rodecomp/Source/UI/FrameSkin.h
ragnarok-clanker f93746f1b1 Decompile 3 functions in Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h
Batch #1440 by Yommy: 0 byte-identical, 3 confirmed by peer review.

- fn_14470 CUIFrameWnd::RefreshSkinColors: logic confirmed by peer review
- fn_14471 CUIFrameWnd::Paint: logic confirmed by peer review
- fn_14472 CUIFrameWnd::SetSkinColors: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker
Reviewed-by: ragnarok-clanker
Adds to the build: Source/UI/FrameSkin.cpp
2026-10-28 13:15:39 +00:00

29 lines
764 B
C++

#ifndef RAGNAROK_SOURCE_UI_FRAMESKIN_H
#define RAGNAROK_SOURCE_UI_FRAMESKIN_H
#include "Resource/SkinPalette.h"
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
struct TextureNames;
class CUIFrameWnd : public UIFrameWnd {
public:
void Paint() override;
void RefreshSkinColors();
void SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow);
protected:
/* 00B4 */ std::uint16_t unknown_00B4;
/* 00B6 */ bool m_hasSkinColors;
/* 00B8 */ std::uint32_t m_backgroundColor;
/* 00BC */ std::uint32_t m_borderColor;
/* 00C0 */ SkinPaletteCell m_backgroundCell;
/* 00C8 */ SkinPaletteCell m_borderCell;
/* 00D0 */ int m_buttonBarStyle;
/* 00D4 */ bool m_resolveSkin;
TextureNames* m_textureNames;
};
#endif