rodecomp/Source/Resource/Models/AnimatedModelResource.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

184 lines
5.2 KiB
C++

#include "Client/Application/ErrorDialog.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/Models/AnimatedModelResource.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceByteReader.h"
#include <cstring>
// INLINED
AnimatedModelNode::AnimatedModelNode(TextureCache& textures)
: model(nullptr), parent(nullptr), unknown_0040(0), vertexCount(0), textureVertexCount(0), faceCount(0), sharedTextureVertices(0), m_textures(textures) {
}
// INLINED
AnimatedModelNode::~AnimatedModelNode() {
for (CTexture* texture : this->textures) {
texture->Release();
this->m_textures.Remove(texture);
}
}
// OFFSET: 0x007521F0
// FUNCTION: fn_07979
C3dAnimModelRes::C3dAnimModelRes(ModelResourceContext& context)
: shade(2), frameCount(0), animationLength(0), speed(1.0f), unknown_0150(0), unknown_0154(0.0f), unknown_0158(0.0f), unknown_015C(0.0f), alpha(255),
m_context(&context) {
}
// OFFSET: 0x00753510
// FUNCTION: fn_07993
C3dAnimModelRes::~C3dAnimModelRes() {
this->Unload();
}
// OFFSET: 0x007521F0
// FUNCTION: fn_07956
C3dAnimModelRes* C3dAnimModelRes::Create() {
return new C3dAnimModelRes(*this->m_context);
}
// OFFSET: 0x00752380
// OFFSET: 0x0075C710
// FUNCTION: fn_08023
void C3dAnimModelRes::Unload() {
for (AnimatedModelNode* node : this->nodes) {
delete node;
}
this->nodes.clear();
}
// OFFSET: 0x00752390
// FUNCTION: fn_07958
bool C3dAnimModelRes::Load(const char* name) {
auto& file = this->m_context->file;
if (!file.Open(name)) {
file.Close();
return false;
}
ResourceByteReader input{static_cast<const unsigned char*>(file.Data()), static_cast<unsigned>(file.Size())};
char magic[5];
unsigned char major;
unsigned char minor;
input.Read(magic, 4);
magic[4] = 0;
input.Read(&major, 1);
input.Read(&minor, 1);
if (major == 1 && minor >= 2) {
input.Read(&this->speed, 4);
input.Read(&this->unknown_0154, 12);
}
if (major == 1 && minor == 3) {
input.Read(&this->alpha, 4);
}
input.Read(&this->shade, 4);
input.Read(&this->frameCount, 4);
input.Read(&this->animationLength, 4);
unsigned char reserved[16];
input.Read(reserved, sizeof(reserved));
unsigned textureCount;
input.Read(&textureCount, 4);
std::vector<std::string> names;
char field[40];
for (unsigned index = 0; index < textureCount; ++index) {
input.Read(field, sizeof(field));
names.emplace_back(field);
}
input.Read(field, sizeof(field));
const std::string rootName(field);
int nodeCount;
input.Read(&nodeCount, 4);
for (int index = 0; index < nodeCount; ++index) {
auto node = std::make_unique<AnimatedModelNode>(this->m_context->textures);
node->model = this;
node->frames.resize(static_cast<unsigned>(this->frameCount));
std::uint32_t marker;
input.Read(&marker, 4);
if (marker != 0x12345678u) {
ShowErrorDialog(this->m_context->renderSystem, "data corrupt", 0);
file.Close();
return false;
}
input.Read(field, sizeof(field));
node->name = field;
input.Read(field, sizeof(field));
node->parentName = field;
int count;
input.Read(&count, 4);
for (int texture = 0; texture < count; ++texture) {
int id;
input.Read(&id, 4);
CTexture* value = this->m_context->textures.Load(names[id].c_str(), 0, false, true, false);
value->Retain();
node->textures.push_back(value);
}
input.Read(&node->vertexCount, 4);
for (AnimatedModelFrame& frame : node->frames) {
frame.vertices.resize(static_cast<unsigned>(node->vertexCount));
input.Read(frame.vertices.data(), static_cast<unsigned>(node->vertexCount) * 12u);
}
input.Read(&node->textureVertexCount, 4);
input.Read(&node->sharedTextureVertices, 4);
if (node->sharedTextureVertices) {
node->frames[0].textureVertices.resize(static_cast<unsigned>(node->textureVertexCount));
input.Read(node->frames[0].textureVertices.data(), static_cast<unsigned>(node->textureVertexCount) * 12u);
} else {
for (AnimatedModelFrame& frame : node->frames) {
frame.textureVertices.resize(static_cast<unsigned>(node->textureVertexCount));
input.Read(frame.textureVertices.data(), static_cast<unsigned>(node->textureVertexCount) * 12u);
}
}
input.Read(&node->faceCount, 4);
node->faceNormals.resize(static_cast<unsigned>(node->faceCount));
node->faces.resize(static_cast<unsigned>(node->faceCount));
input.Read(node->faces.data(), static_cast<unsigned>(node->faceCount) * 24u);
this->nodes.push_back(node.release());
input.Read(&marker, 4);
if (marker != 0x12345678u) {
ShowErrorDialog(this->m_context->renderSystem, "data corrupt", 0);
file.Close();
return false;
}
}
file.Close();
for (AnimatedModelNode* node : this->nodes) {
if (!node->parentName.empty()) {
AnimatedModelNode* parent = nullptr;
for (AnimatedModelNode* candidate : this->nodes) {
if (candidate->name == node->parentName) {
parent = candidate;
break;
}
}
node->parent = parent;
parent->children.push_back(node);
}
}
this->rootNames.push_back(rootName);
file.Close();
return true;
}