Batch #13406 by ragnarok-clanker: no function's compiled code changes; checked with 124 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/Contents/Actors/Skill.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/Contents/Effects/HealEffect.h, Source/Contents/AchievementMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/BlastForge.h, Source/Security/NProtectGameGuardMgr.h, Source/Contents/Effects/MapChainEffect.h, Source/Utility/Math/Int64Math.h.
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
#include "Script/NLuaState.h"
|
|
|
|
extern "C" {
|
|
#include <lauxlib.h>
|
|
#include <lua.h>
|
|
}
|
|
#include <utility>
|
|
|
|
// GLOBAL: gl_24849
|
|
void* g_entryQueueMgr = nullptr;
|
|
|
|
struct TreeSubNode {
|
|
TreeSubNode* left;
|
|
TreeSubNode* parent;
|
|
TreeSubNode* right;
|
|
char color;
|
|
char isnil;
|
|
};
|
|
|
|
struct TreeSubMap {
|
|
TreeSubNode* head;
|
|
unsigned int size;
|
|
|
|
void Clear() noexcept;
|
|
__declspec(noinline) void EraseSubtree(TreeSubMap& al, TreeSubNode* node);
|
|
};
|
|
|
|
// OFFSET: 0x00BA1A20
|
|
// FUNCTION: fn_19656
|
|
void TreeSubMap::EraseSubtree(TreeSubMap& al, TreeSubNode* node) {
|
|
while (node->isnil == 0) {
|
|
this->EraseSubtree(al, node->right);
|
|
::operator delete(std::exchange(node, node->left), 0x18);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CA4AE0
|
|
// FUNCTION: fn_20939
|
|
void TreeSubMap::Clear() noexcept {
|
|
TreeSubNode* head = this->head;
|
|
TreeSubNode* cur = head->parent;
|
|
while (cur->isnil == 0) {
|
|
this->EraseSubtree(*this, cur->right);
|
|
::operator delete(std::exchange(cur, cur->left), 0x18);
|
|
}
|
|
head->parent = head;
|
|
head->left = head;
|
|
head->right = head;
|
|
this->size = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CA4B60
|
|
// FUNCTION: fn_20940
|
|
void* GetEntryQueueMgr() {
|
|
return g_entryQueueMgr;
|
|
}
|
|
|
|
// OFFSET: 0x00CA4CF0
|
|
// FUNCTION: fn_20941
|
|
NLuaState::NLuaState() : m_state(nullptr), m_isValid(false) {
|
|
this->m_state = luaL_newstate();
|
|
if (this->m_state != nullptr) {
|
|
this->m_isValid = true;
|
|
}
|
|
}
|
|
|
|
NLuaState::~NLuaState() {
|
|
if (this->m_state != nullptr) {
|
|
lua_close(this->m_state);
|
|
this->m_state = nullptr;
|
|
}
|
|
}
|
|
|
|
NLuaThread::NLuaThread(NLuaState& parent) : m_state(nullptr), m_isValid(false) {
|
|
this->m_state = lua_newthread(parent.m_state);
|
|
if (this->m_state != nullptr) {
|
|
this->m_isValid = true;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CA4E80
|
|
// FUNCTION: fn_20944
|
|
NLuaThread::~NLuaThread() {
|
|
this->m_state = nullptr;
|
|
}
|