Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
1404 lines
57 KiB
C++
1404 lines
57 KiB
C++
#include "Client/Replay.h"
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#include "UI/Window/WindowId.h"
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#include "Network/Packets/PacketId.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Client/Session.h"
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <list>
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#include <string>
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#include <windows.h>
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#include <timeapi.h>
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#include "Contents/EntryQueueMgr.h"
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#include "UI/EntryQueue/UIEntryQueueWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Contents/RenewQuestMgr.h"
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#include "Contents/ClientState.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Messenger/MessengerMember.h"
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// GLOBAL: gl_24549
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int g_replayAnimationScaling = 0;
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// GLOBAL: gl_24630
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static int g_replayFlushCounter = 0;
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// STRING: st_16831
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static const char g_replayHeaderText[] = "<< Ragnarok Replay File Version 0.%02d >>\r\n \xA1\xD8 Do not modify file! ";
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// STRING: st_16832
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static const char g_replayHeaderPrefix[] = "\r\n";
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#pragma pack(push, 1)
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struct ReplayTaggedRecordHeader {
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/* 0000 */ std::uint16_t id;
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/* 0002 */ std::uint32_t bytes;
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};
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struct ReplayRecordHeader {
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/* 0000 */ std::uint32_t frame;
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/* 0004 */ std::uint32_t tick;
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/* 0008 */ std::uint16_t bytes;
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// INLINED
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ReplayRecordHeader() : frame(0), tick(0), bytes(0) {}
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~ReplayRecordHeader();
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};
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struct ReplayMetadataTag {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t bytes;
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// INLINED
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ReplayMetadataTag() : id(0), bytes(0) {}
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// INLINED
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~ReplayMetadataTag() {
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this->id = 0;
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this->bytes = 0;
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}
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// INLINED
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void Read(const unsigned char* source) {
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this->bytes = 0;
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this->id = 0;
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std::memcpy(this, source, sizeof(*this));
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}
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};
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#pragma pack(pop)
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static_assert(sizeof(ReplayTaggedRecordHeader) == 6);
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static_assert(sizeof(ReplayMetadataTag) == 6);
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static_assert(sizeof(ReplayRecordHeader) == 10);
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// OFFSET: 0x006DA340
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// FUNCTION: fn_06623
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std::vector<unsigned char> BuildReplayTaggedRecord(std::uint16_t id, const void* data, std::uint32_t bytes) {
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std::vector<unsigned char> record(bytes + 6u, 0);
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const ReplayTaggedRecordHeader header{id, bytes};
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std::memcpy(record.data(), &header, sizeof(header));
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if (bytes != 0) {
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std::memcpy(record.data() + sizeof(header), data, bytes);
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}
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return record;
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}
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// INLINED
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static std::vector<unsigned char> MakeReplayRecord(std::uint16_t id, const void* data, std::uint32_t bytes) {
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std::vector<unsigned char> record(bytes + sizeof(ReplayTaggedRecordHeader), 0);
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ReplayTaggedRecordHeader* header = reinterpret_cast<ReplayTaggedRecordHeader*>(record.data());
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header->id = id;
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header->bytes = bytes;
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if (bytes != 0) {
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std::memcpy(record.data() + sizeof(ReplayTaggedRecordHeader), data, bytes);
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}
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return record;
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}
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// INLINED
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template <class Record> static void AppendRecord(std::vector<unsigned char>& records, const Record& record) {
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records.insert(records.end(), record.begin(), record.end());
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}
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// OFFSET: 0x00E3DBA0
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// FUNCTION: fn_24195
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std::vector<unsigned char> BuildEntryQueueReplayRecords() {
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std::vector<unsigned char> records;
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AppendRecord(records, MakeReplayRecord(6500, nullptr, 0));
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if (g_entryQueueMgr->current != nullptr) {
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const int id = g_entryQueueMgr->current->id;
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AppendRecord(records, MakeReplayRecord(6511, &id, sizeof(id)));
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}
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const unsigned char ready = g_entryQueueMgr->ready;
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AppendRecord(records, MakeReplayRecord(6512, &ready, sizeof(ready)));
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std::string text = g_entryQueueMgr->queueName.text;
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if (text.size() != 0) {
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AppendRecord(records, BuildReplayTaggedRecord(6513, text.c_str(), text.size()));
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}
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text = g_entryQueueMgr->characterName.text;
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if (text.size() != 0) {
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AppendRecord(records, BuildReplayTaggedRecord(6514, text.c_str(), text.size()));
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}
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if (UIEntryQueueWnd* window = dynamic_cast<UIEntryQueueWnd*>(g_windowMgr.LookupWindow(WID_JOINTO_BATTLEFIELDWND))) {
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const int selected = window->SelectedIndex();
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AppendRecord(records, MakeReplayRecord(6515, &selected, sizeof(selected)));
