rodecomp/Source/Client/Replay.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

246 lines
7.5 KiB
C++

#ifndef RAGNAROK_SOURCE_CLIENT_REPLAY_H
#define RAGNAROK_SOURCE_CLIENT_REPLAY_H
#include "Client/ReplayRecordOption.h"
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <list>
#include <vector>
struct ITEM_INFO;
std::vector<unsigned char> BuildEntryQueueReplayRecords();
std::vector<unsigned char> BuildRenewQuestReplayRecords();
struct ReplayCachedPacket {
/* 0000 */ bool enabled;
/* 0004 */ std::vector<unsigned char> bytes;
ReplayCachedPacket() = default;
ReplayCachedPacket(const ReplayCachedPacket& other);
};
#pragma pack(push, 1)
struct ReplayOptions {
/* 0000 */ unsigned char unknown_0000[6];
/* 0006 */ unsigned char recordRestricted;
/* 0007 */ unsigned char showItemSlots;
/* 0008 */ unsigned char unknown_0008[22];
unsigned char Get(ReplayRecordOption option) const {
return reinterpret_cast<const unsigned char*>(this)[static_cast<std::size_t>(option)];
}
void Set(ReplayRecordOption option, unsigned char value) {
reinterpret_cast<unsigned char*>(this)[static_cast<std::size_t>(option)] = value;
}
};
struct ReplayHeader {
/* 0000 */ std::uint32_t signature;
/* 0004 */ std::uint32_t key0;
/* 0008 */ std::uint32_t key1;
/* 000C */ int service;
/* 0010 */ int serviceType;
/* 0014 */ int sessionSyncValue;
/* 0018 */ char characterName[64];
/* 0058 */ char mapName[20];
/* 006C */ int accountId;
/* 0070 */ int cellX;
/* 0074 */ int cellY;
/* 0078 */ int playerDirection;
/* 007C */ std::uint32_t duration;
/* 0080 */ std::uint32_t records;
/* 0084 */ std::uint32_t fileOffset;
/* 0088 */ ReplayOptions options;
/* 00A6 */ std::uint32_t closingSignature;
// INLINED
void Reset() {
const ReplayOptions savedOptions = this->options;
std::memset(&this->key0, 0, offsetof(ReplayHeader, options) - offsetof(ReplayHeader, key0));
this->signature = 0x52414705;
this->closingSignature = 0x52414705;
this->options = savedOptions;
}
};
struct ReplaySection {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t bytes;
/* 0006 */ std::uint32_t fileOffset;
ReplaySection();
~ReplaySection();
};
#pragma pack(pop)
struct ReplayTime {
/* 0000 */ std::uint16_t hours;
/* 0002 */ char minutes;
/* 0003 */ char seconds;
};
class Replay {
public:
static Replay& Instance();
/* 0000 */ std::vector<ReplayCachedPacket> cachedPackets;
/* 000C */ int state;
/* 0010 */ std::uint32_t baseFrame;
/* 0014 */ std::uint32_t started;
/* 0018 */ std::uint32_t previousTick;
/* 001C */ std::uint32_t frame;
/* 0020 */ std::uint32_t elapsed;
/* 0024 */ float speed;
/* 0028 */ ReplayHeader header;
/* 00D2 */ ReplaySection sections[26];
/* 01D8 */ int fileMode;
/* 01DC */ std::FILE* file;
/* 01E0 */ std::uint32_t fileOffset;
/* 01E4 */ std::uint32_t records;
/* 01E8 */ std::uint32_t cipherIndex;
/* 01EC */ std::uint32_t cipherBase;
/* 01F0 */ std::uint32_t cipherKey;
/* 01F4 */ int recordingState;
/* 01F8 */ int playbackState;
Replay();
// INLINED
~Replay() {
if (this->file) {
if (this->fileMode == 31) {
this->WriteHeader(13);
}
std::fclose(this->file);
this->file = nullptr;
}
}
bool Record(std::uint16_t bytes, const void* packet, int event, std::uint32_t delay);
bool WriteSection(int id, std::vector<unsigned char>& bytes, int event);
int WriteHeader(int event);
std::vector<unsigned char> BuildMetadata();
std::uint32_t ParseMetadata(const std::vector<unsigned char>& data);
float AnimationScale() const;
__declspec(noinline) float DelayScale() const;
bool SetState(int state);
bool SetBaseFrame(std::uint32_t baseFrame);
void UpdateDuration();
bool WriteFinalSection();
bool RecordPacket(const std::vector<unsigned char>& packet, int event, std::uint32_t delay);
