rodecomp/Source/Contents/Camera/CameraFrame.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERAFRAME_H
#define RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERAFRAME_H
#include "Contents/Camera/CameraState.h"
#include "Utility/Math/AffineMatrix.h"
struct TerrainHeight;
class CRenderer;
struct CameraFrame {
float eye[3];
float up[3];
AffineMatrix view;
AffineMatrix inverse;
void Build(const CameraState& camera, const TerrainHeight& terrain);
void Refresh(const CameraState& camera, const TerrainHeight& terrain, CRenderer& renderer);
void Forward(const CameraState& camera, float* output) const;
void AlternateView(const CameraState& camera, float yaw, const TerrainHeight& terrain, AffineMatrix& output) const;
};
void ResetCamera(CameraState& camera, CameraFrame& frame);
void UpdateCameraFrame(
CameraState& camera, CameraShake& shake, int& frameLatch, const float* desiredTarget, const ServiceOptions& options, const float& rendererScale,
const float& projectionScale, const float& baseDistance, CameraProjectionOutputs& outputs, const TerrainHeight& terrain, CameraFrame& frame,
CRenderer& renderer
);
static_assert(sizeof(CameraFrame) == 120);
#endif