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}
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if (UIEntryQueueStandByWnd* window = dynamic_cast<UIEntryQueueStandByWnd*>(g_windowMgr.LookupWindow(WID_ENTRYQUEUESTANDBYWND))) {
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AppendRecord(records, MakeReplayRecord(6517, &window->m_waiting, sizeof(window->m_waiting)));
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AppendRecord(records, MakeReplayRecord(6518, &window->m_ranking, sizeof(window->m_ranking)));
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AppendRecord(records, BuildReplayTaggedRecord(6516, window->m_queueName.c_str(), window->m_queueName.size()));
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}
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AppendRecord(records, MakeReplayRecord(6501, nullptr, 0));
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return records;
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}
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// OFFSET: 0x00B83920
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// FUNCTION: fn_19301
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ReplayCachedPacket::ReplayCachedPacket(const ReplayCachedPacket& other)
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: enabled(other.enabled), bytes(other.bytes) {
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}
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// OFFSET: 0x00B839D0
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// FUNCTION: fn_19302
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ReplaySection::ReplaySection() : id(0), bytes(0), fileOffset(0) {
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}
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// OFFSET: 0x00B83D00
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// FUNCTION: fn_19305
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inline ReplayRecordHeader::~ReplayRecordHeader() {
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this->frame = 0;
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this->tick = 0;
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this->bytes = 0;
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}
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// OFFSET: 0x00B83D20
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// FUNCTION: fn_19306
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ReplaySection::~ReplaySection() {
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this->id = 0;
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this->bytes = 0;
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this->fileOffset = 0;
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}
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// OFFSET: 0x00B83540
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// FUNCTION: fn_19300
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Replay::Replay() : cipherIndex(0), cipherBase(0), cipherKey(0), recordingState(0), playbackState(0) {
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this->state = 1;
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this->baseFrame = 0;
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this->started = 0;
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this->frame = 0;
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this->elapsed = 0;
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this->speed = 1.0f;
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std::memset(&this->header, 0, sizeof(this->header));
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std::memset(&this->header.options, 1, sizeof(this->header.options));
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this->ResetFile();
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this->previousTick = timeGetTime();
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this->playbackState = 0;
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this->recordingState = 0;
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this->cachedPackets.resize(3143, ReplayCachedPacket{});
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this->cachedPackets[2459].enabled = true;
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this->cachedPackets[470].enabled = true;
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}
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// OFFSET: 0x00B855B0
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// FUNCTION: fn_19326
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bool Replay::WriteSection(int id, std::vector<unsigned char>& bytes, int event) {
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if (bytes.empty()) {
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return false;
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}
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const std::uint32_t size = static_cast<std::uint32_t>(bytes.size());
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unsigned char* data = bytes.data();
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if (id <= 0 || id >= 26 || size == 0 || data == nullptr) {
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return false;
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}
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if (event == 14) {
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this->sections[id].id = static_cast<std::uint16_t>(id);
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this->sections[id].bytes = size;
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this->sections[id].fileOffset = this->fileOffset;
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this->fileOffset += size;
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}
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const ReplaySection& section = this->sections[id];
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if (section.bytes != 0) {
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auto* words = reinterpret_cast<std::uint32_t*>(data);
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this->cipherBase = this->header.key0 >> 5;
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const int count = section.bytes / 4;
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this->cipherIndex = 0;
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this->cipherKey = this->header.key1 >> 3;
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for (int index = 0; index < count; ++index) {
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++this->cipherIndex;
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words[index] ^= (this->cipherBase + this->cipherIndex) * this->cipherKey;
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}
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}
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std::fseek(this->file, static_cast<long>(section.fileOffset), SEEK_SET);
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return std::fwrite(data, section.bytes, 1, this->file) != 0;
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}
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// OFFSET: 0x00B857E0
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// FUNCTION: fn_19327
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int Replay::WriteHeader(int event) {
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this->header.records = this->records;
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this->header.fileOffset = this->fileOffset;
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this->header.closingSignature = 0x52414705;
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this->header.signature = 0x52414705;
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switch (event) {
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case 11: {
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this->sections[25].id = 111;
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bool written;
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{
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std::vector<unsigned char> metadata = this->BuildMetadata();
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written = this->WriteSection(2, metadata, 14);
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}
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if (!written) {
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return 0;
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}
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char text[100] = {};
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std::sprintf(text, g_replayHeaderText, 5);
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std::sprintf(text + 95, g_replayHeaderPrefix);