void RecordCachedPackets();
bool MatchesService(int mode) const;
int AdvanceFrame();
void ResetPlayback();
bool Cipher(std::uint32_t bytes, void* data);
void CloseFile();
ReplayTime Duration() const;
int FindSection(int id) const;
int SpeedLevel() const;
void ResetFile();
bool SetOptions(const void* data, int bytes);
std::vector<unsigned char> ReadSection(int id);
void CachePacket(std::uint16_t id, std::uint16_t size, const unsigned char* data);
bool ReadRecord(unsigned char* buffer, std::uint16_t& id, bool force);
bool AllowsEvent(int event) const;
void Rewind();
bool SetHeaderInfo(
std::uint32_t key0, std::uint32_t key1, const char* characterName, const char* mapName, int accountId, int cellX, int cellY, int unknown0078, int service,
int serviceType, int unknown0014
);
void IncreaseSpeed();
void DecreaseSpeed();
void RestartClock();
};
struct ReplayFileEntry {
/* 0000 */ int index;
/* 0004 */ char name[0x104];
// INLINED
ReplayFileEntry() {
this->index = 0;
std::memset(this->name, 0, sizeof(this->name));
}
// INLINED
~ReplayFileEntry() {
this->index = 0;
std::memset(this->name, 0, sizeof(this->name));
}
};
class ReplayFileList {
public:
static ReplayFileList& Instance();
/* 0000 */ int selected;
/* 0004 */ std::vector<ReplayFileEntry> files;
/* 0010 */ Replay* replay;
/* 0014 */ char path[0x104];
/* 0118 */ bool pathEnabled;
/* 0119 */ bool rejectExistingName;
/* 011C */ int selectionState;
/* 0120 */ int dialogState;
/* 0124 */ int fileState;
/* 0128 */ unsigned char buffer[0x3E80];
// INLINED
__forceinline ReplayFileList()
: replay(nullptr),
path(),
pathEnabled(true),
rejectExistingName(true) {
this->selected = -1;
this->files.clear();
this->fileState = 0;
for (std::size_t index = 0; index < sizeof(this->buffer); ++index) {
this->buffer[index] = 0;
}
this->selectionState = 0;
this->dialogState = 0;
}
void Clear();
void Refresh();
const char* FileName(int index) const;
char* SetPath(const char* value);
bool Select(int index);
int Open(int mode, int argument1, int argument2);
};
std::vector<unsigned char> BuildReplayTaggedRecord(std::uint16_t id, const void* data, std::uint32_t bytes);
std::vector<unsigned char> MakeFramedMessage(std::uint16_t type, const std::vector<unsigned char>& body);
std::vector<unsigned char> SerializeItems(const std::list<ITEM_INFO>& items);
extern int g_replayAnimationScaling;
static_assert(sizeof(ReplayCachedPacket) == 0x10);
static_assert(offsetof(ReplayCachedPacket, bytes) == 0x4);
static_assert(sizeof(ReplayOptions) == 0x1E);
static_assert(sizeof(ReplayHeader) == 0xAA);
static_assert(offsetof(ReplayHeader, options) == 0x88);
static_assert(offsetof(ReplayHeader, closingSignature) == 0xA6);
static_assert(sizeof(ReplaySection) == 0xA);
static_assert(sizeof(ReplayTime) == 0x4);
static_assert(sizeof(ReplayFileEntry) == 0x108);
static_assert(offsetof(ReplayFileList, path) == 0x14);
static_assert(offsetof(ReplayFileList, pathEnabled) == 0x118);
static_assert(offsetof(ReplaySection, bytes) == 0x2);
static_assert(offsetof(ReplaySection, fileOffset) == 0x6);
static_assert(sizeof(Replay) == 0x1FC);
static_assert(offsetof(Replay, state) == 0xC);
static_assert(offsetof(Replay, header) == 0x28);
static_assert(offsetof(Replay, header) + offsetof(ReplayHeader, options) + offsetof(ReplayOptions, recordRestricted) == 0xB6);
static_assert(offsetof(Replay, header) + offsetof(ReplayHeader, options) + offsetof(ReplayOptions, showItemSlots) == 0xB7);
static_assert(offsetof(Replay, sections) == 0xD2);
static_assert(offsetof(Replay, fileMode) == 0x1D8);
static_assert(offsetof(Replay, file) == 0x1DC);
static_assert(offsetof(Replay, cipherIndex) == 0x1E8);
static_assert(offsetof(Replay, playbackState) == 0x1F8);
#endif