24 lines
1.2 KiB
C
24 lines
1.2 KiB
C
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVEMOTION_H
|
|
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVEMOTION_H
|
|
|
|
#include "Contents/Ground/TerrainHeight.h"
|
|
|
|
struct EffectPrimitiveState;
|
|
struct RenderObjectState;
|
|
|
|
struct EffectMotionContext {
|
|
const RenderObjectState& parentRender;
|
|
const float& cameraPitch;
|
|
const float& cameraYaw;
|
|
const TerrainHeight& ground;
|
|
};
|
|
|
|
bool MoveEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
|
|
bool Prim3DCasting4(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
|
|
bool Prim3DCasting5(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
|
|
bool Prim3DCylinder(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
|
|
bool Prim3DCylinderHalf(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
|
|
void AdvanceEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
|
|
bool UpdateEffectPrimitive15(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context, int updateTick);
|
|
|
|
#endif
|