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std::fseek(this->file, 0, SEEK_SET);
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std::fwrite(text, sizeof(text), 1, this->file);
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std::fwrite(&this->header, 12, 1, this->file);
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return 1;
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}
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case 12: {
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if (++g_replayFlushCounter != 1200) {
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return 1;
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}
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this->header.closingSignature = 0x51404605;
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this->header.signature = 0x51404605;
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bool written;
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{
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std::vector<unsigned char> metadata = this->BuildMetadata();
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written = this->WriteSection(2, metadata, 15);
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}
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if (!written) {
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return 0;
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}
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std::fseek(this->file, 112, SEEK_SET);
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std::fwrite(this->sections, sizeof(this->sections), 1, this->file);
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g_replayFlushCounter = 0;
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return 1;
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}
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case 13: {
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bool written;
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{
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std::vector<unsigned char> metadata = this->BuildMetadata();
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written = this->WriteSection(2, metadata, 15);
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}
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if (!written) {
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return 0;
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}
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std::fseek(this->file, 112, SEEK_SET);
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std::fwrite(this->sections, sizeof(this->sections), 1, this->file);
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return 1;
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}
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default:
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return 0;
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}
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}
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// OFFSET: 0x00B85A20
|
|
// FUNCTION: fn_19328
|
|
std::vector<unsigned char> Replay::BuildMetadata() {
|
|
std::vector<unsigned char> metadata;
|
|
AppendRecord(metadata, MakeReplayRecord(950, nullptr, 0));
|
|
AppendRecord(metadata, MakeReplayRecord(961, &this->header.service, sizeof(this->header.service)));
|
|
AppendRecord(metadata, MakeReplayRecord(962, &this->header.serviceType, sizeof(this->header.serviceType)));
|
|
AppendRecord(metadata, MakeReplayRecord(963, &this->header.sessionSyncValue, sizeof(this->header.sessionSyncValue)));
|
|
AppendRecord(metadata, MakeReplayRecord(964, this->header.characterName, sizeof(this->header.characterName)));
|
|
AppendRecord(metadata, MakeReplayRecord(965, this->header.mapName, sizeof(this->header.mapName)));
|
|
AppendRecord(metadata, MakeReplayRecord(966, &this->header.accountId, sizeof(this->header.accountId)));
|
|
AppendRecord(metadata, MakeReplayRecord(967, &this->header.cellX, sizeof(this->header.cellX)));
|
|
AppendRecord(metadata, MakeReplayRecord(968, &this->header.cellY, sizeof(this->header.cellY)));
|
|
AppendRecord(metadata, MakeReplayRecord(969, &this->header.playerDirection, sizeof(this->header.playerDirection)));
|
|
AppendRecord(metadata, MakeReplayRecord(970, &this->header.duration, sizeof(this->header.duration)));
|
|
AppendRecord(metadata, MakeReplayRecord(971, &this->header.records, sizeof(this->header.records)));
|
|
AppendRecord(metadata, MakeReplayRecord(972, &this->header.fileOffset, sizeof(this->header.fileOffset)));
|
|
AppendRecord(metadata, MakeReplayRecord(973, &this->header.options, sizeof(this->header.options)));
|
|
AppendRecord(metadata, MakeReplayRecord(960, &this->header.closingSignature, sizeof(this->header.closingSignature)));
|
|
AppendRecord(metadata, MakeReplayRecord(951, nullptr, 0));
|
|
return metadata;
|
|
}
|
|
|
|
// OFFSET: 0x00B875E0
|
|
// FUNCTION: fn_19354
|
|
Replay& Replay::Instance() {
|
|
// GLOBAL: gl_24631
|
|
static Replay g_replay;
|
|
return g_replay;
|
|
}
|
|
|
|
// OFFSET: 0x00B83D50
|
|
// FUNCTION: fn_19307
|
|
bool Replay::MatchesService(int mode) const {
|
|
const int type = this->header.serviceType;
|
|
if (mode == 2) {
|
|
if (type == 0 || type == 13 || type == 1 || type == 2) {
|
|
return true;
|
|
}
|
|
} else if (g_serviceMode == type) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00B83D90
|
|
// FUNCTION: fn_19308
|
|
int Replay::AdvanceFrame() {
|
|
if (!g_replayAnimationScaling) {
|
|
++this->frame;
|
|
return 1;
|
|
}
|
|
|
|
const std::uint32_t now = timeGetTime();
|
|
|
|
if (this->state != 6) {
|
|
++this->frame;
|
|
this->elapsed += static_cast<std::uint32_t>(static_cast<float>(now - this->previousTick) * this->speed);
|
|
|
|
if (static_cast<int>(this->elapsed) >= static_cast<int>(this->header.duration)) {
|
|
this->previousTick = now;
|
|
this->elapsed = this->header.duration;
|
|
this->state = 6;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
this->previousTick = now;
|
|
return 1;
|
|
}
|
|
|
|
// OFFSET: 0x00B83E10
|
|
// FUNCTION: fn_19309
|
|
void Replay::ResetPlayback() {
|
|
if (this->state != 3 && this->state != 8) {
|
|
this->records = 0;
|
|
this->frame = 0;
|
|
this->elapsed = 0;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B83E40
|
|
// FUNCTION: fn_19310
|
|
bool Replay::Cipher(std::uint32_t bytes, void* data) {
|
|
if (!data || !bytes) {
|
|
return false;
|
|
}
|
|
|
|
auto* words = static_cast<std::uint32_t*>(data);
|
|
this->cipherBase = this->header.key0 >> 5;
|
|
const int count = bytes / 4;
|
|
this->cipherIndex = 0;
|
|
this->cipherKey = this->header.key1 >> 3;
|
|
|
|
for (int index = 0; index < count; ++index) {
|
|
++this->cipherIndex;
|
|
words[index] ^= (this->cipherBase + this->cipherIndex) * this->cipherKey;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00B83F20
|
|
// FUNCTION: fn_19312
|
|
void Replay::CloseFile() {
|
|
if (this->file) {
|
|
if (this->fileMode == 31) {
|
|
this->WriteHeader(13);
|
|
}
|
|
|
|
std::fclose(this->file);
|
|
this->file = nullptr;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B84340
|
|
// FUNCTION: fn_19314
|
|
ReplayTime Replay::Duration() const {
|
|
const unsigned seconds = static_cast<int>(this->header.duration) / 1000;
|
|
const unsigned minutes = seconds / 60;
|
|
const unsigned hours = minutes / 60;
|
|
ReplayTime time;
|
|
time.hours = static_cast<std::uint16_t>(hours);
|
|
time.minutes = static_cast<char>(minutes % 60);
|
|
time.seconds = static_cast<char>(seconds % 60);
|
|
return time;
|
|
}
|
|
|
|
// OFFSET: 0x00B843A0
|
|
// FUNCTION: fn_19315
|
|
int Replay::FindSection(int id) const {
|
|
if (id < 1 || id > 25) {
|
|
return -1;
|
|
}
|
|
|
|
if (id == this->sections[id].id) {
|
|
return id;
|
|
}
|
|
|
|
for (int index = 0; index < 26; ++index) {
|
|
if (this->sections[index].id == id) {
|
|
return index;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// OFFSET: 0x00B84620
|
|
// FUNCTION: fn_19318
|
|
int Replay::SpeedLevel() const {
|
|
if (0.25f == this->speed) {
|
|
return 1;
|
|
}
|
|
if (0.5f == this->speed) {
|
|
return 2;
|
|
}
|
|
if (1.0f == this->speed) {
|
|
return 3;
|
|
}
|
|
if (2.0f == this->speed) {
|
|
return 4;
|
|
}
|
|
if (4.0f == this->speed) {
|
|
return 5;
|
|
}
|
|
if (8.0f == this->speed) {
|
|
return 6;
|
|
}
|
|
if (16.0f == this->speed) {
|
|
return 7;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00B846D0
|
|
// FUNCTION: fn_19319
|
|
void Replay::ResetFile() {
|
|
this->header.Reset();
|
|
this->records = 0;
|
|
this->fileMode = -1;
|
|
this->file = nullptr;
|
|
this->fileOffset = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00B84930
|
|
// FUNCTION: fn_19320
|
|
std::vector<unsigned char> Replay::ReadSection(int id) {
|
|
std::vector<unsigned char> data;
|
|
|
|
if (id < 1 || id > 25) {
|
|
return data;
|
|
}
|
|
|
|
