rodecomp/Source/UI/GameSettings/UIEscOptionWnd.cpp
ragnarok-clanker fce16ff48d Decompile fn_12512 (UIEscOptionWnd::UIEscOptionWnd)
Batch #18169 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_12512 UIEscOptionWnd::UIEscOptionWnd: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-12 11:04:35 +00:00

138 lines
4.6 KiB
C++

#include "UI/Window/WindowId.h"
#include "Client/Mode/ModeMessage.h"
#include "UI/GameSettings/UIEscOptionWnd.h"
#include "UI/Window/UIEnums.h"
#include "Client/Session/Session.h"
#include "Contents/Tables/MessageTable.h"
#include "File/ShortcutFilename.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIButton.h"
#include "Utility/Text/FormatString.h"
#include <string>
#include "Resource/MSGSTRINGID.h"
// OFFSET: 0x0091F4F0
// FUNCTION: fn_12638
void UIEscOptionWnd::OnCreate(int, int) {
const std::string prefix("유저인터페이스\\");
const char* names[7] = {"esc_01", "esc_001", "esc_08", "esc_09", "esc_02", "esc_05", "esc_10"};
int ids[7] = {371, 458, 370, 251, 185, 353, 372};
for (int i = 0; i < 7; ++i) {
this->m_buttons[i] = new UIBitmapButton();
this->m_buttons[i]->SetBitmap((prefix + names[i] + "a.bmp").c_str(), 0, 0);
this->m_buttons[i]->SetBitmap((prefix + names[i] + "b.bmp").c_str(), 1, 0);
this->m_buttons[i]->SetBitmap((prefix + names[i] + "c.bmp").c_str(), 2, 0);
this->m_buttons[i]->SetSize(this->m_buttons[i]->BitmapWidth(), this->m_buttons[i]->BitmapHeight());
this->m_buttons[i]->Move(-100, -100);
this->m_buttons[i]->SetId(ids[i]);
this->AddChild(this->m_buttons[i]);
}
this->LayoutButtons();
}
// OFFSET: 0x0092BDE0
// FUNCTION: fn_12662
void UIEscOptionWnd::Paint() {
this->m_titleHeight = this->DrawTitleBar(true, FormatOwnedString("%s (%s)", LookupMessage(MSI_ESC_OPTIONWND), ShortcutFilename(g_session.m_gid).c_str()).c_str(), 0);
this->DrawPanelBackground(this->m_titleHeight, 0, "");
}
// OFFSET: 0x00933B90
// FUNCTION: fn_12735
void UIEscOptionWnd::LayoutButtons() {
for (int i = 0; i < 7; ++i) {
this->m_buttons[i]->Move(-100, -100);
}
int titleHeight = this->m_titleHeight;
if (this->m_mode == 0) {
this->Resize(this->geometry.width, titleHeight + 122);
for (int i = 0; i < 5; ++i) {
this->m_buttons[i]->Move(29, this->m_titleHeight + 5 + i * 23);
}
} else if (this->m_mode == 1) {
this->Resize(this->geometry.width, titleHeight + 53);
this->m_buttons[6]->Move(29, this->m_titleHeight + 5);
this->m_buttons[4]->Move(29, this->m_titleHeight + 28);
} else if (this->m_mode == 2) {
this->Resize(this->geometry.width, titleHeight + 76);
this->m_buttons[5]->Move(29, this->m_titleHeight + 5);
this->m_buttons[6]->Move(29, this->m_titleHeight + 28);
this->m_buttons[4]->Move(29, this->m_titleHeight + 51);
}
}
// OFFSET: 0x00911250
// FUNCTION: fn_12512
UIEscOptionWnd::UIEscOptionWnd()
: UIFrameWnd(0), m_titleHeight(17) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (mode->isPlayerDead != 0) {
this->m_mode = !mode->HasResurrectionItem() && !g_session.HasSkillEffect(580) ? 1 : 2;
} else {
this->m_mode = 0;
}
}
#include "Contents/Party/AdventurerAgencyMgr.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x00934FA0
// FUNCTION: fn_12744
int UIEscOptionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
CMode* mode = g_modeMgr.GetGameMode();
if (message != UM_COMMAND) {
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
switch (argument1) {
case ID_OPEN_HOTKEY:
if (!g_windowMgr.CloseWindow(WID_HOTKEYWND)) {
g_windowMgr.EnsureWindow(WID_HOTKEYWND);
}
break;
case ID_QUIT:
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
mode->SendMsg(MM_QUIT_GAME, 0, 0, 0, 0);
break;
case ID_REBIRTH:
mode->SendMsg(MM_REBIRTH, 0, 0, 0, 0);
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
break;
case ID_RETURN_TO_CHARACTER_SELECT:
g_characterLinkedUserDataMgr->Save();
g_adventurerAgencyMgr->RequestStop();
mode->SendMsg(MM_RESTART, 1, 0, 0, 0);
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
g_windowMgr.CloseWindow(WID_SEEKPARTYWND);
g_windowMgr.CloseWindow(WID_ROULLETTEWND);
break;
case ID_OPEN_GAME_SETTINGS:
if (!g_windowMgr.CloseWindow(WID_GAMESETTINGSUI)) {
g_windowMgr.EnsureWindow(WID_GAMESETTINGSUI);
}
break;
case 0x1C9:
if (!g_windowMgr.CloseWindow(0xEC)) {
g_windowMgr.EnsureWindow(0xEC);
}
break;
case ID_RETURN_TO_LOGIN:
if (g_windowMgr.Confirm(LookupMessage(MSI_MOVETO_SAVEPOINT), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) {
mode->SendMsg(MM_RESTART, 0, 0, 0, 0);
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
}
break;
case ID_CANCEL:
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
break;
}
return 0;
}