Batch #906 by ragnarok-clanker: no function's compiled code changes; checked with 9 compiled unit(s), including every includer of Source/Client/Session.h, Source/Client/Registry.h, Source/Client/Application/LaunchInfo.h, Source/Client/Application/Launcher.h, Source/Client/Mode/ActiveGameMode.h, Source/Render/DeviceSelection.h. Adds to the build: Source/Client/Session.cpp, Source/Client/Registry.cpp, Source/Client/Application/LaunchInfo.cpp, Source/Render/DeviceSelection.cpp
17 lines
339 B
C++
17 lines
339 B
C++
#ifndef RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
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#define RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
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class CGameMode;
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struct CWorld {
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/* 0000 */ int running;
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/* 0004 */ CGameMode* gameMode;
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/* 0008 */ unsigned char unknown_0008[0x50];
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/* 0058 */ int state;
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CGameMode* ActiveGameMode();
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};
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extern CWorld g_world;
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#endif
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