const int index = this->FindSection(id);
|
|
if (index != -1 && this->sections[index].fileOffset != 0 && this->sections[index].bytes != 0) {
|
|
const ReplaySection& section = this->sections[index];
|
|
data.resize(section.bytes);
|
|
std::fseek(this->file, static_cast<long>(section.fileOffset), SEEK_SET);
|
|
std::fread(data.data(), section.bytes, 1, this->file);
|
|
this->Cipher(section.bytes, data.data());
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
// OFFSET: 0x00B84E40
|
|
// FUNCTION: fn_19322
|
|
std::uint32_t Replay::ParseMetadata(const std::vector<unsigned char>& data) {
|
|
if (data.empty()) {
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
ReplayMetadataTag tag;
|
|
std::uint32_t offset = 6;
|
|
tag.Read(&data[0]);
|
|
|
|
if (tag.id != 0x3B6) {
|
|
offset = 0xFFFFFFFF;
|
|
} else {
|
|
while (offset < data.size()) {
|
|
tag.Read(&data[offset]);
|
|
offset += 6;
|
|
|
|
switch (tag.id) {
|
|
case 0x3B7:
|
|
return offset;
|
|
case 0x3C1:
|
|
std::memcpy(&this->header.service, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C2:
|
|
std::memcpy(&this->header.serviceType, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C3:
|
|
std::memcpy(&this->header.sessionSyncValue, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C6:
|
|
std::memcpy(&this->header.accountId, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C4:
|
|
std::memcpy(this->header.characterName, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C5:
|
|
std::memcpy(this->header.mapName, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C7:
|
|
std::memcpy(&this->header.cellX, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C8:
|
|
std::memcpy(&this->header.cellY, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C9:
|
|
std::memcpy(&this->header.playerDirection, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3CA:
|
|
std::memcpy(&this->header.duration, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3CB:
|
|
std::memcpy(&this->header.records, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3CC:
|
|
std::memcpy(&this->header.fileOffset, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3CD:
|
|
std::memcpy(&this->header.options, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
break;
|
|
case 0x3C0:
|
|
std::memcpy(&this->header.closingSignature, &data[offset], tag.bytes);
|
|
offset += tag.bytes;
|
|
|
|
if (this->header.signature != this->header.closingSignature) {
|
|
std::uint32_t fileOffset = this->fileOffset;
|
|
ReplayRecordHeader record;
|
|
int count = static_cast<int>(this->header.records) - 1;
|
|
|
|
if (count > 0) {
|
|
do {
|
|
std::fseek(this->file, static_cast<long>(fileOffset), SEEK_SET);
|
|
std::fread(&record, sizeof(record), 1, this->file);
|
|
fileOffset += record.bytes + sizeof(record);
|
|
--count;
|
|
} while (count != 0);
|
|
}
|
|
|
|
this->header.duration = record.tick;
|
|
}
|
|
break;
|
|
default:
|
|
offset += tag.bytes;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// OFFSET: 0x00B85350
|
|
// FUNCTION: fn_19323
|
|
bool Replay::ReadRecord(unsigned char* buffer, std::uint16_t& id, bool force) {
|
|
if (!force && this->state != 7) {
|
|
return false;
|
|
}
|
|
|
|
ReplayRecordHeader record;
|
|
bool result = false;
|
|
std::fseek(this->file, static_cast<long>(this->fileOffset), SEEK_SET);
|
|
std::fread(&record, sizeof(record), 1, this->file);
|
|
|
|
if (this->header.records > this->records && this->elapsed >= record.tick) {
|
|
std::fread(buffer, record.bytes, 1, this->file);
|
|
this->Cipher(record.bytes, buffer);
|
|
std::memcpy(&id, buffer, sizeof(id));
|
|
this->fileOffset += record.bytes + sizeof(record);
|
|
result = true;
|
|
++this->records;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00B854C0
|
|
// FUNCTION: fn_19324
|
|
bool Replay::AllowsEvent(int event) const {
|
|
if (!g_replayAnimationScaling) {
|
|
return false;
|
|
}
|
|
|
|
if (event == 271 || event == 510 || event == 201 || event == 286 || event == 580) {
|
|
return false;
|
|
}
|
|
|
|
if (event == 195) {
|
|
return this->header.options.Get(ReplayRecordOption::Equip) == 0;
|
|
}
|
|
if (event == 194) {
|
|
return this->header.options.Get(ReplayRecordOption::Item) == 0;
|
|
}
|
|
if (event == 196) {
|
|
return this->header.options.Get(ReplayRecordOption::Skill) == 0;
|
|
}
|
|
if (event == 199) {
|
|
return this->header.options.Get(ReplayRecordOption::Party) == 0;
|
|
}
|
|
if (event == 192) {
|
|
return this->header.options.Get(ReplayRecordOption::Status) == 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00B85580
|
|
// FUNCTION: fn_19325
|
|
void Replay::Rewind() {
|
|
this->records = 0;
|
|
this->fileOffset = this->sections[this->FindSection(1)].fileOffset;
|
|
}
|
|
|
|
// OFFSET: 0x00B83EC0
|
|
// FUNCTION: fn_19311
|
|
__declspec(noinline) void ReplayFileList::Clear() {
|
|
this->selected = -1;
|
|
this->files.erase(this->files.begin(), this->files.end());
|
|
}
|
|
|
|
// OFFSET: 0x00B84B60
|
|
// FUNCTION: fn_19321
|
|
void ReplayFileList::Refresh() {
|
|
this->Clear();
|
|
|
|
char directory[260] = {};
|
|
GetCurrentDirectoryA(sizeof(directory), directory);
|
|
|
|
std::string pattern(directory, std::strlen(directory));
|
|
pattern.append("\\Replay\\*.rrf", 13);
|
|
|
|
WIN32_FIND_DATAA found;
|
|
HANDLE search = FindFirstFileA(pattern.c_str(), &found);
|
|
|
|
if (search != INVALID_HANDLE_VALUE) {
|
|
BOOL more = TRUE;
|
|
|
|
while (more) {
|
|
if ((found.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) {
|
|
const std::size_t length = std::strlen(found.cFileName);
|
|
const char* extension = found.cFileName + length - 4;
|
|
|
|
if (extension[0] == '.' && extension[1] == 'r' && extension[2] == 'r' && extension[3] == 'f') {
|
|
ReplayFileEntry entry = {};
|
|
std::memcpy(entry.name, found.cFileName, length);
|
|
entry.name[length] = '\0';
|
|
entry.index = 0;
|
|
|
|
if (length == 23) {
|
|
char number[6] = {};
|
|
std::memcpy(number, entry.name + 15, 4);
|
|
entry.index = std::atoi(number);
|
|
}
|
|
|
|
this->files.push_back(entry);
|
|
}
|
|
}
|
|
|
|
more = FindNextFileA(search, &found);
|
|
}
|
|
}
|
|
|
|
FindClose(search);
|
|
}
|
|
|
|
// OFFSET: 0x00B84300
|
|
// FUNCTION: fn_19313
|
|
const char* ReplayFileList::FileName(int index) const {
|
|
if (static_cast<unsigned>(index) >= this->files.size()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return this->files[index].name;
|
|
}
|
|
|
|
// OFFSET: 0x00B86AF0
|
|
// FUNCTION: fn_19336
|
|
char* ReplayFileList::SetPath(const char* value) {
|
|
if (!value || !this->pathEnabled) {
|
|
return nullptr;
|
|
}
|
|
|
|
std::memset(this->path, 0, sizeof(this->path));
|
|
std::memcpy(this->path, value, std::strlen(value));
|
|
return this->path;
|
|
}
|
|
|
|
// OFFSET: 0x00B870D0
|
|
// FUNCTION: fn_19338
|
|
bool ReplayFileList::Select(int index) {
|
|
if (index < 0) {
|
|
return false;
|
|
}
|
|
|
|
const int count = static_cast<int>(this->files.size());
|
|
|
|
if (count <= index) {
|
|
index = count - 1;
|
|
}
|
|
|
|
this->selected = index;
|
|
return true;
|
|
}
|
|
|
|
// STRING: st_10400
|
|
static const char g_replayExtensionFormat[] = "%s.rrf";
|
|
|
|
// STRING: st_10401
|
|
static const char g_replayPathFormat[] = "Replay\\%s.rrf";
|
|
|
|
// STRING: st_10402
|
|
static const char g_replayNewFileFormat[] = "Replay\\RagnarokReplay_%04d.rrf";
|
|
|
|
// OFFSET: 0x00B87360
|
|
// FUNCTION: fn_19344
|
|
bool Replay::SetOptions(const void* data, int bytes) {
|
|
std::memset(&this->header.options, 0, bytes);
|
|
std::memcpy(&this->header.options, data, bytes);
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00B86B50
|
|
// FUNCTION: fn_19337
|
|
int ReplayFileList::Open(int mode, int argument1, int argument2) {
|
|
if (!this->replay) {
|
|
return 0;
|
|
}
|
|
|
|
if (mode == 0x20) {
|
|
if (this->selected < 0 || this->files.empty()) {
|
|
return 0;
|
|
}
|
|
|
|
std::string name("Replay\\");
|
|
const ReplayFileEntry& entry = this->files[this->selected];
|
|
name.append(entry.name, std::strlen(entry.name));
|
|
std::memset(this->path, 0, sizeof(this->path));
|
|
std::memcpy(this->path, name.data(), name.size());
|
|
|
|
this->replay->fileMode = 0x20;
|
|
this->replay->file = std::fopen(this->path, "rb");
|
|
|
|
if (this->replay->file) {
|
|
std::fseek(this->replay->file, 100, SEEK_SET);
|
|
std::memset(&this->replay->header, 0, 0xC);
|
|
std::fread(&this->replay->header, 0xC, 1, this->replay->file);
|
|
|
|
if (this->replay->header.signature == 0x52414705u || this->replay->header.signature == 0x51404605u) {
|
|
for (int index = 0; index <= 0x1A; ++index) {
|
|
ReplaySection section = {};
|
|
std::fread(§ion, sizeof(section), 1, this->replay->file);
|
|
|
|
if (section.id > 0x1A) {
|
|
break;
|
|
}
|
|
|
|
this->replay->sections[section.id] = section;
|
|
}
|
|
|
|
if (this->replay->ParseMetadata(this->replay->ReadSection(2)) != 0xFFFFFFFFu) {
|
|
return 1;
|
|
}
|
|
|
|
std::memset(&this->replay->header, 0, sizeof(this->replay->header));
