rodecomp/Source/Network/Packets
ragnarok-clanker 9df51d32cc Confirm fn_45442 (CGameMode::ApplyAdditionalSkillPacket)
Batch #17686 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_45442 CGameMode::ApplyAdditionalSkillPacket: logic confirmed by peer review (already on main)

Peer-reviewed-by: ragnarok-clanker, alisonrag, kyoshi, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 15:38:12 +00:00
..
ActorNamePacket.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
ActorNamePacket.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ClientKeepalive.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ClientKeepalive.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ClientOptionPacket.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ClientOptionPacket.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ExecutableDigestPacket.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ExecutableDigestPacket.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameTickPacket.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameTickPacket.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeResultEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
NoticeEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
PacketId.h Maintenance: Resubmission of 15183 over main 662db5ca. PacketId: switch to the official packet names (names.txt, 1689 entries). 194 e 2026-11-09 12:56:29 +00:00
PacketLengths.cpp Confirm fn_18383 (PacketLengths::PacketLengths) 2026-11-10 14:11:45 +00:00
PacketLengths.h Confirm fn_18385 (PacketLengths::Register) 2026-11-12 09:54:16 +00:00
PacketRegistrations.inc Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
PartyJoinPacket.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
PartyJoinRequest.cpp Decompile fn_21789 (ReceivePartyJoinRequest) 2026-11-08 05:30:36 +00:00
ShortcutPacket.h Maintenance: Resubmission of 15183 over main 662db5ca. PacketId: switch to the official packet names (names.txt, 1689 entries). 194 e 2026-11-09 12:56:29 +00:00
SkillUpdatePacket.cpp Confirm fn_45442 (CGameMode::ApplyAdditionalSkillPacket) 2026-11-12 15:38:12 +00:00