Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
253 lines
8.9 KiB
C++
253 lines
8.9 KiB
C++
#include "Contents/Effects/Bash.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdint>
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#include <cstdlib>
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// OFFSET: 0x00B42270
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// FUNCTION: fn_18869
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void CBash::Close() {
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for (auto it = this->rays.begin(); it != this->rays.end(); ++it) {
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FreeParticle(*it);
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}
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this->rays.clear();
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for (auto it = this->sparks.begin(); it != this->sparks.end(); ++it) {
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FreeParticle(*it);
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}
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this->sparks.clear();
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}
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// OFFSET: 0x00B422E0
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// FUNCTION: fn_18870
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void CBash::Open() {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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RenderVertex screen;
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screen.x = 0.0f;
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screen.y = 0.0f;
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screen.z = 0.0f;
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screen.rhw = 0.0f;
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screen.diffuse = 0;
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screen.specular = 0xFF000000;
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screen.u = 0.0f;
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screen.v = 0.0f;
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g_renderer->viewport.Project(this->position, mode->camera->frame.view.values, screen);
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this->screenX = screen.x;
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this->screenY = screen.y - 40.0f;
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const int fadeFrame = this->effectLifetime - 10;
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int index = 0;
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for (int angle = 0; angle < 360; angle += 36) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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particle->effectId = this->id;
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particle->columnIndex = index;
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particle->rowIndex = 0;
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particle->groupIndex = 1;
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*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(angle);
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particle->scale = 100.0f;
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particle->speedParameter = 28.333334f;
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float* values = &particle->animationParameter;
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values[0] = 28.333334f;
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values[1] = static_cast<float>(fadeFrame);
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values[2] = 170.0f;
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particle->alpha = 0;
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particle->SetTexture("effect\\alpha_down.tga");
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this->rays.push_back(particle);
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++index;
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}
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int count = g_serviceOptions.Get(229) ? 10 : 20;
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do {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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const int angle = rand() % 360;
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const float speed = static_cast<float>(std::max(rand() % 60, 0) + 10) / 10.0f;
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const float acceleration = -(speed / static_cast<float>(this->effectLifetime)) / 1.5f;
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const int width = rand() % 25;
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const int radius = rand() % 40;
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const int growth = rand() % 30;
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float* values = &particle->animationParameter;
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values[0] = static_cast<float>(std::max(angle, 0));
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values[1] = speed;
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values[2] = acceleration;
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values[3] = static_cast<float>(std::max(width, 0) + 5) / 10.0f;
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values[4] = static_cast<float>(std::max(radius, 0) + 20);
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values[5] = static_cast<float>(std::max(growth, 0) + 20) / 10.0f;
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values[6] = 200.0f;
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values[7] = 20.0f;
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values[8] = static_cast<float>(this->effectLifetime - this->effectLifetime / 3);
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particle->alpha = 0;
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particle->SetTexture("EFFECT\\alpha_center.tga");
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this->sparks.push_back(particle);
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} while (--count);
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}
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// OFFSET: 0x00B42600
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// FUNCTION: fn_18871
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bool CBash::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B42720
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// FUNCTION: fn_18872
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void CBash::OnProcess() {
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for (auto it = this->rays.begin(); it != this->rays.end(); ++it) {
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CParticle* particle = *it;
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float* values = &particle->animationParameter;
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const int fadeFrame = static_cast<int>(values[1]);
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const int limit = static_cast<int>(values[2]);
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float step = values[0];
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if (this->frame == fadeFrame) {
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step = static_cast<float>(-(particle->alpha / (this->effectLifetime - this->frame)));
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}
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values[0] = step;
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int alpha = static_cast<int>(static_cast<float>(particle->alpha) + step);
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if (alpha < 0.0f) {
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alpha = 0;
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}
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++particle->elapsedFrames;
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particle->alpha = std::min(alpha, limit);
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}
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for (auto it = this->sparks.begin(); it != this->sparks.end(); ++it) {
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CParticle* particle = *it;
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float* values = &particle->animationParameter;
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const int fadeFrame = static_cast<int>(values[8]);
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const int limit = static_cast<int>(values[6]);
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const float speed = values[2] + values[1];
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const float radius = values[5] + values[4];
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float step = values[7];
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const float angle = speed + values[0];
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if (this->frame == fadeFrame) {
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step = static_cast<float>(-(particle->alpha / (this->effectLifetime - this->frame)));
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}
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values[0] = angle;
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values[1] = speed;
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values[4] = radius;
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values[7] = step;
