Batch #7495 by gordaoprogramas: 0 byte-identical, 1 confirmed by peer review. - fn_09886 UIPreviewEquipWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
354 lines
11 KiB
C++
354 lines
11 KiB
C++
#include "UI/UIPreviewEquipWnd.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/CharacterRender.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Actors/SpriteDrawingPolicy.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/MessageTable.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "Render/Renderer.h"
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#include "UI/Buttons/UIBasicButton.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Contents/World/World.h"
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#include "UI/Window/FuncDrawWNDChar.h"
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#include "Utility/Math/AffineMatrix.h"
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// OFFSET: 0x007F2F90
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// FUNCTION: fn_09879
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UIPreviewEquipWnd::UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames)
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: UIFrameWnd(windows, frames, 1), saved(nullptr), m_render(nullptr), m_leftButton(nullptr), m_rightButton(nullptr), unknown_00C4(0) {
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}
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// OFFSET: 0x007F3090
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// FUNCTION: fn_09880
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UIPreviewEquipWnd::~UIPreviewEquipWnd() {
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delete this->m_render;
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}
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// OFFSET: 0x007F3590
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// FUNCTION: fn_09881
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void UIPreviewEquipWnd::DrawCharacter() {
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CCharacterRender* render = this->m_render;
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matrix view;
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view.MakeXRotation(render->unknown_0074 / 180.0f * 3.141592f);
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view.AppendYRotation(render->unknown_0078 / 180.0f * 3.141592f);
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const float distance = -render->unknown_0070;
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float eye[3];
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eye[0] = distance * view.values[6] + view.values[9];
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eye[1] = distance * view.values[7] + view.values[10];
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eye[2] = distance * view.values[8] + view.values[11];
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float up[3];
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up[0] = render->unknown_0088;
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up[1] = render->unknown_008C;
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up[2] = *reinterpret_cast<float*>(&render->unknown_0090);
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view.LookAt(eye, reinterpret_cast<float*>(&render->unknown_0004), up);
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float screenX = 0.0f;
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float screenY = 0.0f;
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float depth = 0.0f;
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g_renderer->ProjectViewportCentered(
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reinterpret_cast<float*>(&render->unknown_0004), view.values, &screenX, &screenY, &depth,
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static_cast<float>(this->geometry.width) + *reinterpret_cast<float*>(&render->unknown_0054),
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static_cast<float>(this->geometry.height) + render->unknown_0058
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);
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FuncDrawWNDChar drawer(
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this, static_cast<int>(screenX), static_cast<int>(screenY), static_cast<unsigned char>(render->unknown_0018[0]),
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static_cast<short>(render->unknown_0010), render->unknown_0014, static_cast<short>(render->unknown_0050),
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static_cast<short>(render->unknown_0018[1]), static_cast<short>(render->unknown_0028), static_cast<short>(render->unknown_002C),
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static_cast<short>(render->unknown_0030), render->unknown_00BC, render->unknown_004C, render->unknown_0048, render->unknown_0018[2],
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render->unknown_0018[3], render->unknown_0040, render->unknown_0044, 0
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);
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drawer.Draw(1);
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}
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// OFFSET: 0x007F38A0
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// OFFSET: 0x007F3CD0
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// FUNCTION: fn_09883
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void UIPreviewEquipWnd::Paint() {
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this->SetSolid(this->m_context->primitives, this->geometry.width, this->geometry.height, 0);
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this->DrawNamed(this->m_context->primitives, 0, 0, "유저인터페이스\\equip_preview\\bg_mounting2.bmp", 0xffffffff, 0, 0);
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void (UIPreviewEquipWnd::*draw)() = &UIPreviewEquipWnd::DrawCharacter;
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(this->*draw)();
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}
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// OFFSET: 0x007F3DC0
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// FUNCTION: fn_09885
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void UIPreviewEquipWnd::SyncFromPlayer() {
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this->m_render->unknown_00B0 = 0;
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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CPlayer* player = mode->scene->player;
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if (player == nullptr) {
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return;
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}
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this->m_render->unknown_0010 = player->GetEffectiveJob(-1);
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this->m_render->unknown_0014 = player->unknown_04D4;
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this->m_render->unknown_0018[0] = player->unknown_0260;
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this->m_render->unknown_0018[1] = player->unknown_0440;
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this->m_render->unknown_0018[2] = static_cast<int>(player->render.previousAnimation);
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this->m_render->unknown_0018[3] = player->unknown_0444;
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this->m_render->unknown_0028 = player->unknown_0450;
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this->m_render->unknown_002C = player->unknown_0454;
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this->m_render->unknown_0030 = player->unknown_0458;
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reinterpret_cast<SpriteDrawingPolicy*>(this->m_render)->SetRobe(player->unknown_049C);
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this->m_render->unknown_0048 = player->Slot56();
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this->m_render->unknown_004C = player->unknown_02CC;
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this->m_render->unknown_0050 = player->Slot46();
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*reinterpret_cast<float*>(&this->m_render->unknown_0054) = -5.0f;
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this->m_render->unknown_0058 = 136.0f;
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this->RefreshHeadgearLocations();
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this->Invalidate();
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}
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// OFFSET: 0x007F3EF0
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// FUNCTION: fn_09886
