Batch #13893 by eAthena: 4 byte-identical, 2 confirmed by peer review. - fn_09334 UIBroadcastBalloon::Slot43: byte-identical - fn_12091 UIWhisperWnd::Slot43: byte-identical - fn_12591 UIRoMapWnd::DrawRecordAreas: byte-identical - fn_12592 UINewChatWnd::Slot43: logic confirmed by peer review - fn_12593 UISubChatHisWnd::Slot43: byte-identical - fn_12604 UIRoMapWnd::DrawRecordFaces: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
21 lines
735 B
C++
21 lines
735 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_SCREENRECTANGLE_H
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#define RAGNAROK_SOURCE_RENDER_SCREENRECTANGLE_H
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#include <cstdint>
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class CTexture;
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class RenderPrimitivePool;
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class TextureCache;
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struct RenderQueues;
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void DrawBlendedRectangle(
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RenderPrimitivePool& primitives, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha,
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float depthStart, float depthEnd
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);
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void DrawTexturedRectangle(int x, int y, int width, int height, std::uint32_t color, CTexture* texture);
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void DrawTextureRegion(
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RenderPrimitivePool& primitives, RenderQueues& queues, float x, float y, float width, float height, std::uint32_t color,
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CTexture* texture, bool depthAlpha, float depthStart, float depthEnd
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);
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#endif
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