Batch #6205 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_12833 UISeekPartyWnd::SetJobs: logic confirmed by peer review - fn_12834 UIJobListWnd::RefreshJobs: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, alisonrag, System4z, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/UI/Window/UISeekPartyWnd.cpp
27 lines
675 B
C++
27 lines
675 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIJOBLISTWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIJOBLISTWND_H
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#include "UI/Window/UIFrameWnd.h"
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#include <map>
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class UICheckBox;
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struct UIButtonContext;
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struct JobListWndInfo;
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extern std::map<int, bool> g_partyBookingJobs;
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class UIJobListWnd : public UIFrameWnd {
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public:
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void Slot11() override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void RefreshJobs();
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protected:
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UIButtonContext* m_controls;
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/* 00B8 */ UICheckBox* m_jobChecks[13];
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/* 00EC */ JobListWndInfo* m_saved;
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};
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#endif
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