rodecomp/Source/Contents/Actors
ragnarok-clanker 1122aa7c98 Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
Batch #921 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.

- fn_23461 GetRealWeaponId: logic confirmed by peer review
- fn_23585 ?IsTreeGroupTwo@?A0x66373c89@@YA_NH@Z: logic confirmed by peer review
- fn_23586 ?IsTreeGroupThree@?A0x66373c89@@YA_NH@Z: logic confirmed by peer review
- fn_23587 IsPlayerJob: logic confirmed by peer review
- fn_23907 JobInheritance::InitializeSkillTree: logic confirmed by peer review
- fn_23495 JobNames::Initialize: logic confirmed by peer review
- fn_23444 AttackMotionLength: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-26 21:33:33 +00:00
..
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GameObject.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
GameObject.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderObject.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RenderObject.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderObjectState.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RenderObjectState.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00