|
|
}
|
|
|
|
if (this->replay->file) {
|
|
std::fclose(this->replay->file);
|
|
this->replay->file = nullptr;
|
|
}
|
|
|
|
std::memset(&this->replay->header, 0, sizeof(this->replay->header));
|
|
std::memset(this->replay->sections, 0, sizeof(this->replay->sections));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
this->Refresh();
|
|
|
|
if (!this->pathEnabled) {
|
|
int index = 1;
|
|
|
|
for (std::size_t i = 0; i < this->files.size(); ++i) {
|
|
if (this->files[i].index == index) {
|
|
++index;
|
|
}
|
|
}
|
|
|
|
std::memset(this->path, 0, sizeof(this->path));
|
|
std::sprintf(this->path, g_replayNewFileFormat, index);
|
|
} else {
|
|
if (this->rejectExistingName) {
|
|
char name[0x104];
|
|
std::memset(name, 0, sizeof(name));
|
|
std::sprintf(name, g_replayExtensionFormat, this->path);
|
|
|
|
for (std::size_t i = 0; i < this->files.size(); ++i) {
|
|
if (std::strcmp(name, this->files[i].name) == 0) {
|
|
std::memset(this->path, 0, sizeof(this->path));
|
|
return -2;
|
|
}
|
|
}
|
|
}
|
|
|
|
char name[0x104];
|
|
std::memset(name, 0, sizeof(name));
|
|
std::sprintf(name, g_replayPathFormat, this->path);
|
|
std::memcpy(this->path, name, sizeof(this->path));
|
|
}
|
|
|
|
this->replay->fileMode = 0x1F;
|
|
this->replay->file = std::fopen(this->path, "wb");
|
|
|
|
if (!this->replay->file) {
|
|
return 0;
|
|
}
|
|
|
|
this->replay->fileOffset = 0x174;
|
|
return 1;
|
|
}
|
|
|
|
// OFFSET: 0x00B87680
|
|
// FUNCTION: fn_19355
|
|
ReplayFileList& ReplayFileList::Instance() {
|
|
// GLOBAL: gl_24867
|
|
static ReplayFileList g_replayFileList;
|
|
return g_replayFileList;
|
|
}
|
|
|
|
// OFFSET: 0x00B87110
|
|
// FUNCTION: fn_19339
|
|
bool Replay::SetHeaderInfo(
|
|
std::uint32_t key0, std::uint32_t key1, const char* characterName, const char* mapName, int accountId, int cellX, int cellY, int unknown0078, int service,
|
|
int serviceType, int unknown0014
|
|
) {
|
|
if (!characterName || !mapName) {
|
|
return false;
|
|
}
|
|
std::memcpy(this->header.mapName, mapName, sizeof(this->header.mapName));
|
|
std::memcpy(this->header.characterName, characterName, sizeof(this->header.characterName));
|
|
this->header.service = service;
|
|
this->header.serviceType = serviceType;
|
|
this->header.sessionSyncValue = unknown0014;
|
|
this->header.key0 = key0;
|
|
this->header.key1 = key1;
|
|
this->header.accountId = accountId;
|
|
this->header.cellX = cellX;
|
|
this->header.cellY = cellY;
|
|
this->header.playerDirection = unknown0078;
|
|
this->header.signature = 0x52414705;
|
|
this->header.closingSignature = 0x52414705;
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00B871C0
|
|
// FUNCTION: fn_19340
|
|
void Replay::IncreaseSpeed() {
|
|
if (0.25f == this->speed) {
|
|
this->speed = 0.5f;
|
|
} else if (0.5f == this->speed) {
|
|
this->speed = 1.0f;
|
|
} else if (1.0f == this->speed) {
|
|
this->speed = 2.0f;
|
|
} else if (2.0f == this->speed || 4.0f == this->speed) {
|
|
this->speed = 4.0f;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B87240
|
|
// FUNCTION: fn_19341
|
|
void Replay::DecreaseSpeed() {
|
|
if (0.25f == this->speed || 0.5f == this->speed) {
|
|
this->speed = 0.25f;
|
|
} else if (1.0f == this->speed) {
|
|
this->speed = 0.5f;
|
|
} else if (2.0f == this->speed) {
|
|
this->speed = 1.0f;
|
|
} else if (4.0f == this->speed) {
|
|
this->speed = 2.0f;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B872C0
|
|
// FUNCTION: fn_19342
|
|
void Replay::RestartClock() {
|
|
if (this->state != 3 && this->state != 8) {
|
|
this->baseFrame = this->frame;
|
|
this->started = this->previousTick = timeGetTime();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00E3E460
|
|
// FUNCTION: fn_24196
|
|
std::vector<unsigned char> CSession::BuildStatusReplayPacket() {
|
|
std::vector<unsigned char> packet(29, 0);
|
|
unsigned char* data = packet.data();
|
|
*reinterpret_cast<std::uint16_t*>(data) = 0x983;
|
|
*reinterpret_cast<std::uint16_t*>(data + 2) = 0x2A1;
|
|
*reinterpret_cast<std::uint32_t*>(data + 9) = 9999;
|
|
*reinterpret_cast<std::uint32_t*>(data + 4) = this->m_aid;
|
|
data[8] = 1;
|
|
*reinterpret_cast<std::uint32_t*>(data + 13) = 9999;
|
|
*reinterpret_cast<std::uint32_t*>(data + 17) = this->replayPacketMode;
|
|
return packet;
|
|
}
|
|
|
|
// OFFSET: 0x00E31240
|
|
// FUNCTION: fn_24172
|
|
std::vector<unsigned char> BuildSkillInfoListPacket(std::uint16_t id, const std::list<CSkillInfo>& skills) {
|
|
const int bytes = static_cast<int>(skills.size()) * 37 + 4;
|
|
std::vector<unsigned char> packet(bytes, 0);
|
|
unsigned char* data = packet.data();
|
|
*reinterpret_cast<std::uint16_t*>(data) = id;
|
|
*reinterpret_cast<std::uint16_t*>(data + 2) = static_cast<std::uint16_t>(bytes);
|
|
unsigned char* record = data + 4;
|
|
for (const CSkillInfo& skill : skills) {
|
|
*reinterpret_cast<std::uint16_t*>(record) = static_cast<std::uint16_t>(skill.id);
|
|
*reinterpret_cast<std::uint32_t*>(record + 2) = skill.type;
|
|
*reinterpret_cast<std::uint16_t*>(record + 6) = static_cast<std::uint16_t>(skill.level);
|
|
*reinterpret_cast<std::uint16_t*>(record + 8) = static_cast<std::uint16_t>(skill.spCost);
|
|
record[36] = skill.upgradable != 0;
|
|
*reinterpret_cast<std::uint16_t*>(record + 10) = static_cast<std::uint16_t>(skill.range);
|
|
const char* name = skill.name;
|
|
std::memcpy(record + 12, name, (std::min)(std::strlen(name), std::size_t{24}));
|
|
record[35] = 0;
|
|
record += 37;
|
|
}
|
|
return packet;
|
|
}
|
|
|
|
// OFFSET: 0x00E44640
|
|
// FUNCTION: fn_24205
|
|
std::vector<unsigned char> BuildRenewQuestReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(3500, nullptr, 0));
|
|
{
|
|
const int version = 51;
|
|
AppendRecord(records, MakeReplayRecord(3502, &version, sizeof(version)));
|
|
}
|
|
const int size = g_renewQuestMgr->GetOngoingQuestsSize();
|
|
char* buffer = new char[size];
|
|
g_renewQuestMgr->WriteOngoingQuests(buffer);
|
|
AppendRecord(records, BuildReplayTaggedRecord(3510, buffer, size));
|
|
if (buffer != nullptr) {
|
|
delete buffer;
|
|
}
|
|
AppendRecord(records, MakeReplayRecord(3501, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E449C0
|
|
// FUNCTION: fn_24206
|
|
std::vector<unsigned char> CSession::BuildShortcutReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(7000, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(7100, this->m_shortcutSlots, sizeof(this->m_shortcutSlots)));
|
|
AppendRecord(records, MakeReplayRecord(7101, &this->quickSlot, sizeof(this->quickSlot) + sizeof(this->alternateQuickSlot)));
|
|
AppendRecord(records, MakeReplayRecord(7001, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E44DF0
|
|
// FUNCTION: fn_24207
|
|
std::vector<unsigned char> CSession::BuildSkillListReplayPacket(short id) {
|
|
switch (id) {
|
|
case ID_ZC_SKILLINFO_LIST:
|
|
return BuildSkillInfoListPacket(0x10F, this->m_skillBundle.skills);
|
|
case ID_ZC_HOSKILLINFO_LIST:
|
|
return BuildSkillInfoListPacket(0x235, this->m_homunSkills);
|
|
case ID_ZC_MER_SKILLINFO_LIST:
|
|
return BuildSkillInfoListPacket(0x29D, this->m_mercSkills);
|
|
default:
|
|
return {};
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B86440
|
|
// FUNCTION: fn_19329
|
|
void Replay::CachePacket(std::uint16_t id, std::uint16_t size, const unsigned char* data) {
|
|
if (size == 0 || id > 3142 || data == nullptr) {
|
|
return;
|
|
}
|
|
if (!this->cachedPackets[static_cast<short>(id)].enabled) {
|
|
return;
|
|
}
|
|
this->cachedPackets[static_cast<short>(id)].bytes.resize(size, 0);
|
|
this->cachedPackets[static_cast<short>(id)].bytes.assign(data, data + size);
|
|
}
|
|
|
|
// OFFSET: 0x00E42EB0
|
|
// FUNCTION: fn_24203
|
|
std::vector<unsigned char> CSession::BuildReservedReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E41290
|
|
// FUNCTION: fn_24200
|
|
std::vector<unsigned char> CSession::BuildItemReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(4500, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(4701, &this->exchangeMoney, sizeof(this->exchangeMoney)));
|
|
AppendRecord(records, MakeReplayRecord(4702, &this->otherExchangeMoney, sizeof(this->otherExchangeMoney)));
|
|
AppendRecord(records, MakeFramedMessage(4510, SerializeItems(this->m_inventoryItems)));
|
|
AppendRecord(records, MakeFramedMessage(4511, SerializeItems(this->shopItems)));
|
|
AppendRecord(records, MakeFramedMessage(4512, SerializeItems(this->purchaseItems)));
|
|
AppendRecord(records, MakeFramedMessage(4513, SerializeItems(this->sellItems)));
|
|
AppendRecord(records, MakeFramedMessage(4514, SerializeItems(this->storageItems)));
|
|
AppendRecord(records, MakeFramedMessage(4515, SerializeItems(this->cartItems)));
|
|
AppendRecord(records, MakeFramedMessage(4516, SerializeItems(this->merchantShopItems)));
|
|
AppendRecord(records, MakeFramedMessage(4517, SerializeItems(this->merchantMirrorItems)));
|
|
AppendRecord(records, MakeFramedMessage(4518, SerializeItems(this->merchantMyShopItems)));