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int alpha = static_cast<int>(static_cast<float>(particle->alpha) + step);
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if (alpha < 0.0f) {
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alpha = 0;
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}
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++particle->elapsedFrames;
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particle->alpha = std::min(alpha, limit);
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}
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}
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// OFFSET: 0x00B42C40
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// FUNCTION: fn_18873
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void CBash::Render() {
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for (auto it = this->rays.begin(); it != this->rays.end(); ++it) {
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CParticle* particle = *it;
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const int angle = static_cast<int>(*reinterpret_cast<float*>(&particle->angleBits));
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const float scale = particle->scale;
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const float cosine = g_cosTable[angle];
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const float sine = g_sinTable[angle];
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const float nextCosine = g_cosTable[angle + 36];
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const float nextSine = g_sinTable[angle + 36];
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const float left = static_cast<float>(particle->columnIndex % 4) * 0.25f;
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const std::uint32_t color = ((particle->alpha << 8 | particle->red) << 8 | particle->green) << 8 | particle->blue;
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const float inner = 0.0f;
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RenderPrimitive& primitive = particle->primitive;
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RenderVertex* vertices = primitive.quad;
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vertices[0].x = scale * cosine + this->screenX;
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vertices[0].y = this->screenY - scale * sine;
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vertices[0].z = 0.000001f;
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vertices[0].rhw = 0.999999f;
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vertices[0].diffuse = color;
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vertices[0].u = left;
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vertices[0].v = 0.0f;
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vertices[1].x = scale * nextCosine + this->screenX;
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vertices[1].y = this->screenY - nextSine * scale;
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vertices[1].z = 0.000001f;
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vertices[1].rhw = 0.999999f;
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vertices[1].diffuse = color;
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vertices[1].u = left + 0.25f;
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vertices[1].v = 0.0f;
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vertices[2].x = cosine * inner + this->screenX;
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vertices[2].y = this->screenY - sine * inner;
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vertices[2].z = 0.000001f;
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vertices[2].rhw = 0.999999f;
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vertices[2].diffuse = color;
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vertices[2].u = left;
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vertices[2].v = 1.0f;
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vertices[3].x = nextCosine * inner + this->screenX;
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vertices[3].y = nextSine * inner + this->screenY;
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vertices[3].z = 0.000001f;
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vertices[3].rhw = 0.999999f;
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vertices[3].diffuse = color;
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vertices[3].u = left;
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vertices[3].v = 1.0f;
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primitive.texture = particle->texture;
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primitive.sourceBlend = particle->sourceBlend;
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primitive.destinationBlend = particle->destinationBlend;
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g_renderer->queues.Submit(&primitive, static_cast<std::uint16_t>(particle->flags), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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for (auto it = this->sparks.begin(); it != this->sparks.end(); ++it) {
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CParticle* particle = *it;
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const float* values = &particle->animationParameter;
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const float angle = values[0];
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const float width = values[3];
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const float radius = values[4];
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const int first = static_cast<int>(angle - width);
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const float firstCosine = ClientCosine(first);
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const float firstSine = ClientSine(first);
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const int second = static_cast<int>(width + angle);
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const float secondCosine = ClientCosine(second);
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const float secondSine = ClientSine(second);
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const std::uint32_t color = ((particle->alpha << 8 | particle->red) << 8 | particle->green) << 8 | particle->blue;
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RenderPrimitive& primitive = particle->primitive;
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RenderVertex* vertices = primitive.quad;
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vertices[0].x = this->screenX;
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vertices[0].y = this->screenY;
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vertices[0].z = 0.000001f;
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vertices[0].rhw = 0.999999f;
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vertices[0].diffuse = color;
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vertices[0].u = 0.5f;
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vertices[0].v = 0.0f;
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vertices[1].x = firstCosine * radius + this->screenX;
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vertices[1].y = this->screenY - firstSine * radius;
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vertices[1].z = 0.000001f;
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vertices[1].rhw = 0.999999f;
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vertices[1].diffuse = color;
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vertices[1].u = 1.0f;
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vertices[1].v = 1.0f;
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vertices[2].x = secondCosine * radius + this->screenX;
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vertices[2].y = this->screenY - secondSine * radius;
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vertices[2].z = 0.000001f;
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vertices[2].rhw = 0.999999f;
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vertices[2].diffuse = color;
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vertices[2].u = 0.0f;
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vertices[2].v = 1.0f;
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vertices[3].x = this->screenX;
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vertices[3].y = this->screenY;
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vertices[3].z = 0.000001f;
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vertices[3].rhw = 0.999999f;
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vertices[3].diffuse = color;
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vertices[3].u = 0.5f;
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vertices[3].v = 0.0f;
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primitive.texture = particle->texture;
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primitive.sourceBlend = particle->sourceBlend;
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primitive.destinationBlend = particle->destinationBlend;
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g_renderer->queues.Submit(&primitive, static_cast<std::uint16_t>(particle->flags), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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}
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