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int UIPreviewEquipWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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if (message == 6) {
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switch (a) {
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case 0xC9:
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g_windowMgr.CloseWindow(0x126);
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break;
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case 0x16B:
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this->SyncFromPlayer();
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break;
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case 0x180:
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this->m_render->unknown_0040 = this->m_render->unknown_0040 + 1;
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if (this->m_render->unknown_0040 > 7) {
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this->m_render->unknown_0040 = 0;
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}
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this->Invalidate();
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break;
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case 0x181:
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this->m_render->unknown_0040 = this->m_render->unknown_0040 - 1;
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if (this->m_render->unknown_0040 < 0) {
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this->m_render->unknown_0040 = 7;
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}
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this->Invalidate();
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break;
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}
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} else if (message == 0x22) {
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this->saved = reinterpret_cast<PreviewEquipWndInfo*>(a);
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if (!this->saved->IsValid()) {
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this->saved->Reset();
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}
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this->Move(this->saved->x, this->saved->y);
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} else if (message == 0x17 && a != 0) {
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const ITEM_INFO* item = reinterpret_cast<const ITEM_INFO*>(a);
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CCharacterRender* render = this->m_render;
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const int value = static_cast<int>(item->unknown_0070);
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switch (item->unknown_0000[2]) {
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case 0x100:
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case 0x400:
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render->unknown_002C = value;
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render->unknown_0038 = 0x100;
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if ((render->unknown_0034 & 0x100) != 0) {
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render->unknown_0034 = 0;
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render->unknown_0028 = 0;
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}
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if ((render->unknown_003C & 0x100) != 0) {
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render->unknown_003C = 0;
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render->unknown_0030 = 0;
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}
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break;
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case 0x200:
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case 0x800:
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render->unknown_0030 = value;
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render->unknown_003C = 0x200;
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if ((render->unknown_0034 & 0x200) != 0) {
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render->unknown_0034 = 0;
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render->unknown_0028 = 0;
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}
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if ((render->unknown_0038 & 0x200) != 0) {
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render->unknown_0038 = 0;
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render->unknown_002C = 0;
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}
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break;
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case 0x300:
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case 0xC00:
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render->unknown_002C = value;
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render->unknown_0030 = 0;
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render->unknown_0038 = 0x300;
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render->unknown_003C = 0x300;
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if (render->unknown_0034 != 1) {
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render->unknown_0034 = 0;
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render->unknown_0028 = 0;
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}
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break;
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case 0x301:
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case 0x1C00:
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render->unknown_0028 = value;
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render->unknown_002C = 0;
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render->unknown_0030 = 0;
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render->unknown_0034 = 0x301;
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render->unknown_0038 = 0x301;
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render->unknown_003C = 0x301;
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break;
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case 0x201:
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case 0x1800:
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render->unknown_0030 = value;
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render->unknown_0028 = 0;
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render->unknown_003C = 0x201;
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render->unknown_0034 = 0x201;
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if (render->unknown_0038 != 0x100) {
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render->unknown_0038 = 0;
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render->unknown_002C = 0;
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}
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break;
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case 0x101:
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case 0x1400:
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render->unknown_002C = value;
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render->unknown_0028 = 0;
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render->unknown_0038 = 0x101;
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render->unknown_0034 = 0x101;
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if (render->unknown_003C != 0x200) {
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render->unknown_003C = 0;
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render->unknown_0030 = 0;
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}
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break;
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case 1:
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case 0x1000:
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render->unknown_0028 = value;
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render->unknown_0034 = 1;
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if ((render->unknown_0038 & 1) != 0) {
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render->unknown_0038 = 0;
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render->unknown_002C = 0;
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}
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if ((render->unknown_003C & 1) != 0) {
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render->unknown_003C = 0;
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render->unknown_0030 = 0;
