rodecomp/Source/Contents/World/WorldProximity.cpp
ragnarok-clanker edd5a4a066 Decompile fn_17678 (WorldScene::FindActorInCell)
Batch #1912 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_17678 WorldScene::FindActorInCell: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 23:39:00 +00:00

55 lines
1.5 KiB
C++

#include "Contents/World/WorldProximity.h"
#include "Contents/World/WorldScene.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Resource/World/TerrainResource.h"
#include <algorithm>
#include <cstring>
// OFFSET: 0x00AC93C0
// FUNCTION: fn_17683
void UpdateWorldProximityNotification(
unsigned char& notified, std::function<bool()> nearby, CConnection& connection, const PacketLengths& lengths, const std::uint32_t& accountId
) {
if (notified == 1) {
if (!nearby()) {
notified = 0;
}
return;
}
if (nearby()) {
unsigned char packet[9];
const std::uint16_t id = 0x0BB0;
const std::uint16_t enabled = 1;
std::memcpy(packet, &id, sizeof(id));
std::memcpy(packet + 2, &accountId, sizeof(accountId));
std::memcpy(packet + 6, &enabled, sizeof(enabled));
packet[8] = 1;
connection.Send(lengths.FixedLength(id), packet);
notified = 1;
}
}
// OFFSET: 0x00AC8A40
// FUNCTION: fn_17678
bool WorldScene::FindActorInCell(const float* position, std::function<bool(std::uint32_t)> predicate) const {
const float key = static_cast<float>(this->terrain->width) * position[1] + position[0];
const auto found = this->actorCells.find(key);
if (found == this->actorCells.end()) {
return false;
}
const std::list<std::uint32_t>& ids = found->second;
return std::find_if(ids.begin(), ids.end(), predicate) != ids.end();
}
// OFFSET: 0x00ACA180
// FUNCTION: fn_17689
void WorldScene::ClearActorCells() {
this->actorCells.clear();
this->unindexedActorIds.clear();
}