rodecomp/Source/Contents/Skills
ragnarok-clanker 0d6efeaf09 Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
Batch #18562 by ragnarok-clanker: forced by an admin (31 lower score(s), 132 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GameObject.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Actors/Skill.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Sound/SoundMaker.h.
2026-11-12 16:09:04 +00:00
..
AutomaticSkills.cpp Confirm fn_21406 (AutomaticSkills::Complete) 2026-11-12 11:07:24 +00:00
AutomaticSkills.h Decompile fn_09151 (AutomaticSkills::CancelOption) 2026-11-10 11:54:39 +00:00
ClientSkills.cpp Decompile 2 functions in Source/Contents/Skills/ClientSkills.cpp 2026-11-12 13:13:53 +00:00
ClientSkills.h Maintenance: Move mid-file forward declarations out of .cpp files into owning headers: CUIListBoxEx explicit-specialization declarati 2026-11-12 13:39:07 +00:00
GraffiSkill.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
GraffiSkill.h Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
PlayerSkillBundle.cpp Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
PlayerSkillBundle.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
SkillActionAlitea.cpp Decompile 116 functions in Source/Contents/Skills/SkillActionAlitea.cpp 2026-11-12 14:34:58 +00:00
SkillActionDruid.cpp Decompile 73 functions in Source/Contents/Skills/SkillActionDruid.cpp 2026-11-12 15:28:30 +00:00
SkillActionImperialGuard.cpp Decompile 5 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 12:17:17 +00:00
SkillActionInfo.cpp Decompile fn_23830 (CSession::GetSkillActionInfo) 2026-11-12 04:06:02 +00:00
SkillActionKarnos.cpp Decompile 2 functions in Source/Contents/Skills/SkillActionKarnos.cpp 2026-11-12 14:33:42 +00:00
SkillActionMeister.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
SkillActionNightWatch.cpp Decompile 4 functions in Source/Contents/Skills/SkillActionNightWatch.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, ... 2026-11-12 11:29:23 +00:00
SkillActionRegistrar.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionShinkiroShiranui.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
SkillActionSkyEmperor.cpp Decompile 5 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 10:52:37 +00:00
SkillActionSoulAscetic.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
SkillActionSpiritHandler.cpp Decompile 5 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 12:17:17 +00:00
SkillActionTroubadour.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionWindHawk.cpp Decompile 5 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 12:17:17 +00:00
SkillId.h Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
SkillInfo.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
SkillInfo.h Maintenance: C11: CSkillInfo::DisplayName() takes no LuaScript argument: original fn_08315 ends with plain ret and reads this->id (mo 2026-11-12 10:39:57 +00:00
SkillLevelConfig.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillLevelRegistry.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillLevelRegistry.h Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward 2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillTreeScript.h Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
SkillUnitId.h Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00