rodecomp/Source/Network/Connection
ragnarok-clanker 0dc9cb700a Decompile fn_20389 (CConnection::Connect)
Batch #17349 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_20389 CConnection::Connect: logic confirmed by peer review

Peer-reviewed-by: Yommy, cremane, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 21:56:00 +00:00
..
Connection.cpp Decompile fn_20389 (CConnection::Connect) 2026-11-11 21:56:00 +00:00
Connection.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
ConnectionRuntime.cpp Decompile fn_20387 (CheckConnectionRuntime) 2026-11-05 23:48:05 +00:00
ConnectionRuntime.h Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
PacketQueue.cpp Decompile fn_20424 (CPacketQueue::Prepend) 2026-11-10 14:49:35 +00:00
PacketQueue.h Decompile 2 functions in Source/Network/Connection/Connection.cpp, Source/Network/Connection/PacketQueue.h 2026-11-11 12:55:57 +00:00