..
AttachedEffect.cpp
Group Utility units into subsystem folders and require OFFSET provenance
2026-10-26 23:41:07 +01:00
AttachedEffect.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
Effect.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
Effect.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
EffectActor.cpp
📚 docs(inlining): marked inlined functions across modules
2026-10-27 10:21:57 +01:00
EffectActor.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
EffectAttachments.cpp
Group Utility units into subsystem folders and require OFFSET provenance
2026-10-26 23:41:07 +01:00
EffectAttachments.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectLists.cpp
🛠️ refactor(effects): replaced magic number 2343 with EF_UNK_2343 enum constant
2026-10-27 09:26:08 +01:00
EffectLists.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectParticle.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectParticle.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
EffectPrimitiveColor.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectPrimitiveMotion.cpp
Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ...
2026-10-27 21:09:20 +00:00
EffectPrimitiveMotion.h
Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ...
2026-10-27 21:09:20 +00:00
EffectPrimitiveRecords.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectPrimitiveRendering.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectPrimitiveRendering.h
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
EffectPrimitiveState.cpp
Decompile fn_19762 (EffectPrimitiveSlot::EffectPrimitiveSlot)
2026-10-28 02:04:38 +00:00
EffectPrimitiveState.h
Decompile fn_19762 (EffectPrimitiveSlot::EffectPrimitiveSlot)
2026-10-28 02:04:38 +00:00
EffectTypes.cpp
🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs
2026-10-27 09:46:33 +01:00
EffectTypes.h
🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs
2026-10-27 09:46:33 +01:00
EffectVisibility.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectVisibility.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
PartyEffect.cpp
🔥 refactor(PartyEffect): removed unused <new> include
2026-10-27 09:30:32 +01:00
PartyEffect.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
PartyMemberEffects.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
PartyMemberEffects.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RagEffectInitialization.cpp
🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949
2026-10-27 09:42:20 +01:00
RagEffectInitialization.h
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
RagEffectState.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00