Batch #1843 by ragnarok-clanker: 1 byte-identical, 8 confirmed by peer review. - fn_02024 ClientRadians: logic confirmed by peer review - fn_17668 WorldScene::GetGameActorByAID: logic confirmed by peer review - fn_21057 CRenderObject::GetTargetPos: logic confirmed by peer review - fn_17667 WorldScene::GetGameActorByAidIncludeMe: logic confirmed by peer review - fn_21290 CGameMode::NotifyItemBounds: logic confirmed by peer review - fn_03089 CEffect::Slot25: logic confirmed by peer review - fn_08405 CellWorldPosition: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review Peer-reviewed-by: Yommy, eAthena, ragnarok-clanker Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
126 lines
1.9 KiB
C++
126 lines
1.9 KiB
C++
#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include <string>
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// OFFSET: 0x005A2110
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// FUNCTION: fn_03083
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void CEffect::Slot10(int) {
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}
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// OFFSET: 0x005A2120
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// FUNCTION: fn_03084
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void CEffect::Slot08(int, int, int) {
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}
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// OFFSET: 0x005A2130
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// FUNCTION: fn_03085
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void CEffect::Slot11(std::string) {
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}
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// OFFSET: 0x005A2170
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// FUNCTION: fn_03089
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vector3d CEffect::Slot25() {
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return vector3d{0.0f, 0.0f, 0.0f};
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}
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// OFFSET: 0x005A2190
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// FUNCTION: fn_03090
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int CEffect::Slot28() {
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return 0;
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}
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// OFFSET: 0x005A21C0
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// FUNCTION: fn_03092
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void CEffect::Slot01() {
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}
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// OFFSET: 0x005A22E0
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// FUNCTION: fn_03094
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void CEffect::Slot12() {
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}
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// OFFSET: 0x005A22F0
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// FUNCTION: fn_03095
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void CEffect::Slot07() {
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}
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// OFFSET: 0x005A2430
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// FUNCTION: fn_03098
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void CEffect::Slot04() {
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}
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// OFFSET: 0x005A2440
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// FUNCTION: fn_03099
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void CEffect::Slot00(int) {
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}
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// OFFSET: 0x005A2450
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// FUNCTION: fn_03100
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void CEffect::Slot23(int) {
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}
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// OFFSET: 0x005A2460
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// FUNCTION: fn_03101
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void CEffect::Slot24(int, int, int, int, int) {
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}
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// OFFSET: 0x005A2470
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// FUNCTION: fn_03102
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void CEffect::Slot26(int) {
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}
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// OFFSET: 0x005A2480
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// FUNCTION: fn_03103
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void CEffect::Slot27(int) {
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}
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// OFFSET: 0x005A2490
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// FUNCTION: fn_03104
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void CEffect::Slot21(int) {
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}
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// OFFSET: 0x005A24A0
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// FUNCTION: fn_03105
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void CEffect::Slot32() {
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}
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// OFFSET: 0x005A24B0
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// FUNCTION: fn_03106
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void CEffect::Slot15(int) {
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}
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// OFFSET: 0x005A24C0
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// FUNCTION: fn_03107
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void CEffect::Slot14(int) {
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}
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// OFFSET: 0x005A24D0
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// FUNCTION: fn_03108
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void CEffect::Slot17(int) {
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}
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// OFFSET: 0x005A24E0
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// FUNCTION: fn_03109
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void CEffect::Slot18(int) {
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}
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// OFFSET: 0x005A24F0
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// FUNCTION: fn_03110
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void CEffect::Slot19(int) {
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}
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// OFFSET: 0x005A2500
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// FUNCTION: fn_03111
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void CEffect::Slot22(int) {
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}
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// OFFSET: 0x005A2510
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// FUNCTION: fn_03112
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void CEffect::Slot13(int) {
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}
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// OFFSET: 0x005A2540
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// FUNCTION: fn_03114
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void CEffect::Slot20(int) {
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}
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