Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review. - fn_03043 CGameActor::Slot46: byte-identical - fn_03044 CGameActor::Slot13: byte-identical - fn_03045 CGameActor::Slot50: byte-identical - fn_03047 CGameActor::Slot58: byte-identical - fn_03049 CGameActor::Slot56: byte-identical - fn_03050 CGameActor::Slot42: byte-identical - fn_03051 CGameActor::Slot35: byte-identical - fn_03057 CGameActor::Slot40: byte-identical - fn_03059 CGameActor::Slot59: byte-identical - fn_03060 CGameActor::Slot57: byte-identical - fn_03061 CGameActor::Slot41: byte-identical - fn_03068 CGameActor::Slot60: byte-identical - fn_03071 CGameActor::Slot43: byte-identical - fn_22636 CPc::Slot60: byte-identical - fn_22378 CPc::Slot46: byte-identical - fn_22380 CPc::Slot58: byte-identical - fn_22381 CPc::Slot56: byte-identical - fn_22382 CPc::Slot42: byte-identical Merged automatically: every function is byte-identical to the original.
33 lines
876 B
C++
33 lines
876 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
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#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
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class LuaScript;
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class CPlayerSkillBundle;
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struct JobInheritance {
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LuaScript& script;
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int Lookup(int job);
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void InitializeSkillTree(CPlayerSkillBundle& bundle, int job);
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};
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#include <cstdint>
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#include <string>
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bool __stdcall IsPlayerJob(int job);
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bool __stdcall IsVisibleJob(int job);
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int __stdcall GetWeaponViewValue(int weapon);
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int __stdcall GetDualWieldWeaponType(int first, int second);
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bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon);
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int __stdcall GetRealWeaponId(int weapon);
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std::string GetJobTitleString(int job);
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bool ResetHotkeySlots();
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bool IsScreenShakeActive();
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extern int g_screenShakeDuration;
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extern char g_screenShakeMode;
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extern const char g_playerNameKeyData[];
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extern const char* g_playerNameKey;
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#endif
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