rodecomp/Source/Render/Primitives/RenderVertexPool.cpp
ragnarok-clanker 471f0c1fe2 Decompile fn_02115 (CRendererDX7::SetCamera)
Batch #1430 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_02115 CRendererDX7::SetCamera: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Render/RendererDX7.cpp, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenGeometry.cpp, Source/Render/TextureQuad.cpp, Source/Render/UIRPDataDrawing.cpp
2026-10-28 12:45:51 +00:00

92 lines
2.3 KiB
C++

#include "Render/Primitives/RenderVertexPool.h"
#include <algorithm>
namespace {
// INLINED
void Append(std::vector<RenderVertex>& block, unsigned count) {
const unsigned first = static_cast<unsigned>(block.size());
block.resize(first + count);
for (unsigned index = first; index < block.size(); ++index) {
block[index].specular = 0xFF000000u;
}
}
}
// INLINED
RenderVertexPool::RenderVertexPool() : m_minimum(10240), m_used(0) {
this->Activate(this->m_minimum);
}
// OFFSET: 0x00559AA0
// FUNCTION: fn_02070
RenderVertexPool::Block& RenderVertexPool::Activate(unsigned capacity) {
auto previous = this->m_unused.before_begin();
for (auto current = this->m_unused.begin(); current != this->m_unused.end(); ++current) {
if ((*current)->capacity() >= capacity) {
this->m_active.splice_after(this->m_active.before_begin(), this->m_unused, previous);
return *this->m_active.front();
}
previous = current;
}
auto block = std::make_unique<Block>();
block->reserve(capacity);
this->m_active.push_front(std::move(block));
return *this->m_active.front();
}
// OFFSET: 0x00ABC950
// FUNCTION: fn_17537
RenderVertex* RenderVertexPool::Acquire(unsigned count) {
if (count == 0) {
return nullptr;
}
for (auto& block : this->m_active) {
if (block->capacity() - block->size() >= count) {
const unsigned first = static_cast<unsigned>(block->size());
Append(*block, count);
this->m_used += count;
return block->data() + first;
}
}
Block& block = this->Activate(std::max(this->m_minimum, count));
Append(block, count);
this->m_used += count;
return block.data();
}
// OFFSET: 0x00AB77A0
RenderVertex* RenderVertexPool::Block::Append(unsigned count) {
const unsigned first = static_cast<unsigned>(this->size());
if (first + count > this->capacity()) {
return nullptr;
}
this->resize(first + count);
for (unsigned index = first; index < this->size(); ++index) {
(*this)[index].specular = 0xFF000000u;
}
return this->data() + (this->size() - count);
}
// INLINED
void RenderVertexPool::Rewind() {
for (auto& block : this->m_active) {
block->clear();
}
this->m_unused.splice_after(this->m_unused.before_begin(), this->m_active);
this->m_used = 0;
this->Activate(this->m_minimum);
}