rodecomp/Source/UI/Shortcuts/ShortcutPainting.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

180 lines
5.6 KiB
C++

#include "Client/Session.h"
#include "Render/Text/TextContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "UI/Shop/ItemDrawing.h"
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/SkinMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutCooldowns.h"
#include "UI/Shortcuts/ShortcutGrid.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "UI/Cooldowns/CooldownOwner.h"
#include "UI/Window/UIWindow.h"
#include <cstdio>
#include <cstring>
namespace {
constexpr char prefix[] = "유저인터페이스";
// INLINED
CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
char path[200];
std::sprintf(path, "%s%s", prefix, tail);
return static_cast<CBitmapRes*>(resources.Load(Resolve(path)));
}
// INLINED
void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
}
// INLINED
void Count(UIWindow& window, int right, int y, int value) {
char text[16];
std::sprintf(text, "%d", value);
window.DrawRightOutlinedText(right, y, text, 0, 0, 0xFFFFFF, 0, 11, 0);
}
}
// OFFSET: 0x00A86200
// FUNCTION: fn_17019
void UIWindow::DrawRightOutlinedText(
int right, int y, const char* text, int bytes, std::uint32_t color, std::uint32_t outline, int family, int height,
unsigned char bold
) {
if (bytes == 0) {
bytes = static_cast<int>(std::strlen(text));
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, 0);
const int left = right - context.Measure(text, static_cast<int>(std::strlen(text))).cx;
context.SetColor(outline);
context.Draw(left - 1, y, text, bytes);
context.Draw(left + 1, y, text, bytes);
context.Draw(left, y - 1, text, bytes);
context.Draw(left, y + 1, text, bytes);
context.SetColor(color);
context.Draw(left, y, text, bytes);
}
// OFFSET: 0x0092F8E0
// FUNCTION: fn_12680
void UIShortCutWnd::Paint() {
UIWindow& window = *this;
const ShortcutGrid& grid = this->m_grid;
const NormalItemSlot* const* slots = this->m_slots;
const NormalItemSlot* const* itemSlots = this->m_itemSlots;
ResourceMgr& resources = ResourceMgr::Instance();
CBitmapRes* frame = Load(resources, "\\Shortcut\\shortcut_frame.bmp");
for (int row = 0; row < grid.rows; ++row) {
Bitmap(window, frame, 0, (row * 33), false);
}
if (g_session.ItemSlotActive()) {
Bitmap(window, Load(resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
}
if (grid.row != -1 && grid.hovered != -1) {
const SkinPaletteCell cell{2, 2};
window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(g_session.m_hotkeyPage), 24, 24,
SkinPaletteColor(resources, cell, g_skinInfo.Selected()));
}
g_session.m_mainCooldownIcons.clear();
for (int row = 0; row < grid.rows; ++row) {
const int y = ((row * 33) + 4);
for (int column = 0; column < 9; ++column) {
const int index = ((row * 9) + column);
if (index >= 36) {
continue;
}
const NormalItemSlot& slot = *slots[index];
if (slot.itemId == 0) {
continue;
}
const int x = 16 + 29 * column;
if (slot.enabled != 0) {
CSkillInfo skill = g_session.LookupSkill(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
continue;
}
char path[200];
std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
CBitmapRes* image = static_cast<CBitmapRes*>(resources.Load(Resolve(path)));
if (!image) {
image = Load(resources, "\\item\\am_berserkpitcher.bmp");
}
g_session.m_mainCooldownIcons.push_back({skill.id, index, x, y});
Bitmap(window, image, x, y, true);
int level = slot.value;
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
Count(window, x + 27, (y + 17), level);
} else {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.identity[1] == 0) {
continue;
}
DrawItemIcon(window, resources, x, y, item, item.identified);
if (item.quantity != 0) {
Count(window, x + 27, (y + 17), item.quantity);
}
if (item.grade > 0) {
char tail[96];
std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.grade);
Bitmap(window, Load(resources, tail), x, (y + 12), true);
}
}
}
}
if (g_session.ItemSlotActive()) {
const int y = ((grid.rows * 33) + 4);
for (int column = 0; column < 9; ++column) {
const NormalItemSlot& slot = *itemSlots[column];
if (slot.itemId == 0) {
continue;
}
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.identity[1] == 0) {
continue;
}
const int x = 16 + 29 * column;
DrawItemIcon(window, resources, x, y, item, item.identified);
if (item.quantity != 0) {
Count(window, x + 27, (y + 17), item.quantity);
}
}
}
for (int row = 0; row < grid.rows; ++row) {
char text[24];
std::sprintf(text, "%d", (row + 1));
window.DrawTextAt(6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
}
PaintMainCooldowns(g_session.m_requestTimers, g_session.m_mainCooldownIcons, grid.rows, window.geometry.x, window.geometry.y, g_cooldownOwner->Drawing());
}