|
|
AppendRecord(records, MakeFramedMessage(4519, SerializeItems(this->merchantPurchaseItems)));
|
|
AppendRecord(records, MakeFramedMessage(4520, SerializeItems(this->merchantHopeToSellItems)));
|
|
AppendRecord(records, MakeFramedMessage(4521, SerializeItems(this->merchantPurchaseSavedItems)));
|
|
AppendRecord(records, MakeFramedMessage(4522, SerializeItems(this->filteredInventoryItems)));
|
|
AppendRecord(records, MakeFramedMessage(4601, SerializeItems(std::list<ITEM_INFO>(std::begin(this->equippedItems), std::end(this->equippedItems)))));
|
|
AppendRecord(records, MakeFramedMessage(4602, SerializeItems(std::list<ITEM_INFO>(std::begin(this->alternateEquippedItems), std::end(this->alternateEquippedItems)))));
|
|
AppendRecord(records, MakeFramedMessage(4603, SerializeItems(std::list<ITEM_INFO>(std::begin(this->costumeItems), std::end(this->costumeItems)))));
|
|
AppendRecord(records, MakeFramedMessage(4604, SerializeItems(std::list<ITEM_INFO>(std::begin(this->alternateCostumeItems), std::end(this->alternateCostumeItems)))));
|
|
AppendRecord(records, MakeFramedMessage(4605, SerializeItems(std::list<ITEM_INFO>(std::begin(this->m_exchangeItems), std::end(this->m_exchangeItems)))));
|
|
AppendRecord(records, MakeFramedMessage(4606, SerializeItems(std::list<ITEM_INFO>(std::begin(this->m_itemSlots), std::end(this->m_itemSlots)))));
|
|
AppendRecord(records, MakeReplayRecord(4501, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E42F20
|
|
// FUNCTION: fn_24204
|
|
std::vector<unsigned char> CSession::BuildCompanionReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(5000, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(5101, &this->spAndHomunculusStats[0x08], 4));
|
|
AppendRecord(records, MakeReplayRecord(5102, &this->spAndHomunculusStats[0x0C], 32));
|
|
AppendRecord(records, MakeReplayRecord(5103, &this->spAndHomunculusStats[0x2C], 4));
|
|
AppendRecord(records, MakeReplayRecord(5104, &this->spAndHomunculusStats[0x30], 4));
|
|
AppendRecord(records, MakeReplayRecord(5105, &this->spAndHomunculusStats[0x34], 4));
|
|
AppendRecord(records, MakeReplayRecord(5106, &this->spAndHomunculusStats[0x38], 4));
|
|
AppendRecord(records, MakeReplayRecord(5107, &this->spAndHomunculusStats[0x3C], 4));
|
|
AppendRecord(records, MakeReplayRecord(5108, &this->spAndHomunculusStats[0x40], 4));
|
|
AppendRecord(records, MakeReplayRecord(5109, &this->spAndHomunculusStats[0x44], 4));
|
|
AppendRecord(records, MakeReplayRecord(5110, &this->spAndHomunculusStats[0x48], 4));
|
|
AppendRecord(records, MakeReplayRecord(5111, &this->m_homunJob, sizeof(this->m_homunJob)));
|
|
AppendRecord(records, MakeReplayRecord(5112, this->homunLevel, 4));
|
|
AppendRecord(records, MakeReplayRecord(5113, &this->m_homunHp, sizeof(this->m_homunHp)));
|
|
AppendRecord(records, MakeReplayRecord(5114, this->homunMaxHp, 4));
|
|
AppendRecord(records, MakeReplayRecord(5115, &this->m_homunSp, sizeof(this->m_homunSp)));
|
|
AppendRecord(records, MakeReplayRecord(5116, &this->homunMaxSp, sizeof(this->homunMaxSp)));
|
|
AppendRecord(records, MakeReplayRecord(5117, &this->homunFriendly, sizeof(this->homunFriendly)));
|
|
AppendRecord(records, MakeReplayRecord(5118, &this->homunAccessory, sizeof(this->homunAccessory)));
|
|
AppendRecord(records, MakeReplayRecord(5119, &this->m_homunExp, sizeof(this->m_homunExp)));
|
|
AppendRecord(records, MakeReplayRecord(5120, &this->m_homunMaxExp, sizeof(this->m_homunMaxExp)));
|
|
AppendRecord(records, MakeReplayRecord(5121, &this->homunHunger, sizeof(this->homunHunger)));
|
|
AppendRecord(records, MakeReplayRecord(5122, &this->homunMaxHunger, sizeof(this->homunMaxHunger)));
|
|
AppendRecord(records, MakeReplayRecord(5123, &this->homunNameModified, sizeof(this->homunNameModified)));
|
|
AppendRecord(records, MakeReplayRecord(5124, &this->homunEnemyGid, sizeof(this->homunEnemyGid)));
|
|
AppendRecord(records, MakeReplayRecord(5125, &this->homunEnemyX, sizeof(this->homunEnemyX)));
|
|
AppendRecord(records, MakeReplayRecord(5126, &this->homunEnemyY, sizeof(this->homunEnemyY)));
|
|
AppendRecord(records, MakeReplayRecord(5127, &this->moveHomunEnemy, sizeof(this->moveHomunEnemy)));
|
|
AppendRecord(records, MakeReplayRecord(5128, &this->selectHomunEnemy, sizeof(this->selectHomunEnemy)));
|
|
AppendRecord(records, MakeReplayRecord(5129, &this->attackHomunEnemy, sizeof(this->attackHomunEnemy)));
|
|
AppendRecord(records, MakeReplayRecord(5130, &this->homunAlive, sizeof(this->homunAlive)));
|
|
AppendRecord(records, MakeReplayRecord(5131, &this->m_traceAi, sizeof(this->m_traceAi)));
|
|
AppendRecord(records, MakeReplayRecord(5132, &this->m_homunActionState, sizeof(this->m_homunActionState)));
|
|
AppendRecord(records, MakeReplayRecord(5133, &this->companionTargetState[0x0], 4));
|
|
AppendRecord(records, MakeReplayRecord(5134, &this->companionTargetState[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(5201, &this->companionTargetState[0x8], 4));
|
|
AppendRecord(records, MakeReplayRecord(5202, this->m_mercenaryName, sizeof(this->m_mercenaryName)));
|
|
AppendRecord(records, MakeReplayRecord(5203, &this->m_mercenaryStats[0], sizeof(this->m_mercenaryStats[0])));
|
|
AppendRecord(records, MakeReplayRecord(5204, &this->m_mercenaryStats[1], sizeof(this->m_mercenaryStats[1])));
|
|
AppendRecord(records, MakeReplayRecord(5205, &this->m_mercenaryStats[2], sizeof(this->m_mercenaryStats[2])));
|
|
AppendRecord(records, MakeReplayRecord(5206, &this->m_mercenaryStats[3], sizeof(this->m_mercenaryStats[3])));
|
|
AppendRecord(records, MakeReplayRecord(5207, &this->m_mercenaryStats[4], sizeof(this->m_mercenaryStats[4])));
|
|
AppendRecord(records, MakeReplayRecord(5208, &this->m_mercenaryStats[5], sizeof(this->m_mercenaryStats[5])));
|
|
AppendRecord(records, MakeReplayRecord(5209, &this->m_mercenaryStats[6], sizeof(this->m_mercenaryStats[6])));
|
|
AppendRecord(records, MakeReplayRecord(5210, &this->m_mercenaryStats[7], sizeof(this->m_mercenaryStats[7])));
|
|
AppendRecord(records, MakeReplayRecord(5211, &this->m_mercenaryHp, sizeof(this->m_mercenaryHp)));
|
|
AppendRecord(records, MakeReplayRecord(5212, &this->m_mercenaryMaxHp, sizeof(this->m_mercenaryMaxHp)));
|
|
AppendRecord(records, MakeReplayRecord(5213, &this->m_mercenaryClass, sizeof(this->m_mercenaryClass)));
|
|
AppendRecord(records, MakeReplayRecord(5214, &this->m_mercenaryLevel, sizeof(this->m_mercenaryLevel)));
|
|
AppendRecord(records, MakeReplayRecord(5215, &this->m_mercenarySp, sizeof(this->m_mercenarySp)));
|
|
AppendRecord(records, MakeReplayRecord(5216, &this->m_mercenaryMaxSp, sizeof(this->m_mercenaryMaxSp)));
|
|
AppendRecord(records, MakeReplayRecord(5217, &this->m_mercenaryLoyalty, sizeof(this->m_mercenaryLoyalty)));
|
|
AppendRecord(records, MakeReplayRecord(5218, &this->m_mercenarySummons, sizeof(this->m_mercenarySummons)));
|
|
AppendRecord(records, MakeReplayRecord(5219, &this->m_mercenaryKills, sizeof(this->m_mercenaryKills)));
|
|
AppendRecord(records, MakeReplayRecord(5220, this->mercenaryAttackRange, 4));
|
|
AppendRecord(records, MakeReplayRecord(5221, &this->m_mercenaryExpiration, sizeof(this->m_mercenaryExpiration)));
|
|
AppendRecord(records, MakeReplayRecord(5222, &this->mercenaryEnemyGid, sizeof(this->mercenaryEnemyGid)));
|
|
AppendRecord(records, MakeReplayRecord(5223, &this->mercenaryEnemyX, sizeof(this->mercenaryEnemyX)));
|
|
AppendRecord(records, MakeReplayRecord(5224, &this->mercenaryEnemyY, sizeof(this->mercenaryEnemyY)));
|
|
AppendRecord(records, MakeReplayRecord(5225, &this->moveMercenaryEnemy, sizeof(this->moveMercenaryEnemy)));
|
|
AppendRecord(records, MakeReplayRecord(5226, &this->selectMercenaryEnemy, sizeof(this->selectMercenaryEnemy)));
|
|
AppendRecord(records, MakeReplayRecord(5227, &this->attackMercenaryEnemy, sizeof(this->attackMercenaryEnemy)));
|
|
AppendRecord(records, MakeReplayRecord(5228, &this->mercenaryAlive, sizeof(this->mercenaryAlive)));
|
|
AppendRecord(records, MakeReplayRecord(5229, &this->m_mercenaryActionState, sizeof(this->m_mercenaryActionState)));
|
|
AppendRecord(records, MakeReplayRecord(5301, &this->petGid, sizeof(this->petGid)));
|
|
AppendRecord(records, MakeReplayRecord(5302, this->petNameModified, 4));
|
|
AppendRecord(records, MakeReplayRecord(5303, this->petName, 32));
|
|
AppendRecord(records, MakeReplayRecord(5304, &this->petAccessory, sizeof(this->petAccessory)));
|
|
AppendRecord(records, MakeReplayRecord(5305, &this->petJob, sizeof(this->petJob)));
|
|
AppendRecord(records, MakeReplayRecord(5306, &this->petLevel, sizeof(this->petLevel)));
|
|
AppendRecord(records, MakeReplayRecord(5307, &this->petHunger, sizeof(this->petHunger)));
|
|
AppendRecord(records, MakeReplayRecord(5308, &this->m_petFriendly, sizeof(this->m_petFriendly)));
|
|
AppendRecord(records, MakeReplayRecord(5309, &this->petEggIndex, sizeof(this->petEggIndex)));
|
|
AppendRecord(records, MakeReplayRecord(5310, &this->petPreviousHunger, sizeof(this->petPreviousHunger)));
