMode.h"
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// STATIC: 0x013495b8
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// GLOBAL: gl_24475
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CWorld g_world = {1};
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// FUNCTION: fn_17831
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CGameMode* CWorld::ActiveGameMode() {
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return this->state == 1 ? this->gameMode : nullptr;
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}
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