rodecomp/Source/Client/Mode/GameModeItemLists.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

206 lines
6.1 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "UI/Window/WindowId.h"
#include "Contents/Items/InventoryType.h"
#include "Client/Session.h"
#include "Contents/ClientState.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Messenger/ClientMessenger.h"
#include "Contents/PetEvolutionMgr.h"
#include "UI/Item/UIItemStoreWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <new>
namespace EquipmentProperties {
class CEquipmentPropertiesMgr {
public:
CEquipmentPropertiesMgr();
void AddExpansion(const int& kind, const int& itemId, bool notify);
unsigned char unknown_0000[0x1FC];
};
}
namespace {
#pragma pack(push, 1)
struct EquipListOption {
/* 0000 */ std::int16_t id;
/* 0002 */ std::int16_t value;
/* 0004 */ unsigned char param;
};
struct EquipListRecord {
/* 0000 */ std::int16_t index;
/* 0002 */ int itemId;
/* 0006 */ unsigned char type;
/* 0007 */ std::uint32_t location;
/* 000B */ std::uint32_t wearState;
/* 000F */ unsigned char refine;
/* 0010 */ std::uint32_t cards[4];
/* 0020 */ std::uint32_t expireTime;
/* 0024 */ std::uint16_t bindOnEquip;
/* 0026 */ std::uint16_t sprite;
/* 0028 */ unsigned char optionCount;
/* 0029 */ EquipListOption options[5];
/* 0042 */ unsigned char flags;
};
struct InventoryStartHeader {
/* 0000 */ std::int16_t length;
/* 0002 */ unsigned char listType;
};
#pragma pack(pop)
static_assert(sizeof(EquipListRecord) == 0x43);
// INLINED
__forceinline int CountEquipListOptions(const EquipListOption* options) {
int count = 0;
for (int index = 0; index < 5; ++index) {
if (options[index].id != 0) {
++count;
}
}
return count;
}
// INLINED
__forceinline void FillEquipListItem(ITEM_INFO& item, const EquipListRecord& record, const EquipListOption* options) {
item.identity[0] = record.type;
item.identity[1] = record.index;
item.identity[2] = record.location;
item.identity[3] = record.wearState;
item.quantity = 1;
std::memcpy(item.cards, record.cards, sizeof(record.cards));
item.SetItemId(record.itemId);
item.identified = record.flags & 1;
item.damaged = (record.flags >> 1) & 1;
item.refiningLevel = record.refine;
item.expireTime = record.expireTime;
item.bindOnEquip = record.bindOnEquip;
item.sprite = record.sprite;
item.flags[0] = (record.flags >> 2) & 1;
item.optionCount = CountEquipListOptions(options);
item.grade = 0;
for (int index = 0; index < item.optionCount; ++index) {
reinterpret_cast<EquipListOption*>(item.options)[index] = options[index];
}
}
}
// OFFSET: 0x00D42FB0
// FUNCTION: fn_21831
void CGameMode::ReceiveEquipListPart(unsigned char listType, int count, const unsigned char* data) {
const EquipListRecord* records = reinterpret_cast<const EquipListRecord*>(data);
switch (listType) {
case INVTYPE_STORAGE:
case INVTYPE_GUILD_STORAGE:
for (int i = 0; i < count; ++i) {
const EquipListRecord record = records[i];
if (record.location == 0x8000) {
continue;
}
EquipListOption options[5];
std::memcpy(options, record.options, sizeof(options));
ITEM_INFO item;
FillEquipListItem(item, record, options);
g_session.AddItem1738(item, 0);
}
break;
case INVTYPE_INVENTORY:
for (int i = 0; i < count; ++i) {
const EquipListRecord record = records[i];
EquipListOption options[5];
std::memcpy(options, record.options, sizeof(options));
ITEM_INFO item;
FillEquipListItem(item, record, options);
if (g_session.IsPetEgg(std::atoi(item.itemId.c_str())) && item.damaged) {
g_session.petEggIndex = item.identity[1];
}
if (item.identity[3] == 0) {
g_session.AddItem1710(item, 0);
g_session.UpdateInventoryItem(item, 0);
} else {
char equipped = 1;
if (g_session.IsCostumeLocation(item.identity[3])) {
g_session.EquipItem2B50(item, &equipped);
} else {
g_session.EquipUnknown17F0(item, &equipped);
}
}
if (g_session.IsPetEgg(std::atoi(item.itemId.c_str())) && item.damaged) {
const int petEgg = std::atoi(LookupClientItemByIdentity(g_session.m_inventoryItems, g_session.petEggIndex).itemId.c_str());
if (!g_petEvolutionMgr->IsAutoFeeding(petEgg) && g_petAutoFeed == true) {
g_session.SendPetAutoFeedOption(0);
}
if (g_equipmentPropertiesMgr == nullptr) {
g_equipmentPropertiesMgr = new (std::nothrow) EquipmentProperties::CEquipmentPropertiesMgr;
}
const int kind = 0;
const int itemId = std::atoi(item.itemId.c_str());
g_equipmentPropertiesMgr->AddExpansion(kind, itemId, false);
}
}
break;
case INVTYPE_CART:
for (int i = 0; i < count; ++i) {
const EquipListRecord record = records[i];
EquipListOption options[5];
std::memcpy(options, record.options, sizeof(options));
ITEM_INFO item;
FillEquipListItem(item, record, options);
g_session.AddItem1740(item);
}
break;
}
}
// OFFSET: 0x00D44600
// FUNCTION: fn_21835
void CGameMode::ReceiveInventoryStart(const unsigned char* packet) {
const InventoryStartHeader& header = *reinterpret_cast<const InventoryStartHeader*>(g_gameModePacketBuffer + 2);
const int length = header.length - 5;
const unsigned char listType = header.listType;
if (length > 24) {
return;
}
switch (listType) {
case INVTYPE_STORAGE:
case INVTYPE_GUILD_STORAGE: {
char title[24] = {};
memcpy_s(title, sizeof(title), packet + 5, length);
UIItemStoreWnd* window = static_cast<UIItemStoreWnd*>(g_windowMgr.EnsureWindow(WID_ITEMSTOREWND));
if (window) {
const std::size_t titleLength = std::strlen(title);
if (titleLength != 0) {
window->SetTitle(std::string(title, titleLength));
}
}
break;
}
case INVTYPE_INVENTORY:
g_session.ClearInventory();
g_session.ResetEquipment();
g_session.ResetItems2B50();
break;
case INVTYPE_CART:
g_session.ClearItems1740();
break;
}
}
// GLOBAL: gl_25206
unsigned char g_gameModePacketBuffer[0x10000];