Batch #4136 by youko: 5 byte-identical, 0 confirmed by peer review. - fn_10195 UIEquipRuneSetWnd::Slot26: byte-identical - fn_10197 UIEquipRuneSetWnd::Slot25: byte-identical - fn_10200 UIRuneSystemWnd::Slot25: byte-identical - fn_10203 UIDecomlist::Slot28: byte-identical - fn_10205 UIRuneList::Slot28: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/UI/RuneSystem/UIRuneSystemWnd.cpp
54 lines
1 KiB
C++
54 lines
1 KiB
C++
#include "Contents/Items/RuneSystem.h"
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#include "Contents/MessageTable.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/RuneSystem/UIRuneSystemWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x0081BD10
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// OFFSET: 0x0081BE90
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// FUNCTION: fn_10195
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void UIEquipRuneSetWnd::Slot26(int, int) {
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this->parent->SendMsg(this, 0xAB, 0x158, 0, 0, 0);
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}
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// OFFSET: 0x0081BFD0
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// FUNCTION: fn_10197
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void UIEquipRuneSetWnd::Slot25(int, int) {
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this->parent->SendMsg(this, 0xAB, 0xC2, -1, 0, 0);
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}
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// OFFSET: 0x0081C000
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// OFFSET: 0x0081C080
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// OFFSET: 0x0081C0E0
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// FUNCTION: fn_10200
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void UIRuneSystemWnd::Slot25(int, int) {
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}
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// OFFSET: 0x0081C0F0
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// OFFSET: 0x0081C190
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// OFFSET: 0x0081C230
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// FUNCTION: fn_10203
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void UIDecomlist::Slot28(int, int) {
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}
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// OFFSET: 0x0081C3D0
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// FUNCTION: fn_10205
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void UIRuneList::Slot28(int, int) {
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}
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// OFFSET: 0x0081CBF0
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// OFFSET: 0x0081CC00
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// OFFSET: 0x0081CF10
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// OFFSET: 0x0081D5F0
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// OFFSET: 0x0081DA20
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