|
|
AppendRecord(records, MakeReplayRecord(5401, &this->elementalGid, sizeof(this->elementalGid)));
|
|
AppendRecord(records, MakeReplayRecord(5402, &this->elementalHp, sizeof(this->elementalHp)));
|
|
AppendRecord(records, MakeReplayRecord(5403, &this->elementalSp, sizeof(this->elementalSp)));
|
|
AppendRecord(records, MakeReplayRecord(5404, &this->elementalMaxHp, sizeof(this->elementalMaxHp)));
|
|
AppendRecord(records, MakeReplayRecord(5405, &this->elementalMaxSp, sizeof(this->elementalMaxSp)));
|
|
AppendRecord(records, MakeReplayRecord(5001, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
namespace {
|
|
#pragma pack(push, 1)
|
|
struct ReplayShopNameRecord {
|
|
/* 0000 */ std::int16_t unknown;
|
|
/* 0002 */ char name[16];
|
|
/* 0012 */ int shopId;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
struct ReplayShopItemRecord {
|
|
/* 0000 */ int shopId;
|
|
/* 0004 */ unsigned int index;
|
|
/* 0008 */ int itemId;
|
|
/* 000C */ int first;
|
|
/* 0010 */ int second;
|
|
};
|
|
|
|
struct ReplayShopFlagRecord {
|
|
/* 0000 */ int shopId;
|
|
/* 0004 */ char flag;
|
|
};
|
|
}
|
|
|
|
// OFFSET: 0x00E30A90
|
|
// FUNCTION: fn_24171
|
|
std::vector<unsigned char> MessengerMember::Serialize() const {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(251, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(253, &this->valid, sizeof(this->valid)));
|
|
AppendRecord(records, MakeReplayRecord(254, &this->accountId, sizeof(this->accountId)));
|
|
AppendRecord(records, MakeReplayRecord(255, &this->characterId, sizeof(this->characterId)));
|
|
AppendRecord(records, MakeReplayRecord(258, &this->leader, sizeof(this->leader)));
|
|
AppendRecord(records, MakeReplayRecord(259, &this->offline, sizeof(this->offline)));
|
|
AppendRecord(records, MakeReplayRecord(260, &this->color, sizeof(this->color)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(256, this->name.c_str(), this->name.size()));
|
|
AppendRecord(records, BuildReplayTaggedRecord(257, this->map.c_str(), this->map.size()));
|
|
AppendRecord(records, MakeReplayRecord(252, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E3E550
|
|
// FUNCTION: fn_24197
|
|
std::vector<unsigned char> CSession::BuildCharacterReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(1000, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(1010, &this->m_aid, sizeof(this->m_aid)));
|
|
AppendRecord(records, MakeReplayRecord(1011, &this->m_gid, sizeof(this->m_gid)));
|
|
AppendRecord(records, MakeReplayRecord(1012, &this->m_navigationPlayerMap[0x14], 4));
|
|
AppendRecord(records, MakeReplayRecord(1013, &this->m_navigationPlayerMap[0x18], 4));
|
|
AppendRecord(records, MakeReplayRecord(1014, &this->m_job, sizeof(this->m_job)));
|
|
AppendRecord(records, MakeReplayRecord(1015, &this->playerExperienceState[0x4], 8));
|
|
AppendRecord(records, MakeReplayRecord(1016, &this->m_level, sizeof(this->m_level)));
|
|
AppendRecord(records, MakeReplayRecord(1017, this->statusPoints, 4));
|
|
AppendRecord(records, MakeReplayRecord(1018, &this->playerExperienceState[0xC], 8));
|
|
AppendRecord(records, MakeReplayRecord(1019, &this->m_jobLevel, sizeof(this->m_jobLevel)));
|
|
AppendRecord(records, MakeReplayRecord(1020, &this->m_skillPoint, 4));
|
|
AppendRecord(records, MakeReplayRecord(1021, &this->m_guildSkillPoint, sizeof(this->m_guildSkillPoint)));
|
|
AppendRecord(records, MakeReplayRecord(1022, this->companionSkillPoints, 4));
|
|
AppendRecord(records, MakeReplayRecord(1023, &this->companionSkillPoints[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1024, &this->m_standardStats[0], sizeof(this->m_standardStats[0])));
|
|
AppendRecord(records, MakeReplayRecord(1025, &this->m_standardStats[1], sizeof(this->m_standardStats[1])));
|
|
AppendRecord(records, MakeReplayRecord(1026, &this->m_standardStats[2], sizeof(this->m_standardStats[2])));
|
|
AppendRecord(records, MakeReplayRecord(1027, &this->m_standardStats[3], sizeof(this->m_standardStats[3])));
|
|
AppendRecord(records, MakeReplayRecord(1028, &this->m_standardStats[4], sizeof(this->m_standardStats[4])));
|
|
AppendRecord(records, MakeReplayRecord(1029, &this->m_standardStats[5], sizeof(this->m_standardStats[5])));
|
|
AppendRecord(records, MakeReplayRecord(1030, this->combatStats, 4));
|
|
AppendRecord(records, MakeReplayRecord(1031, &this->combatStats[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1032, &this->combatStats[0x8], 4));
|
|
AppendRecord(records, MakeReplayRecord(1033, &this->combatStats[0xC], 4));
|
|
AppendRecord(records, MakeReplayRecord(1034, &this->combatStats[0x10], 4));
|
|
AppendRecord(records, MakeReplayRecord(1035, &this->combatStats[0x14], 4));
|
|
AppendRecord(records, MakeReplayRecord(1036, &this->combatStats[0x18], 4));
|
|
AppendRecord(records, MakeReplayRecord(1037, &this->combatStats[0x1C], 4));
|
|
AppendRecord(records, MakeReplayRecord(1038, &this->combatStats[0x20], 4));
|
|
AppendRecord(records, MakeReplayRecord(1039, &this->combatStats[0x24], 4));
|
|
AppendRecord(records, MakeReplayRecord(1040, &this->combatStats[0x28], 4));
|
|
AppendRecord(records, MakeReplayRecord(1041, &this->combatStats[0x2C], 4));
|
|
AppendRecord(records, MakeReplayRecord(1042, &this->combatStats[0x30], 4));
|
|
AppendRecord(records, MakeReplayRecord(1043, &this->combatStats[0x34], 4));
|
|
AppendRecord(records, MakeReplayRecord(1044, &this->combatStats[0x38], 4));
|
|
AppendRecord(records, MakeReplayRecord(1045, &this->combatStats[0x3C], 4));
|
|
AppendRecord(records, MakeReplayRecord(1046, &this->combatStats[0x40], 4));
|
|
AppendRecord(records, MakeReplayRecord(1047, &this->combatStats[0x44], 4));
|
|
AppendRecord(records, MakeReplayRecord(1048, &this->combatStats[0x48], 4));
|
|
AppendRecord(records, MakeReplayRecord(1049, &this->combatStats[0x4C], 4));
|
|
AppendRecord(records, MakeReplayRecord(1050, &this->equippedArrowIndex, sizeof(this->equippedArrowIndex)));
|
|
AppendRecord(records, MakeReplayRecord(1051, &this->m_zeny, sizeof(this->m_zeny)));
|
|
AppendRecord(records, MakeReplayRecord(1052, this->healthPoints, 4));
|
|
AppendRecord(records, MakeReplayRecord(1053, &this->healthPoints[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1054, &this->playerExperienceState[0x14], 4));
|
|
AppendRecord(records, MakeReplayRecord(1055, &this->playerExperienceState[0x1C], 4));
|
|
AppendRecord(records, MakeReplayRecord(1056, this->optionFlags, 4));
|
|
AppendRecord(records, MakeReplayRecord(1057, &this->monsterInfoEnabled, sizeof(this->monsterInfoEnabled)));
|
|
AppendRecord(records, MakeReplayRecord(1058, this->clientTimeOffset, 4));
|
|
AppendRecord(records, MakeReplayRecord(1059, &this->characterLoginData[0x30], 4));
|
|
AppendRecord(records, MakeReplayRecord(1060, &this->m_head, sizeof(this->m_head)));
|
|
AppendRecord(records, MakeReplayRecord(1061, &this->weaponAppearance[0x4], 8));
|
|
AppendRecord(records, MakeReplayRecord(1062, &this->weaponAppearance[0xC], 4));
|
|
AppendRecord(records, MakeReplayRecord(1063, &this->m_bodyStyle, sizeof(this->m_bodyStyle)));
|
|
AppendRecord(records, MakeReplayRecord(1064, &this->m_headPalette, sizeof(this->m_headPalette)));
|
|
AppendRecord(records, MakeReplayRecord(1065, this->accessoryAppearance, 4));
|
|
AppendRecord(records, MakeReplayRecord(1066, &this->accessoryAppearance[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1067, &this->accessoryAppearance[0x8], 4));
|
|
AppendRecord(records, MakeReplayRecord(1068, this->statusLevelEffects, 4));
|
|
AppendRecord(records, MakeReplayRecord(1069, &this->statusLevelEffects[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1070, &this->m_jobFlags, sizeof(this->m_jobFlags)));
|
|
AppendRecord(records, MakeReplayRecord(1071, &this->m_robe, sizeof(this->m_robe)));
|
|
AppendRecord(records, MakeReplayRecord(1072, &this->equipmentViewState[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1073, &this->equipmentViewState[0x8], 4));
|
|
AppendRecord(records, MakeReplayRecord(1074, &this->equipmentViewState[0xC], 4));
|
|
AppendRecord(records, MakeReplayRecord(1075, &this->equipmentViewState[0x10], 4));
|
|
AppendRecord(records, MakeReplayRecord(1076, &this->equipmentViewState[0x14], 4));
|
|
AppendRecord(records, MakeReplayRecord(1077, &this->equipmentViewState[0x18], 4));
|
|
AppendRecord(records, MakeReplayRecord(1078, &this->equipmentViewState[0x1C], 4));
|
|
AppendRecord(records, MakeReplayRecord(1079, &this->equipmentViewState[0x20], 4));
|
|
AppendRecord(records, MakeReplayRecord(1080, &this->equipmentViewState[0x24], 4));
|
|
AppendRecord(records, MakeReplayRecord(1081, &this->equipmentViewState[0x2C], 0x18));
|
|
AppendRecord(records, MakeReplayRecord(1082, this->playerTeam, 1));
|
|
AppendRecord(records, MakeReplayRecord(1083, &this->m_score1, sizeof(this->m_score1)));
|
|
AppendRecord(records, MakeReplayRecord(1084, &this->m_score2, sizeof(this->m_score2)));
|
|
AppendRecord(records, MakeReplayRecord(1085, this->chatFont, 1));