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}
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break;
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case 4:
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case 0x2000:
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reinterpret_cast<SpriteDrawingPolicy*>(render)->SetRobe(value);
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break;
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}
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}
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return UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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// OFFSET: 0x007F43E0
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// FUNCTION: fn_09887
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void UIPreviewEquipWnd::RefreshHeadgearLocations() {
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if (this->m_render->unknown_0028) {
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ITEM_INFO equipped = g_session.GetItem17F0(0);
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if (this->m_render->unknown_0028 == equipped.unknown_0070) {
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this->m_render->unknown_0034 = 1;
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if (equipped.unknown_0000[2] == 0x301) {
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this->m_render->unknown_0034 = 0x301;
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this->m_render->unknown_0038 = 0x301;
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this->m_render->unknown_003C = 0x301;
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}
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}
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ITEM_INFO costume = g_session.GetItem2B50(0);
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if (this->m_render->unknown_0028 == costume.unknown_0070) {
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this->m_render->unknown_0034 = 1;
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if (costume.unknown_0000[2] == 0x1C00) {
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this->m_render->unknown_0034 = 0x301;
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this->m_render->unknown_0038 = 0x301;
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this->m_render->unknown_003C = 0x301;
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}
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}
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}
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if (this->m_render->unknown_002C) {
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ITEM_INFO equipped = g_session.GetItem17F0(8);
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if (this->m_render->unknown_002C == equipped.unknown_0070) {
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if (equipped.unknown_0000[2] == 0x100) {
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this->m_render->unknown_0038 = 0x100;
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}
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if (equipped.unknown_0000[2] == 0x101) {
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this->m_render->unknown_0038 = 0x101;
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this->m_render->unknown_0034 = 0x101;
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}
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if (equipped.unknown_0000[2] == 0x300) {
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this->m_render->unknown_0038 = 0x300;
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this->m_render->unknown_003C = 0x300;
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}
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if (equipped.unknown_0000[2] == 0x301) {
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this->m_render->unknown_0034 = 0x301;
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this->m_render->unknown_0038 = 0x301;
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this->m_render->unknown_003C = 0x301;
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}
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}
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ITEM_INFO costume = g_session.GetItem2B50(8);
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if (this->m_render->unknown_002C == costume.unknown_0070) {
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if (costume.unknown_0000[2] == 0x400) {
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this->m_render->unknown_0038 = 0x100;
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}
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if (costume.unknown_0000[2] == 0x1400) {
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this->m_render->unknown_0038 = 0x101;
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this->m_render->unknown_0034 = 0x101;
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}
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if (costume.unknown_0000[2] == 0xC00) {
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this->m_render->unknown_0038 = 0x300;
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this->m_render->unknown_003C = 0x300;
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}
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if (costume.unknown_0000[2] == 0x1C00) {
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this->m_render->unknown_0034 = 0x301;
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this->m_render->unknown_0038 = 0x301;
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this->m_render->unknown_003C = 0x301;
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}
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}
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}
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if (this->m_render->unknown_0030) {
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ITEM_INFO equipped = g_session.GetItem17F0(9);
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if (this->m_render->unknown_0030 == equipped.unknown_0070) {
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if (equipped.unknown_0000[2] == 0x200) {
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this->m_render->unknown_003C = 0x200;
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}
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if (equipped.unknown_0000[2] == 0x201) {
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this->m_render->unknown_003C = 0x201;
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this->m_render->unknown_0034 = 0x201;
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}
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}
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ITEM_INFO costume = g_session.GetItem2B50(9);
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if (this->m_render->unknown_0030 == costume.unknown_0070) {
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if (costume.unknown_0000[2] == 0x800) {
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this->m_render->unknown_003C = 0x200;
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}
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if (costume.unknown_0000[2] == 0x1800) {
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this->m_render->unknown_003C = 0x201;
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this->m_render->unknown_0034 = 0x201;
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}
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}
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}
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}
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// OFFSET: 0x007F4830
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// FUNCTION: fn_09888
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void UIPreviewEquipWnd::Slot11() {
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if (this->saved) {
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this->saved->x = this->geometry.x;
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this->saved->y = this->geometry.y;
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}
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}
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// OFFSET: 0x007F3DB0
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// FUNCTION: fn_09884
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void UIPreviewEquipWnd::Slot19() {
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this->Invalidate();
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}
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