Batch #15755 by Yommy: 1 byte-identical, 1 confirmed by peer review. - fn_17580 GroundGeometry::WaterLevel: byte-identical - fn_17581 GroundGeometry::UpdateWater: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
#include "Contents/Ground/GroundGeometry.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/World/GroundResource.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstring>
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// OFFSET: 0x00AC3320
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// FUNCTION: fn_17600
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void GroundBase::SetWater(float newLevel, int newType, int newAnimation, int newPitch, int newPhase, float newHeight) {
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this->waterAnimation = newAnimation;
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this->waterPitch = newPitch;
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this->waterLevel = newLevel;
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this->waterHeight = newHeight;
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this->waterPhase = newPhase % 360;
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this->waterType = newType;
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}
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// OFFSET: 0x00AC30D0
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// FUNCTION: fn_17599
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void GroundGeometry::ImportWater(const CGndRes& resource) {
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if (resource.major == 1 && resource.minor >= 8) {
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this->waterColumns = resource.waterWidth;
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this->waterRows = resource.waterHeight;
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this->waterLevels = resource.waterHeights;
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this->waterSurfaces.resize(resource.water.size());
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static_assert(sizeof(GroundWaterSurface) == sizeof(GroundWater));
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if (!resource.water.empty()) {
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std::memcpy(this->waterSurfaces.data(), resource.water.data(), resource.water.size() * sizeof(GroundWater));
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}
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this->waterAnimation = resource.waterDefault.animation;
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this->waterPitch = static_cast<int>(resource.waterDefault.pitch);
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this->waterPhase = static_cast<int>(resource.waterDefault.speed) % 360;
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this->waterType = resource.waterDefault.type;
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this->waterHeight = resource.waterDefault.height;
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} else {
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this->waterSurfaces.push_back(
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{this->waterLevel, this->waterType, this->waterHeight, static_cast<float>(this->waterPhase), static_cast<float>(this->waterPitch),
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this->waterAnimation, 0, 0.0f, nullptr}
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);
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this->waterLevels.push_back(this->waterLevel);
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}
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this->UpdateWater();
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this->waterPartitioned = this->waterLevels.size() > 1;
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}
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// OFFSET: 0x00AC1390
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// FUNCTION: fn_17580
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float GroundGeometry::WaterLevel(int column, int row) const {
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const int cellWidth = this->width / this->waterColumns;
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const int cellHeight = this->height / this->waterRows;
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const int x = std::min(column / cellWidth, this->waterColumns - 1);
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const int z = std::min(row / cellHeight, this->waterRows - 1);
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const unsigned index = static_cast<unsigned>(x) + static_cast<unsigned>(z) * static_cast<unsigned>(this->waterColumns);
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if (this->waterLevels.size() > index) {
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return this->waterLevels[index];
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}
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return 0.0f;
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}
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// OFFSET: 0x00AC1430
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// FUNCTION: fn_17581
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void GroundGeometry::UpdateWater() {
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// STATIC: 0x01159248
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// STRING: st_16830
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static constexpr char format[] = "워터\\water%d%02d.jpg";
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char name[32]{};
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for (auto it = this->waterSurfaces.begin(); it != this->waterSurfaces.end(); ++it) {
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GroundWaterSurface& surface = *it;
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++surface.frame;
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const int end = surface.animation * 32;
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if (end <= surface.frame) {
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surface.frame = 0;
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}
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const int image = (surface.frame / surface.animation) % 32;
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StringFormat(name, sizeof(name), _TRUNCATE, format, surface.type, image);
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surface.texture = g_texMgr.Load(name, 0, false, true, false);
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const float phase = surface.speed + surface.phase;
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surface.phase = phase;
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if (phase > 180.0f) {
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surface.phase = phase - 360.0f;
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}
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}
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}
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