|
|
AppendRecord(records, MakeReplayRecord(1086, &this->cartCount, sizeof(this->cartCount)));
|
|
AppendRecord(records, MakeReplayRecord(1087, &this->cartMaxCount, sizeof(this->cartMaxCount)));
|
|
AppendRecord(records, MakeReplayRecord(1088, &this->cartWeight, sizeof(this->cartWeight)));
|
|
AppendRecord(records, MakeReplayRecord(1089, &this->cartMaxWeight, sizeof(this->cartMaxWeight)));
|
|
AppendRecord(records, MakeReplayRecord(1090, this->storeSlotCounts, 4));
|
|
AppendRecord(records, MakeReplayRecord(1091, &this->storeSlotCounts[0x4], 4));
|
|
AppendRecord(records, MakeReplayRecord(1092, &this->itemSendState[0x8], 4));
|
|
AppendRecord(records, MakeReplayRecord(1093, &this->itemSendState[0xC], 4));
|
|
AppendRecord(records, MakeReplayRecord(1094, &this->partyExpShare, sizeof(this->partyExpShare)));
|
|
AppendRecord(records, MakeReplayRecord(1095, &this->partyItemCollect, sizeof(this->partyItemCollect)));
|
|
AppendRecord(records, MakeReplayRecord(1096, &this->partyItemDistribute, sizeof(this->partyItemDistribute)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(1097, this->storeTitle.c_str(), this->storeTitle.size()));
|
|
const unsigned char option = g_serviceOptions.Get(0x40);
|
|
AppendRecord(records, MakeReplayRecord(1098, &option, sizeof(option)));
|
|
AppendRecord(records, MakeReplayRecord(1099, &this->adoptionSkillAvailable, sizeof(this->adoptionSkillAvailable)));
|
|
AppendRecord(records, MakeReplayRecord(1100, &this->m_bodyCostume, sizeof(this->m_bodyCostume)));
|
|
AppendRecord(records, MakeReplayRecord(1101, &this->extraInventorySlots, sizeof(this->extraInventorySlots)));
|
|
AppendRecord(records, MakeReplayRecord(1001, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E41E60
|
|
// FUNCTION: fn_24201
|
|
std::vector<unsigned char> CSession::BuildShopReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(7500, nullptr, 0));
|
|
for (auto it = this->m_nameToId.begin(); it != this->m_nameToId.end(); ++it) {
|
|
ReplayShopNameRecord value;
|
|
value.unknown = 0;
|
|
value.shopId = it->second;
|
|
std::memset(value.name, 0, sizeof(value.name));
|
|
std::memcpy(value.name, it->first.c_str(), (std::min)(it->first.size(), sizeof(value.name)));
|
|
AppendRecord(records, MakeReplayRecord(7502, &value, sizeof(value)));
|
|
}
|
|
for (auto shop = this->m_shops.begin(); shop != this->m_shops.end(); ++shop) {
|
|
for (unsigned int index = 0; index < shop->second.items.size(); ++index) {
|
|
const std::map<int, std::pair<int, int>>& items = shop->second.items[index];
|
|
for (auto item = items.begin(); item != items.end(); ++item) {
|
|
ReplayShopItemRecord value;
|
|
value.shopId = shop->first;
|
|
value.index = index;
|
|
value.itemId = item->first;
|
|
value.first = item->second.first;
|
|
value.second = item->second.second;
|
|
AppendRecord(records, MakeReplayRecord(7504, &value, sizeof(value)));
|
|
}
|
|
}
|
|
ReplayShopFlagRecord value;
|
|
value.shopId = shop->first;
|
|
value.flag = shop->second.flag;
|
|
AppendRecord(records, MakeReplayRecord(7505, &value, sizeof(value)));
|
|
}
|
|
AppendRecord(records, MakeReplayRecord(7501, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E42600
|
|
// FUNCTION: fn_24202
|
|
std::vector<unsigned char> CSession::BuildExtraReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(5500, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(5510, &this->memorialWindowOpen, sizeof(this->memorialWindowOpen)));
|
|
AppendRecord(records, MakeReplayRecord(5511, &this->memorialWindowX, sizeof(this->memorialWindowX)));
|
|
AppendRecord(records, MakeReplayRecord(5512, &this->memorialWindowY, sizeof(this->memorialWindowY)));
|
|
AppendRecord(records, MakeReplayRecord(5513, &this->memorialDungeonState, sizeof(this->memorialDungeonState)));
|
|
AppendRecord(records, MakeReplayRecord(5514, &this->memorialReplayValue, sizeof(this->memorialReplayValue)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(5515, this->memorialDungeonName.c_str(), this->memorialDungeonName.size()));
|
|
AppendRecord(records, MakeReplayRecord(5516, &this->memorialQueuePosition, sizeof(this->memorialQueuePosition)));
|
|
AppendRecord(records, MakeReplayRecord(5517, &this->memorialCreationTime, sizeof(this->memorialCreationTime)));
|
|
AppendRecord(records, MakeReplayRecord(5518, &this->memorialExpirationTime, sizeof(this->memorialExpirationTime)));
|
|
AppendRecord(records, MakeReplayRecord(5501, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E3FF30
|
|
// FUNCTION: fn_24198
|
|
std::vector<unsigned char> CSession::BuildStatsReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(2000, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(2010, &this->strengthBonus, sizeof(this->strengthBonus)));
|
|
AppendRecord(records, MakeReplayRecord(2011, &this->agilityBonus, sizeof(this->agilityBonus)));
|
|
AppendRecord(records, MakeReplayRecord(2012, &this->vitalityBonus, sizeof(this->vitalityBonus)));
|
|
AppendRecord(records, MakeReplayRecord(2013, &this->intelligenceBonus, sizeof(this->intelligenceBonus)));
|
|
AppendRecord(records, MakeReplayRecord(2014, &this->dexterityBonus, sizeof(this->dexterityBonus)));
|
|
AppendRecord(records, MakeReplayRecord(2015, &this->luckBonus, sizeof(this->luckBonus)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2016, &this->storeItemLimit, sizeof(this->storeItemLimit)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2017, &this->m_weight, sizeof(this->m_weight)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2018, &this->m_maxWeight, sizeof(this->m_maxWeight)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2019, &this->randomStatIndexA, sizeof(this->randomStatIndexA)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2020, &this->randomStatIndexB, sizeof(this->randomStatIndexB)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2021, &this->randomStatIndexC, sizeof(this->randomStatIndexC)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2022, &this->randomStatIndexD, sizeof(this->randomStatIndexD)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2023, &this->randomStatIndexE, sizeof(this->randomStatIndexE)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2024, this->randomStatValues, sizeof(this->randomStatValues)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2025, this->replayStatValuesA, sizeof(this->replayStatValuesA)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2026, this->replayStatValuesB, sizeof(this->replayStatValuesB)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2027, this->replayStatValuesC, sizeof(this->replayStatValuesC)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2028, this->minimapTokenStorage, 0x30));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2029, &this->hp, sizeof(this->hp)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2030, &this->maxHp, sizeof(this->maxHp)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2031, &this->spAndHomunculusStats[0], 4));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2032, &this->spAndHomunculusStats[4], 4));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2033, &this->m_prohibitionTarget, sizeof(this->m_prohibitionTarget)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2034, &this->quitBlocked, sizeof(this->quitBlocked)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2035, &this->battleChat, sizeof(this->battleChat)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2036, &this->quitAllowed, sizeof(this->quitAllowed)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2037, &this->sessionFlag, sizeof(this->sessionFlag)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2038, this->m_accountName.c_str(), this->m_accountName.size()));
|
|
AppendRecord(records, BuildReplayTaggedRecord(2052, &this->madogearType, sizeof(this->madogearType)));
|
|
AppendRecord(records, MakeReplayRecord(2001, nullptr, 0));
|
|
return records;
|
|
}
|
|
|
|
// OFFSET: 0x00E40C60
|
|
// FUNCTION: fn_24199
|
|
std::vector<unsigned char> CSession::BuildMessengerReplayRecords() {
|
|
std::vector<unsigned char> records;
|
|
AppendRecord(records, MakeReplayRecord(4000, nullptr, 0));
|
|
AppendRecord(records, MakeReplayRecord(4010, &this->replaySessionFlag, 1));
|
|
AppendRecord(records, MakeReplayRecord(4011, &this->partyBlocked, sizeof(this->partyBlocked)));
|
|
AppendRecord(records, MakeReplayRecord(4012, &this->partyLeader, sizeof(this->partyLeader)));
|
|
AppendRecord(records, BuildReplayTaggedRecord(4013, this->partyRequestName.c_str(), this->partyRequestName.size()));
|
|
AppendRecord(records, BuildReplayTaggedRecord(4014, this->partyName.c_str(), this->partyName.size()));
|
|
AppendRecord(records, MakeFramedMessage(4015, SerializeMessengerMembers(this->m_partyMembers)));
|
|
AppendRecord(records, MakeFramedMessage(4016, SerializeMessengerMembers(this->m_friends)));
|
|
AppendRecord(records, MakeReplayRecord(4001, nullptr, 0));
|
|
return records;
|
|
}
|