rodecomp/Source/UI/Cooldowns/CooldownOwner.cpp
ragnarok-clanker fec919b88e Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
Batch #13186 by ragnarok-clanker: forced by an admin (40 lower score(s), 206 changed function(s)); checked with 620 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Client/Stove/StovePCSDK.h, Source/Client/Timer.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/ServiceOptions.h, Source/Contents/Skills/SkillTreeScript.h, Source/Render/DX9/D3DX9Runtime.h, Source/Resource/GifResource.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Cooldowns/CooldownOwner.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/EncryptedName.h.
2026-11-06 10:56:48 +00:00

68 lines
1.5 KiB
C++

#include "UI/Cooldowns/CooldownOwner.h"
// INLINED
CooldownOwner::CooldownOwner() : m_initialized(false) {
this->m_drawing.normal.clear();
this->m_drawing.reverse.clear();
this->m_values.clear();
this->m_initialized = true;
}
// INLINED
CooldownOwner::~CooldownOwner() {
this->m_drawing.normal.clear();
this->m_drawing.reverse.clear();
this->m_values.clear();
}
// OFFSET: 0x00CA61A0
// FUNCTION: fn_20957
void CooldownOwner::Register(unsigned id, std::uint32_t duration, std::uint32_t start, std::uint32_t elapsed) {
this->Remove(id);
this->m_values.insert(std::make_pair(id, CooldownState(0, 0, 0, duration, start, elapsed, 1)));
}
// OFFSET: 0x00CA64B0
// FUNCTION: fn_20959
void CooldownOwner::ClearReverseCommands() {
this->m_drawing.reverse.clear();
}
// INLINED
CooldownState* CooldownOwner::Find(unsigned id) {
const auto entry = this->m_values.find(id);
return entry == this->m_values.end() ? nullptr : &entry->second;
}
// INLINED
void CooldownOwner::Erase(unsigned id) {
this->m_values.erase(id);
}
// STATIC: 0x0171DD1C
// GLOBAL: gl_24487
CooldownOwner* g_cooldownOwner = nullptr;
// OFFSET: 0x00CA64C0
// FUNCTION: fn_20960
bool CreateCooldownOwner() {
if (g_cooldownOwner) {
return false;
}
g_cooldownOwner = new (std::nothrow) CooldownOwner;
if (!g_cooldownOwner) {
return false;
}
return true;
}
// OFFSET: 0x00CA6610
// FUNCTION: fn_20961
void DestroyCooldownOwner() {
if (g_cooldownOwner) {
delete g_cooldownOwner;
g_cooldownOwner = nullptr;
}
}